Stellaris

Stellaris

More Army/Industry & modif.Living standards V`5.1´ [Does not work in the latest version]
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Update: 10 Apr, 2022 @ 6:26am

I fixed the hives & adjusted the job weights to the latest Stellaris version.

More was changed than I noticed at first.

Update: 25 Mar, 2022 @ 9:53am

The happiness for slaves for Academic Privileges has been adjusted to what the description also indicates.

I had forgotten to change the value for the slaves in the file.

Update: 23 Mar, 2022 @ 7:56am

Living standards were adjusted.

Utopian standard is now available for materialists & also for slaves.

Academic privileges are available for all ethics if you have third class citizens as researchers. Not for working slaves.

Social Welfare is available for all slave types. Since values of the localization did not want to be changed from this standard. I just added a text section. Since workers now have 15% happiness & slaves 20% happiness.

Decadent Standard is not available for worker slaves & still requires the Vanilla Civic.

All standards have been adjusted in consumer goods consumption. Decadent & Utopian standard of living, must now be economically affordable. The use of services was also adapted to the living standard.


Furthermore, the defensive armies of the fallen have been further strengthened.

The localization for the policies was adjusted. The policy itself, now also has a small description. So that no more _desc is displayed.

The changes to the economy from Real Indu were taken over.

The primitive bureaucrats are still bureaucrats & not politicians. Is probably so intended by the developers & also no matter. Since primitive politicians compared to those of a star empire are rather bureaucrats :D

Update: 26 Feb, 2022 @ 6:05am

Removed the ethics folder that contained the Purge stuff. Since I don't know if that might create despicable Neutral Realms or if I just need to reinstall Stellaris ^^

EDIT: Yes the ethics folder has broken the factions. Now everything runs again. Apart from the Purge stuff.

Update: 24 Feb, 2022 @ 11:13am

A small bugfix for the german localization & updated for the update
+
I lowered the Political Power of full citizens to 200% from 300%, since you get enough influence anyway ^^

Since a mod I used doesn't work anymore since the update & I can't wait, I added similar here. You can now build infinitely many foundries or factories for consumer goods. Just as it was possible with the farm buildings before.

The storage capacity of warehouse buildings has also been increased to 5000. They are larger & take a little more time to build & cost a little more.

The energy nexus & grid give 1 extra technician job.

& 1-2 other minimal changes.

Update: 31 Jan, 2022 @ 12:07pm

Purge for almost all ethics now possible.

Wars now last much longer.
War fatigue from peaceful to militaristic 200%-300%.
Hive's war fatigue is 200%-280%.

Slave types changed. They now consume more amenities & consumer goods depending on the slave type.

Military slaves & indentured slavery sometimes have the best conditions. Indentured slaves are now more like 3rd class citizens. They work a little harder to move up.
Bonuses are added to the base values based on the selected life standards.

Citizenships adapted to the slaves.

Soldier jobs now fight crime by 5. They give an additional 1 stability. For this, the policy modifier was reduced.

The localization was adjusted & changed. The Russian fixed & also adjusted. Better highlighted. The policies folder has been removed as it is no longer necessary. So no more changed vanilla policies will be overwritten by other mods.

The fallen empires jobs have been adjusted so that all have around 16k to 50k army strength. Depending on the number of inhabitants.

-
For some vanilla files I still create additional localizations with time. So that no more vanilla files are included as far as it goes.
/-\ EDIT /-\
At least for files where it makes sense, because otherwise I would have to do translations for everything I can't do. For example, if I were to rewrite the localization of the slave types, texts that previously existed in your languages would suddenly be in English.
-


All languages except German & Russian are in English. All languages that are also supported in Vanilla.

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The only thing left from the original more army mod in the code are the filenames for the policies.

Update: 13 Jan, 2022 @ 4:01am

i try to changed the thumbnail to a gif ^^
does not work, does not matter

Update: 13 Jan, 2022 @ 3:50am

i try to changed the thumbnail to a gif ^^
does not work, does not matter

Update: 12 Jan, 2022 @ 10:30am

Values completely changed parts, now you can use the mod as well as only in the vanilla game without that everything is OP. Nevertheless, it complements well with other mod values.

Text changes so that it fits better, especially with the naming of other mods.
Now it should also be usable in multiplayer.

By the way, you really need a lot of armies to capture something.
It took forever even if it looks like not much. Until I understood how the AI weighting worked the way I wanted it to ^^ especially the Hives.

I almost forgot, the Warrior_2 primitives were also customized. So the modern primitives also have more armies ^^

Now I can finally play :D

Added AI weighting based on ethics. For Hives based on the Civics.
--------------------------------------------------------------------------------------------------
----------------------------NON-Hive--------------------------------------------------------
AI_weight = {
factor = 10
modifier = {
factor = 100
OR = {
has_ethic = ethic_militarist
has_ethic = ethic_fanatic_militarist
has_ethic = ethic_fanatic_xenophobe
has_ethic = ethic_fanatic_authoritarian
has_civic = civic_fanatic_purifiers
has_civic = civic_private_military_companies
--------------------------------------------------------------------------------------------------
AI_weight = {
factor = 10
modifier = {
factor = 90
OR = {
has_ethic = ethic_egalitarian
has_ethic = ethic_materialist
has_ethic = ethic_spiritualist
has_ethic = ethic_xenophile
has_ethic = ethic_xenophobe
has_ethic = ethic_authoritarian
has_ethic = ethic_pacifist
--------------------------------------------------------------------------------------------------
AI_weight = {
factor = 10
modifier = {
factor = 100
OR = {
has_ethic = ethic_fanatic_pacifist
has_ethic = ethic_pacifist
has_ethic = ethic_fanatic_xenophile
has_ethic = ethic_xenophile
has_ethic = ethic_fanatic_egalitarian
--------------------------------------------------------------------------------------------------
--------------------------------Hive------------------------------------------------------------
AI_weight = {
modifier = {
factor = 100
OR = {
has_civic = civic_hive_devouring_swarm
has_civic = civic_machine_terminator
has_civic = civic_machine_assimilator
}
NOT = {
has_civic = civic_hive_empath
has_civic = civic_machine_servitor
--------------------------------------------------------------------------------------------------
AI_weight = {
modifier = {
factor = 100
NOT = {
has_civic = civic_hive_empath
has_civic = civic_machine_servitor
has_civic = civic_hive_devouring_swarm
has_civic = civic_machine_terminator
has_civic = civic_machine_assimilator
--------------------------------------------------------------------------------------------------

AI_weight = {
modifier = {
factor = 100
OR = {
has_civic = civic_hive_empath
has_civic = civic_machine_servitor
}
NOT = {
has_civic = civic_hive_devouring_swarm
has_civic = civic_machine_terminator
has_civic = civic_machine_assimilator

Update: 7 Jan, 2022 @ 12:11am