Zombie Panic! Source

Zombie Panic! Source

zpo_kingsburg
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Update: 18 Mar, 2023 @ 4:06pm

V40:

* Tunnel objective is easier and added health/exlosives
* Added outlines instead of commander tags thanks to Reborn
* Doors are now breakable by humans
* Fixed many gameplay issues with zombie spawns
* Fixed an issue at the firewatch tower that made it way too hard for humans
* Fixed a lag spike when entering the tunnels
* Fixed issues with players camping behind when tunnel objective is on
* Fixed gas cans again
* Slow humans won't get killed right away during tunnel objective
* Reduced barricades in the tunnel
* Fixed missing water step sounds

Update: 16 Mar, 2023 @ 8:33pm

Update: 16 Mar, 2023 @ 6:53pm

V40:

* New playable area, if survivors successfully complete the barricade objective, or after 2 rounds
* Optimizations
* Fixed multiple issues with the gas cans objective
* Added more health and grenades
* New catwalk in the train yard
* Gameplay changes inside the fire watch tower
* Zombie spawn changes
* Added more health and grenades
* Commander tags now disable when the human dies

Update: 28 Feb, 2023 @ 8:14pm

Update: 28 Feb, 2023 @ 3:33pm

V34:

* Fixed move to the next area beacon not covering the whole start map
* Made beacons fade away so they don't block the view
* The lighthouse roof is now accesable
* Added commander tags
* Balance changes to ammo and guns
* Lighthouse house is easier to barricade
* Gave physic props x2 health
* Train tracks are smoother to physics and players
* Added a suply drop text
* Added a we have to walk text
* Humans and zombies will be teleported to the tracks before forced dying happens
* New zombie spawn near the gas station
* Humans can go on the train before zombies can
* Added one more way down the firewatch tower
* Closed off some areas around the fire watch tower
* Zombie destroy hints disables after they destroy the barricade

Update: 19 Feb, 2023 @ 1:32pm

Update: 18 Feb, 2023 @ 5:09pm

Update: 18 Feb, 2023 @ 11:02am

V32:

* Fixed gas cans not counting
* Fixed issues at the end ppl could troll with and with the train
* Balance changes
* New way out and in the lighthouse

Update: 12 Feb, 2023 @ 7:55pm

V31:

* Added more cover for some zombie spawns
* Fixed some beacon issues
* Fixed zombies getting stuck on the train
* Better working and looking ending
* Added some missing playerclips near the firewatch tower
* Added one more entrance to the trainyard
* Made non important prop_physics static
* Fixed some lore issues with the train
* Reduced some ammo
* Lowered lighthouse window health a little
* Generator needs 3 more gas cann
* Increased surivor getting extra help starting from 5 to 6 zombies
* Optimizations and fog changes

Update: 8 Feb, 2023 @ 6:35pm

V30:

* Objective changes: Defend --> Walk --> Find gas to start the cablecar --> Go up to the Firerwatch tower and use the radio --> Get on the train
* Closed off a lot of the playable area to make the map smaller
* Humans have to walk instead of getting on the train now
* Lowered barricade health at the train yard
* Added more ammo in the firewatch tower