ATLAS
CG Structures EA
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Update: 24 May, 2023 @ 6:20am

Updated the CG MultiTool to add some new modes and a new UI when you press R to allow the use of SubModes
Structure mode = pickup and demolish submodes
Dino mode = kill, claim, and various other modes to toggle statuses.

Note: the highlighting of creatures/structures is not working right now but I\'m working on it.

The CG MultiTool has the following configuration options in addition to the other config options

MultiToolNoPickupStructures= you specify the blueprint paths, comma separated, as shown below for any specific structure classes you do not want picked up
MultiToolNoPickupChildStructures = you specify the blueprint paths, comma separated, of any parent structures that you do not want their child structures able to be picked up.
MultiToolBlacklist= You specify the friendly text of a mode or submode for the multitool that you do not want to be available to your players. Comma separated

Initial recommended settings:

[CG_Structures] MultiToolNoPickupStructures= MultiToolNoPickupChildStructures=/Game/Atlas/Structures/ShipDecks/Wood/StructureBase_Deck_Wood.StructureBase_Deck_Wood,/Game/Atlas/Structures/Shipyards/ShipyardBase_BP.ShipyardBase_BP MultiToolBlacklist= MultiToolTraceLengthInFoundations=25 AllowAdminMultiTool=False


Defaults:

[CG_Structures] MultiToolNoPickupStructures= MultiToolNoPickupChildStructures= MultiToolBlacklist= MultiToolTraceLengthInFoundations=6 AllowAdminMultiTool=False

Update: 22 May, 2023 @ 5:53am

I apologize for the quick revert, it appears that the Multi Tool has a condition where it will crash the player to desktop, I will work to fix this and get the update out for this asap, my apologies.

Update: 22 May, 2023 @ 5:25am

Updated the CG MultiTool to add some new modes and a new UI when you press R to allow the use of SubModes
Structure mode = pickup and demolish submodes
Dino mode = kill, claim, and various other modes to toggle statuses.

Note: the highlighting of creatures/structures is not working right now but I\'m working on it.

The CG MultiTool has the following configuration options in addition to the other config options

MultiToolNoPickupStructures= you specify the blueprint paths, comma separated, as shown below for any specific structure classes you do not want picked up
MultiToolNoPickupChildStructures = you specify the blueprint paths, comma separated, of any parent structures that you do not want their child structures able to be picked up.
MultiToolBlacklist= You specify the friendly text of a mode or submode for the multitool that you do not want to be available to your players. Comma separated

Initial recommended settings:

[CG_Structures] MultiToolNoPickupStructures= MultiToolNoPickupChildStructures=/Game/Atlas/Structures/ShipDecks/Wood/StructureBase_Deck_Wood.StructureBase_Deck_Wood,/Game/Atlas/Structures/Shipyards/ShipyardBase_BP.ShipyardBase_BP MultiToolBlacklist= MultiToolTraceLengthInFoundations=25 AllowAdminMultiTool=False


Defaults:

[CG_Structures] MultiToolNoPickupStructures= MultiToolNoPickupChildStructures= MultiToolBlacklist= MultiToolTraceLengthInFoundations=6 AllowAdminMultiTool=False

Update: 14 May, 2023 @ 10:38am

Fixed the issue with the CG Grinder not properly detecting the quality tier of blueprints and thus not giving out gold for blueprints below Mythical.
Fixed the issue with the Grind All button on the CG Grinder not respecting the server setting to not play sounds.

Update: 14 May, 2023 @ 5:54am

Added in the CG Grinder with the below Configuration settings:

[CG_Structures] GrinderSlotCount=300 GrinderCraftingSpeed=2 GrinderResourceReturnPercent=25 GrinderResourceReturnMax=10000 GrinderReturnBlockedResources=False GrinderScaleMultiplier=1 EnableStructureSound=False AllowGrindingMissionRewards=False GrinderItemMaxMythos=5 GrinderBlueprintMaxGold=50 GrinderBlueprintMaxMythos=5 GrinderAllowBlueprintGrinding=True GrinderBlueprintMythosPercent=5 GrinderBlacklist=

Update: 3 May, 2023 @ 6:11pm

Changed out the CG Dock Stairs to be a 1x1 staircase, made them snap end to end and made the 2x2 cg dock snap to the dock stairs.

I changed out the CG Dock Stairs due to a large number of collision issues, so we opted to go with the vanilla model instead.

Updated snap points for the CG Dock Stairs and 2x2 and 2x4 dock pieces to accept them.

Updated the Hitching Post to not detect ships or crew, was not able to stop the Hitching post from being placed on a ship due to free ground placcement that is desired. However I do not recommend placing it on your ships as your ships will move out from under it and it may damage them. It is not designed to be placed on a ship, only on land or a base.

Update: 2 May, 2023 @ 9:58pm

Apologies for the duplicate push tonight, fixed the issues with the Dock collision on a dedicated server.

Update: 2 May, 2023 @ 7:49pm

Added in the CG Hitching Post and CG Dock pieces with snap points to each other along with ceilings and floors.

Update: 17 Apr, 2023 @ 7:25am

Added a check for the CG Omni Tool Basic mode to make sure you don\'t transfer from a large stack size inventory to a smaller one and loose materials.

Note, that the Advanced mode of the CG Omni Tool, will expand the stacks out if you transfer from a large stack size inventory to a small stack size inventory. Such as a Resource box to a storage box or smithy.

Update: 16 Apr, 2023 @ 11:29am

Added the initial version of the Omni Tool