Slay the Spire

Slay the Spire

The Crimson-Eyed
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Update: 25 Jun @ 8:27pm

Patch 2.1.0
Hey everyone,
This update aims to overall strengthen Sasuke's defense and make him a bit more straightforward to play. Block and draw options across the board have been slightly buffed, and several cards are seeing rarity changes to encourage more interesting deckbuilding!

Starter changes
- Crimson Eye and Coordination Potion both give 1 Strength, Focus, AND Dexterity to improve your survivability
- Eternal Eye now gives 1 Strength, Focus, AND Dexterity regardless of your HP
- Intensify no longer draws Hatred (a slight nerf to Revolution for consistency's sake - it was previously an odd but intended interaction)
- Sharingan+ is no longer Innate, but now draws a card (like before)

Rarity, Block, and draw card changes
- Analyze is now Uncommon
- Anticipate reverted to give 6 -> 9 Block and no Scry (no more extra clicks!)
- Sixth Sense reworked to become a Block version of Weave; also now Uncommon
- One Step Ahead reworked to draw 2 -> 3 cards, then Scry 1; also now Common
- Killing Intent is now Common and slightly changed (debuff synergy support!)
- Vicious Strike is now Uncommon
- Parry and Watch Out now have +1 Block

Innate changes
- Uchiwa now draws a card EVERY time you draw an Innate card. To supplement this...
- Summon: Weapons+ no longer Exhausts
- Vantage+ no longer Exhausts

Buffs
- Curse Mark reverted to only Intensify once
- Cut Down now gives 2 Strength if its condition is met
- Lightning Speed now also Channels Lightning (as before)
- Slither now only puts 1 Slimed on top of your draw pile (as before)
- Snake Binding+ now causes 5 Strength loss (instead of 4)

Nerfs
- Space-Time's Universal Pull now only grabs 1 card (instead of 2)

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Reworks and QOL changes
- Amp Up now gives Energy for each Channeled Orb (of any type!)
- Chop now deals 20 (25) damage to one target or 10 (15) to ALL enemies (stronger vs 1 than as AOE)
- Fusillade now costs (0) and no longer draws a card, but creates 2 copies when Exhausted for better Attack synergies
- Grudge now Exhausts at the END of your turn instead of the start
- Indra's Arrow+ now costs (4)
- Mind Games now costs (1) but gives +3 Block
- Payback now gives 2 -> 3 Energy if the enemy has ANY Weak or Vulnerable (you no longer need to keep track of debuffs!)
- Shed Skin+ now gives 4 Regen instead of costing (0)

Fixes
- Many cards and relics should now add their actions to the top of the stack instead of the bottom (e.g. Crow Feather should give you Block before other things you have queued)
- Several cards that Channel or Evoke now show the Evoke values for ALL your Orbs when you're about to play them
- Blaze Barrier+ should now give the correct Block for any triggered Dark if you play it with no other Orbs
- Various adjustments to localization issues I noticed. Sorry to any of my Russian and Chinese players - I'm a one-man team!

Update: 23 Mar @ 9:40am

Update: 22 Mar @ 11:02am

Major update (March 2025) to coincide with the release of Naruto!

Features substantial reworks that should round out Sasuke as a character along with some key bug fixes.

Update: 11 Apr, 2022 @ 4:28pm

Adjusted Chidori sfx to be shorter and less annoying.

Update: 1 Apr, 2022 @ 10:52pm

Added sfx to some cards.
- Chidori birds (Chidori, Holt, Chidori Stream)
- Genjutsu woosh (Genjutsu, Killing Intent)
- Intimidate sfx (Susanoo)
- Kirin cry (Kirin)
- Mangekyou sfx (Amaterasu, Mangekyou, Tsukuyomi, Inferno Style, Kagutsuchi)
- Sharingan sfx (Sharingan, See Everything, Perception)
- Summon poof (Summon: Garuda, Summon: Weapons)
- Thunderclap sfx (Indra Form)

Update: 21 Mar, 2022 @ 5:50pm

Minor adjustments to Simplified Chinese text.

Update: 13 Mar, 2022 @ 11:12pm

Big Update!

New content
- Reminisce reworked to new Power, Know Pain: Whenever you lose HP, gain 2 (3) Block next turn.
- Language updates (please let me know if there are any issues!)
- Added English language flavor text to Cherry Blossom

Reworks
- Hatred is now playable and costs 1. Get rid of it if you want, but not for free! Also synergizes better with Fireball now
- Sharingan reverted to initial version (Scries 2->3 on Upgrade)

- Amp Up no longer Evokes, and upgrades to cost 0
- Chidori Senbon now costs 1, deals 5 (8) damage, and triggers the passive ability of all your Orbs
- Chidori Spear now deals 10 (15) damage and Channels 2 Lightning
- Find Openings is now Uncommon and costs 2: Deal 15 (20) damage. Scry 5.
- Slither now adds Slimed to your hand -- allows synergies with Shed Skin, Hunger for Power, and Dragon Flame
- Sure-Fire reverted: Deals 7 (10) damage. If the enemy has Lock-On, gain 1 Energy and draw 1 card.
- Tomoe now costs 0, but no longer Channels a random Orb un-upgraded; upgraded, Channels a random Orb, but no longer becomes Innate

- Indra Form now always Channels 2 Lightning (instead of 1 per Orb slot), and triggers after drawing cards
- Izanagi now gives 2 Intangible at base, and upgrades to also Retain
- Sever the Past now Exhausts 1 card from the Exhaust pile, and gives 2 (3) Block for each card in your Exhaust pile

Buffs
- Cut Down now costs 1, and deals 9 (12) damage
- Shadow Shuriken reverted to deal 7 (10) damage
- Shed Skin now also gives 2 Energy if you Exhaust a Status or Curse card, and upgrades to cost 0

Nerfs
- Chidori Blade reverted to deal 8 damage; upgrades to trigger your next Orb's passive ability twice
- Jolt reverted to deal 6 (9) damage
- Resentment now costs 1 HP to use -- it's better for self-harm synergies, but also requires more commitment to thin your deck

Fixes
- Find Openings now has proper enlarged art
- One Step Ahead's art now fits the box correctly
- Sever the Past no longer incorrectly Exhausts itself

Update: 25 Feb, 2022 @ 1:05am

Based on some feedback, here's another round of (mostly) buffs! Hopefully this makes his early game a bit more manageable.

I eyeballed changes to the translations as well, so if you notice anything, let me know.

Buffs:
- Amaterasu now hurts you for less (from 3 HP to 2 at base), and upgrades for +3 dmg
- Chidori Blade deals +1 dmg
- Find Openings now also Scries 2 extra cards when upgraded
- Jolt deals +1 dmg
- Anticipate has +1 Block upgraded
- Blaze Barrier has +1 Block
- Tomoe now adds a Dazed to your discard pile (instead of the top of the draw pile)
- Indra's Arrow costs 1 less (4->3, down from 5->4)
- Kagutsuchi Chidori now gives 1 additional dmg per unique Orb (4->6, up from 3->5)
- Space-Time now Retains

Nerfs:
- Shadow Shuriken deals 1 less dmg
- Phoenix Flower deals 1 less dmg on upgrade
- Tsukuyomi now deals 1 less dmg

Changes:
- Genjutsu now costs 1, but applies 2 Vulnerable; upgrades for 1 additional Strength loss
- Fireball now costs 1, but Exhausts (upgrades to not Exhausting)
- Pull Wires now costs 0, and adds a second Shiv on upgrade
- Amp Up now Evokes your next Orb twice, and upgrades to have Retain
- Revolution now upgrades to cost 1 (down from 2), but no longer upgrades Strength gain

Update: 21 Feb, 2022 @ 3:56pm

Fixed some issues for Simplified Chinese version.

Intensify now correctly gives Enduring Flame instead of Wish if you have no Hatreds.

Update: 19 Feb, 2022 @ 7:54pm

Added Simplified Chinese translation courtesy of Watchman (thank you as well!).