Left 4 Dead 2

Left 4 Dead 2

Jacketless Nick
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Update: 12 May, 2024 @ 10:44am

-added incap and lobby icon courtesy of Cuba
-adjusted strength of AO on forearm pits
-added retex dir to first person arms

Update: 1 Nov, 2023 @ 8:20pm

-shifted uv for Nick's left arm (sorry retexture bros)
-baked new normals/ao for the sleeves
-tweaked rigging and retriangulated mesh around front armpits
-reshaped shirt to better fit Nick's assumed bodyshape under his suit jacket
-possibly more

Update: 21 Mar, 2022 @ 8:18pm

-redid cap between pants and new shirt, looks way better (less noticable)
-fixed buttons on shirt being blue. (not sure if this was actually a problem that was ever published)

Update: 11 Mar, 2022 @ 7:28am

-adjusted length and uv's of Nick's collar, mostly around the back, so that it has a uniform length all the way around, and isn't strangely shorter at the back.
-fixed Nick's original model being visible in his glow (when he was behind a wall obviously and) when you were far enough from him so that his LOD effects would kick in.
-additional textures adjustements, tweaks and improvments to Nick's shirt basetex and bumpmap.
-adjusted holster jiggle to match Zoey's holster jiggle.

Update: 31 Jan, 2022 @ 1:51am

-undid dmxeyelids, reverted to og vta based eyelids (there were no equivelent dmx morphs for the vta eyelid shapes)

Update: 17 Jan, 2022 @ 10:41pm

-restored jiggly attachments

Update: 13 Jan, 2022 @ 8:40pm

-now includes uncompressed undershirt basetex and bumpmap
-now includes edited, uncompressed gambler_body texture - AO cast by jacket removed from pants and belt (where appropriate)
-added \gambler\retex texture directory
-tweaked wrist rigging (I think) and collar rigging
-restored wrinkles

Update: 3 Jan, 2022 @ 6:30am

-added custom gambler_body texture with AO being cast by suit jacket removed from the pants and belt
-modified wrist, ulna and hand rigging on right hand and sleeve
-added additional wrist and ulna helper triggers for Idle_Calm_Guitar (+ 88th Frame) and Idle_Standing_Guitar

Update: 31 Dec, 2021 @ 11:52pm