Rivals of Aether

Rivals of Aether

AiAi
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Update: 20 Sep, 2022 @ 6:28pm

v1.6

Patch Notes:

General
~ Removed MunoPhone.
~ Adjusted placements of various dust effects.
~ Added a sound that plays when you select AiAi on the CSS.
~ Adjusted Steam preview image.

Forward Air
- Landing Lag: 7 -> 8
- Early Hit Knockback Scaling: .85 -> .65
- Early Hit Damage: 10 -> 9

Down Air
- Spike Hitbox Knockback Scaling: .95 -> .6
- Spike Hitbox Base H itpause: 9 -> 11

Down Strong
- Both Hits Base Hitpause: 8 -> 9

Down Special (Monkey Ball)
+ Hitbox now follows the Monkey Ball slightly better.
+ If AiAi parries his own Monkey Ball, the player who hit it at him should now go into parry stun.
- Hitting the Monkey Ball back at AiAi should be much easier.
- Monkey Ball Hitbox Size reduced.
- Monkey Ball Base Knockback: 8 -> 7
- Monkey Ball Knockback Scaling: .5 -> .4
- Monkey Ball Hitstun Multiplier: .9 -> .5
- Monkey Ball Base Hitpause: 8 -> 9
- Monkey Ball Hit Cooldown (The time in which you can’t hit the Monkey Ball again after it hits someone in frames): 35 -> 40

Update: 25 Jan, 2022 @ 6:16pm

v1.6

Patch Notes:

Down Special (Monkey Ball)
~ Increased the total frames of hit lockout (14 frames -> 16 frames) on the Monkey Ball to prevent Dash Attack from hitting the Monkey Ball twice for some odd reason.
~ When the Monkey Ball is in hitpause, a brief white layer will appear on it.
~ The Monkey Ball’s hitpause when hit by an attack is now rounded up or down if it has a decimal place in it to prevent the Monkey Ball from freezing in place.

Update: 16 Jan, 2022 @ 3:17pm

v1.5

Patch Notes:

Back Air
~ Early Hit Hitpause Scaling: .5 -> .7
~ Late Hit Base Hitpause: 6 -> 6.5
~ Late Hit Hitpause Scaling: .4 -> .65

Down Strong
~ Both Hits Hitpause Scaling: .5 -> .7

Forward Special (Monkey Dash)
~ Adjusted rotation of the Monkey Ball after bonking into a wall.

Down Special (Monkey Ball)
~ The hitbox on the Monkey Ball should now not copy what the angle flipper was of the hitbox it got hit by.
~ The angle of the hitbox is now dependent on the Monkey Ball’s current speed.
~ Added a very slight cooldown to specials if the Monkey Ball despawns.

Update: 12 Jan, 2022 @ 2:47pm

v1.4

Patch Notes:

Back Air
~ Using the move while on the Pure Gold alt now properly plays the animation. I accidentally changed the file name at one point and it messed up the animation.

Update: 9 Jan, 2022 @ 12:18pm

v1.3

Patch Notes:

Down Special (Monkey Ball)
~ Fixed a bug where if the Monkey Ball was parried, it would never respawn.

Update: 9 Jan, 2022 @ 12:12pm

v1.2

Update: 9 Jan, 2022 @ 8:58am

v1.2

Patch Notes:

General
~ Fixed a bug where if AiAi slid off a ledge while in the Monkey Ball after previously taunting, the respawn platform would show up for one frame.
- Initial Dash Speed (outside of Monkey Ball): 7.2 -> 7
- Dash Speed (outside Monkey Ball: 6.6 -> 6
+ Initial Dash Speed (while inside Monkey Ball): 7.6 -> 8
+ Platboost (while inside Monkey Ball): 5.5 -> 6.5
~ Air Friction (while inside Monkey Ball): .02 -> .04

Basically, movement inside the Monkey Ball should be noticeably faster than AiAi’s movement outside the Monkey Ball. Said movement outside the Monkey Ball is also lowered a little bit to make the change in speed more noticeable.

~ All hitboxes have been given names to what they are in the Data section of the MunoPhone.

Forward Tilt
~ Adjusted animation to have a smoother motion and a visual kick effect.
~ Adjusted dust effects.

Up Air
~ Adjusted the arms during startup and his lower half during endlag a tiny bit.

Down Special (Monkey Ball)
~ Fixed AiAi’s hurtbox not properly changing when he gets inside the Monkey Ball when using DSpecial.
~ Adjusted gravity speed of the Monkey Ball.
~ A bug where the Monkey Ball not respawning when it hits the blastzone while it still looks like the hitbox is active should be fixed.

Update: 7 Jan, 2022 @ 1:58pm

v1.1

Patch Notes:

General
+ Double Jump Speed: 9.5 -> 10
~ Being inside the Monkey Ball has more slippery physics.
~ Fixed AiAi’s hurtbox not changing if he taunts while inside the Monkey Ball.
~ Some animations now change if AiAi is in the Monkey Ball.
~ The Monkey Ball now visually rotates when moonwalking.

Neutral Special (Monkey Shot)
~ Fixed a bug where AiAi's hurtbox would not match his sprite.

Up Special (Monkey Target)
~ Fixed a bug where AiAi's hurtbox would not match his sprite.

Update: 7 Jan, 2022 @ 9:35am

v1.0