Barotrauma

Barotrauma

THE OUTBREAK ARENA
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Update: 14 Mar, 2024 @ 11:00am

Removed Map Tags due to a Fatal error!

Update: 9 Mar, 2024 @ 8:55am

Added more Platforms to the Bunker hull so you should be able to walk up the hull again

Update: 2 Nov, 2023 @ 1:51pm

Treacherous Tides Changelog

Putted the Clothes Back in the Lockers

Update: 7 Apr, 2023 @ 6:53am

Disabled Turret light in Maze area. Updated Spawners

Update: 15 Jan, 2023 @ 7:32am

Fixed lighting on the turrets and airstrike guns. Cleaned up some stuff.

Update: 3 Jan, 2023 @ 6:17pm

Removed some floating batterys (wtf game?) arhm. Fixed red name problem (again). And thats all

Update: 19 Nov, 2022 @ 6:05am

Fixed Spawners

Update: 12 Jul, 2022 @ 9:23am

Added staggersprintertag to spawners! removed 15 shadows on lights due to the game saying that 15 shadow lights were added for some fu**ing reason! like wth why does the game just add 15 shadow lights for no reason after i reopend the file??? fixed wepaonholders due to the game having new tags that need to be placed down! (a weapon whit a weapon tag now needs the mountableweapon tag so it can be put in a weaponholder...) (stupid ik...)

Update: 11 Jul, 2022 @ 10:52am

Changed the spawners to staggers since the new mod update requires that! finally changed the modname in the map from 7.0 to 8.0. removed the shadow from one light since the map somehow found a rand shadow light (wth?) removed iron rider headset from loadout since the lag AF!

Update: 15 May, 2022 @ 2:38am

added some lights to the apartment building marking the escape route. increased firing rate of the automatic turret and switched the ammunition from piercing to Hyrbid! (its now way more dangerouser to go straigt right whiout the right equipment! you now need to find the powersuit first or wait for the ZET to disable the turret from there side or you take heavy damage while walking trough the area [will end up whit heavy bleeding and wounds or even death! not recomended!] Or you try to dodge the turret shots until its out of ammo!)