Left 4 Dead 2

Left 4 Dead 2

Salvation Falls
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Update: 9 Feb, 2022 @ 11:37pm

Updated Salvation Falls Clownsaw to force chainsaws for all players/bots.

Update: 9 Feb, 2022 @ 2:49pm

Added a clown/chainsaw survival map

Update: 7 Feb, 2022 @ 8:42am

Moved the safe room in salvation_falls map so that it's just before the gauntlet.
If you lose a team member along the way you'll get them back just before you fight your way to the saferoom.

Update: 6 Feb, 2022 @ 7:00am

Added Final Detailing to the Salvations Falls Survival Map.
Pretty much done with this project now. No futher updates to come.

Update: 28 Jan, 2022 @ 3:48am

Added a Salvation Falls Survival Map
The cliffs and environment need a lot more work and tweaks but it's playable and fun I hope for the moment.

Update: 27 Jan, 2022 @ 6:42pm

Broke the intro camera!
Have removed the intro camera sequence for now as it was breaking the game.

Update: 27 Jan, 2022 @ 3:57pm

Broke intro camera with last update
quickly fixed it

Update: 27 Jan, 2022 @ 3:35pm

New model of helicopter added where rotor's aren't spinning!!!
fixed cubemaps in map 1

Update: 25 Jan, 2022 @ 3:21pm

Salvation_town_bridge updates

hollow out building 1 - Done
add detail to first tunnel - Done
update tier 2 weapons - done
Add lights to vehicles - done
Make all buildings enterable - done
Add lights to vehicles - done
activate physics on crates on bridge - done
Add bus stop - done
Add signage - done
add bushes to spawn area for panic event - add more detail - done
add fence behind battlestation so people know that's not the way forward - done
add no threat to bridge - done
Updated navmesh on bridge battle station - done
Vastly improved the nav on the bridge hold out. It's much better!
dial up frequency of horde spawn in event script to get more of a constant flow -done
make top of tunnel more accessible to the infected - done
replace tier 2 weapons with weapon spawns to allow more variety CS weapons - done

Update: 25 Jan, 2022 @ 3:20pm

Salvation_town_bridge updates

hollow out building 1 - Done
add detail to first tunnel - Done
update tier 2 weapons - done
Add lights to vehicles - done
Make all buildings enterable - done
Add lights to vehicles - done
activate physics on crates on bridge - done
Add bus stop - done
Add signage - done
add bushes to spawn area for panic event - add more detail - done
add fence behind battlestation so people know that's not the way forward - done
add no threat to bridge - done
Updated navmesh on bridge battle station - done
Vastly improved the nav on the bridge hold out. It's much better!
dial up frequency of horde spawn in event script to get more of a constant flow -done
make top of tunnel more accessible to the infected - done
replace tier 2 weapons with weapon spawns to allow more variety CS weapons - done