Garry's Mod

Garry's Mod

Combine Trooper 2 (Update 1.2.1)
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Update: 1 Nov, 2014 @ 2:15pm

Update 1.2.1
(Done by Japican)
-Fixed the hidden grenade supply crate
(Now should spawn the weapon instead of props)

Update: 1 Nov, 2014 @ 2:07pm

Release Update 1.2

(Done by BL/\CK M3S/\™)
• Added a fence to restrict player movement.
• Added a visual representation of how long you have to survive.
• Added more AI_nodes.
• Added some AI_hints so that combine can jump of barricade.
• Added some AI_hints in doorways so that npcs go one at a time through.
• Added two more soldiers by dead rebels.
• Arranged AI_nodes in a way that would appease to my OCD.
• Fixed broken AI_nodes.
• Fixed the drop ship.
• Moved the turrets so that they cover the roof.(they are still movable)
• Removed some broken entities.
• Spent an hour debugging AI_node paths.

Update: 29 Oct, 2014 @ 7:29pm

Release Update 1.1

(Done by BL/\CK M3S/\™)
• added more ai_nodes, quote on quote, "a fuck ton".
• made the combine gate vaporize anything other than combine and the player.
• added a burning car that crashed into a lamp post.
• removed the call in dropship button and added a timer for 180 seconds after mission start.
Broke the damn thing.
• made the mission start button disappear after you pressed it.
• made the AI-relationships work both ways, player lowers weap when looking at ally.(hl2)

Update: 17 Sep, 2014 @ 7:40pm

Patch C7+C8+C9 / Release 1.0

Such a long as dev cycle with so many breaks i dont even fucking know
(done by BL/\CK M3S/\™ and Japican)

(MISC many fixes and additions)

Update: 15 Aug, 2014 @ 3:12pm

Patch C5+C6

Patch C5 (Done by Japican)
• Removed old water tower
• Removed supplies are limited textscreen
• Added extra barricades to the combine wall
• Added extra nodraw optimizations
• Added executed rebels
• Added extra base lights (4 base lights have been added)
• Added extra combine npcs to wall
• Changed position of table
• Removed floating props I left outside skybox on accident

Patch C6 (Done by BL/\CK M3S/\™)
• Added extra turret to barricade
• Removed reinforcement npcs
• Added assault trigger
• Added dropship trigger
• Added dropship model with scripted sequence
• Made trees illusionary

Update: 26 Jun, 2014 @ 6:25pm

Patch C4

COMPLETE OVERHAUL
• Remove extra buildings, creating room for helicopter extraction
• Remove stuck fast zombies completely
• Added extra combine tower
• Moved back reinforcement right side combine
(Also moved back zombie spawn)
• Right side rooftop zombies have temporarily been moved to the street
(will be changed later)
• Added extra ground nodes
• Removed air nodes
(Helicopter extraction concept has been scrapped)
• Added new building

Update: 26 Jun, 2014 @ 7:29am

Patch C3

• Extra ground nodes
• Remove spiked pieces of stuck fast zombie
(When tried to group with func_breakable it wouldn't break at all)
• Will probably redo this section by scratch

Update: 20 Jun, 2014 @ 9:04am

Patch C2

• Added Lights to weapon tables
(Not part of base lights)
-note, Base lights can go out (the combine mobile lights)

Update: 20 Jun, 2014 @ 8:47am

Patch C1

• Added PlaceHolder ai air nodes (Used for extraction later)
• Added extra nodraw textures(Increase performance for non visible parts of map)

Update: 12 Jun, 2014 @ 11:12am

Test Update