Stormworks: Build and Rescue

Stormworks: Build and Rescue

Improved Conquest Mode
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Update: 17 Apr, 2022 @ 7:41pm

Update 0.2.6 (The v1.4.15 Hotfix 2)

Overview
This update fixes many issues that were brought on by v1.4.15, and were still not fixed in 0.2.5

This update also fixes a few other issues that have been occurring for awhile, such as map debug not working properly for servers

Capture Points
Fix - Fixed issue where killed AI vehicles could still contest/capture a point
Rework - Changed the minimum distance the player must be at for an AI vehicle to spawn from 3km to 2.5km

AI Behaviour
Fix - Fixed issue where the AI would not target anybody, and would just sit there and do nothing
Error - Fixed error when the terrain height scanner data was nil

Spawning System
Fix - Fixed issue where the AI were unable to spawn at their main base if they couldn't spawn at their other bases

Debug Mode
Fix - Fixed issue where map debug wouldn't work at all
Fix - Fixed issue where only the host could use map debug on servers, and wouldn't work for anybody on dedicated servers

Other
Error - Fixed error when after you reloaded scripts, and it failed to spawn a vehicle and when it tried telling you it errored instead

Backwards Compatability
Compatability Status - This should work perfectly fine with worlds created in 0.2.5

Update: 12 Apr, 2022 @ 12:55pm

Update 0.2.5 (The 1.4.15 Hotfix)

Overview
This update doesnt bring too majour of changes, this update is mostly to patch bugs due to issues in the LUA API in v1.4.15

This update is also to fix a few majour issues, such as a CTD when you leave vanilla conquest mode enabled

Spawning System
Rework - Updated the failed to spawn addon component message with up to date information (that it was caused by doing ?reload_scripts https://geometa.co.uk/support/stormworks/7077/)

AI Behaviour
Fix - Fixed issue where the AI would target all vehicles, even their own due to an issue in the LUA API (Thanks for reporting, UnitedBanana87)

Player Commands
Error - Fixed error when you tried to manually spawn a boat via ?impwep sv

Settings
Rework - Increased Max Boats, Land Vehicles, Planes and Helis Amount from 20 to 40 (Thanks for requesting, UnitedBanana87)
Rework - Increased Max Turret Amount per Island from 4 to 7
Rework - Increased Initial AI Spawn count from 15 to 30
Rework - For the capture time setting, it now says that its the AI's capture time, and yours is one fifth of that

Warnings
Feature - Added Warning if you left the AI Paths addon disabled
Fix - Fixed issue where it would send the error to all players, not just the specified player

Debug Mode
Fix - Added "(this can safely be ignored)" to the end of the messages for when the input for hasTag or getTagValue is nil, as it looked like an actual error
Fix - Fixed issue where the paths would go crazy due to an issue in the LUA API
Fix - Fixed issue where there were tons of blue circles (Tracked Vehicles) due to an issue in the LUA API (Thanks for reporting, justin)

Other
CTD - Fixed CTD when you left the default conquest mode addon enabled

Backwards Compatability
Compatability Status - This should work with worlds created in 0.2.4, however due to some of the issues, they may still persist, I'd recommend creating a new world.

Update: 8 Mar, 2022 @ 7:13pm

Update 0.2.4 (The QOL Update)

Overview

In this update, we've done some small changes, balancing and bugfixes

One of the changes include now you can select where to spawn the vehicle when using the spawn vehicle command (note: does not yet support land AI)

We've also fixed the issue where the hired gunners from the hireable gunner AI mod did not automatically detect the AI spawned from this mod as an enemy.

AI Behaviour
Feature - each AI vehicle now has their own HP property, instead of just being dependant on the size tag
Fix - Now when an AI vehicle is loaded, it checks its position with all other AI vehicles, to make sure they dont spawn inside eachother (Thanks for reporting, Timelord Sheep)

Player Commands
Feature - Added properties to the ?impwep sv command which allow you to either spawn the ai vehicle in a radius around you, or at specific coordinates! (use ?impwep help sv for more info)
Fix - Fixed issue where you were unable to change a boolean setting from false via the ?impwep setting command
Error - Fixed error which occured if you tried to change a boolean setting value with the ?impwep setting command (thanks for reporting, A Rifleman)

Settings
Rework - The Enemy HP slider is now a Enemy HP Modifier slider, so now it multiplies their health by the value you chose
Rework - Thanks to sentyfunball, now sinking mode and contesting mode's checkbox is default checked, so no more confusing "Disable x" stuff
Rework - Increased default AI Production time from 10 minutes to 15 minutes
Rework - Increased maximum AI Production time from 20 minutes to 60 minutes
Rework - Decreased default Initial AI Amount from 10 to 5

O'Neill Airbase
Feature - Added shortcut that the land AI can take, instead of needing to take the road to the airstrip

Other
Feature - Added support for the hireable Gunner AI mod, so now they should be able to aim at enemy AI vehicles!

Backwards Compatability
Compatability Status - It may not work natively with worlds created in 0.2.3 and earlier, but a full reload should work

Update: 2 Mar, 2022 @ 4:48pm

Update 0.2.3 (Settings Command Update)

AI Behaviour
Rework - Changed the AI's vision radius equation for if it doesnt have sonar and you are underwater (Thanks for requesting, Captain Laser)
Fix - Fixed the AI's vision radius still getting * 3ed if they had the radar tag
Error - Fixed error that occured when the scout plane tried finding the next island to scout when the AI owned all islands (thanks for reporting, CaptainTitanZ)

Player Commands
Feature - Added new command ?impwep setting [setting_name] [value] so you can change settings even after you created the world! This also allows dedicated servers to configure settings, as dedicated servers are unable to access the settings gui (thanks for requesting, DaveOne)
Error - Fixed error which occured when using the ?impwep info command

Flag/Capture Point Vehicle
Feature - Made the radio functional, so now you can communicate with others while inside (thanks for requesting, Just Mob)
Rework - Made the camera screen shut off when the player goes away from the vehicle, this is to make it not waste performance

Debug Mode
Feature - Now lets you see the amount of turrets currently at an island and how many there can be in total
Feature - Now the ai bases show debug which gives a breakdown on each vehicle type, how many are spawned and how many can spawn in total
Fix - Fixed issue where the capture points would not update debug unless the player was capturing them

Backwards Compatability
Compatability Status - Works perfectly fine with worlds that were created on 0.2.1 and 0.2.2, however, to get the functional radio on the capture points, you will need to do a full reload

Update: 2 Mar, 2022 @ 7:22am

Update 0.2.2 (Vehicle Limit Setting Fix)

Spawning System
Fix - Fixed issue where it would not respect the limits on each vehicle type as set in the settings (Thanks for reporting, Raptor4bleid)

Backwards Compatability
Compatability Status - Works perfectly fine with worlds that were created on 0.2.1

Update: 1 Mar, 2022 @ 8:54pm

Update 0.2.1 (Command Reformatting and Bugfixes)

Overview
In this update, we've fixed multiple bugs, (thanks to sentyfunball) we also re-did the commands to be more easy to use!

we also fixed multiple bugs and errors, such as contesting mode not working, turret spawn points causing huge tps drops, ect.

along with that, we also improved the land AI even further!

AI Behaviour
Feature - Now the turrets can be effected by the spawn modifiers too! (Adaptive AI) (as of right now, this doesnt really affect anything as theres only one right now lol)
Feature - Now, each vehicle's pseudo speed is the ai vehicle's top speed, instead of purely based on what type of vehicle it is
Feature - Now AI vehicles are able to reload more than just 15 ammo containers
Feature - Turrets now checks to make sure theres no player within 3km before it tries spawning
Error - Fixed error that occured when the CD-E1 was destroyed
Error - Fixed error that occured when the O-2 Skymaster had no more islands to scout (when it was commanded to go into defend)
Error - Fixed error that occured when a ai vehicle went into the command of investigate while it was resupplying

Land AI
Feature - Added pathfinding to the tunnels at Spycakes Terminal and Mainland Quarry
Feature - Improved the pathfinding at the Mainland (Donkk) Island overall
Feature - Added terrain type detection at Mainland Quarry (makes the car AI go different speeds depending on if they are offroad, on a bridge or on a road)
Rework - Now uses the distance to their final waypoint to see if they should
Rework - Now the tanks can turn at a slower speed, this should help prevent cases where the tanks are oscillating in place trying to get lined up to their destination
Rework - made the ai now use the final path as a way to see if it should be active or not, should prevent cases of stopping and going
Fix - made the tanks not slow down as much as they got to their waypoint, as times it made them stuck in place
Error - Fixed an error which occured when you had a land vehicle get simulated, you delete it, and then load another land vehicle (Thanks for reporting, Just Mob)
Error - Fixed an error when a land vehicle spawned simulated, and you had debug mode enabled
Optimisation - Removed the ship ai from the land ai vehicles, this should remove some unnecessary calculations going on in the background

Settings
Feature - Added setting to change the max amount of ai ships
Feature - Added setting to change the max amount of ai land vehicles
Feature - Added setting to change the max amount of turrets (per island)

Capture Points
Fix - Fixed contesting mode not working unless the ai was attacking the base (Thanks for reporting muhammedexplosive911)
Fix - Fixed issue where the capture points spawned too high

Key Chemical Plant
Balance - Removed two turret spawn points as 4 turrets for a single tiny base is too many, plus one caused huge tps drops if it turned to a certain angle

Holt Town
Fix - Fixed a few turrets where they would spawn in the ground, causing a huge tps drop

Player Commands
Feature - Added new command, ?impwep help [command_name] which allows you to get a list of all commands, and by specifying a command, you can get more detailed info about it!
Rework - Changed the prefix from WeaponsDLC, ?WDLC, ?wep_ and ?target to ?impwep
Rework - Now requires a space between the prefix and the actual command
Rework - Added a autocancel for fully reloading the addon after 15 seconds
Rework - Made ?impwep info able to be executed by all players
Rework - Made ?impwep full_reload only able to be executed by the host (peer_id 0)

O-2 Skymaster
Rework - Added a electric motor to help aid in starting the engine, should help prevent cases where the plane crashes after being loaded
Fix - Fixed a missing connection for one of the starters (my fault lol)

CD-E1
Feature - After it expends all of its missiles, it catches fire, and then will later explode

BI-D1
Rework - Changed a gear ratio from 3:1 to 3:2 (it doubled its speed lol)

Flag/Capture Point Vehicle
Feature - Radar now functions while the player is nearby, will produce a tone when it detects something.
Feature - Been updated to the new optimised xml format
Feature - Now has equipment in it

Debug Mode
Feature - Now saves that you had debug mode enabled through reloads
Feature - Now shows the visibility ranges of vehicles via their tooltip
Fix - Fixed issue where the map debug did not work for clients on multiplayer servers
Fix - Fixed issue where it only showed the ai's path they are currently on
Fix - Fixed issue where it would not remove the player and AI main bases after you reloaded or disabled debug mode (Thanks for reporting, Just Mob)
Fix - Fixed issue where if you enabled and then disabled debug, and then reloaded the save, all the capture points would dissapear (Thanks for reporting, Just Mob)
Fix - Fixed issue where fully reloading only reset peer id 0's map data
Error - Fixed a rare error which occurred if you had debug mode enabled, and a land vehicle spawned

Other
Feature - Now warns if the world you are running is outdated
Feature - Now tells you if you have the weapon dlc content disabled, in which way it will give you an error message saying the mod will not function
Feature - Now tells you if you are running a development version

Backwards Compatibility
Feature - Tested for backwards compatibility with 0.2.0, a full reload will be required which will reset alot of things though

Update: 19 Feb, 2022 @ 11:42pm

Update 0.2.0 (The Adaptive AI, Sawyer and Scouting Update)

Overview
In this update, we added a new spawning system where AI can learn and adapt to strategies! they do this by your interactions (or lack of) and also by deciding whether that vehicle did well by comparing your damage dealt to its damage dealt.

For scout vehicles, we added the O-2 Skymaster made by yucky, which is a scout vehicle and it will go out and will scout bases, if you dont do anything about the scout plane, they will be able to start staging an attack on the island!

As for sawyer, there's now full Land AI pathfinding support on sawyers roads! There's also new land vehicle, the AL-A1 made by ScriptSauce, which is a hummer style vehicle which is also the first car land AI!

We've also made numerous improvements to the already existing AI vehicles, such as the new more detailed versions of the Venom and Tiger helicopters which were made by HSFOutcast, as well as adding a VLS system to the Destroyer ship, which the missiles they are using were made by Dorert123.

Theres also been a large list of bug fixes and improvements, so thank you so much to everybody whos been reporting bugs and issues!

(to see full changes, join the discord! as steam has a character limit on the change notes)

Update: 5 Feb, 2022 @ 9:36pm

Update 0.1.4 (General Bug Fixes)

Sinking Mode
- (fix) no longer checks if you have sinking mode enabled to remove the vehicle if it sank (thank for reporting, birb (on steam))

Capturing Points
- (fix) Fixed issue where if you were in debug mode, and the ai captured an island, the island icon would disappear from the map
- (fix) Fixed notification showing yellow instead of green when the player captures an island

Player Commands
- (fix) Fixed issue where when using the ?WDLCSV [vehicle_name] command, and specified the vehicle to spawn, it would spawn the incorrect vehicle

Land Vehicles
- (fix) Fixed issue where they would error when trying to spawn after a script reload or after saving and entering a save
- (rework) Increased their waypoint consume radius from 2 to 6, this should decrease the amount of scenarios where they miss the waypoint, and cause them to turn around

Sea Vehicles
- (fix) Fixed error when its y level was above 10 (the check for if boats are in air, so they dont spawn in and belly flop on your heli) (thanks for reporting, @Just Mob)

Eurofighter
- (rework) added radar tag

Note
I am still working away on the land ai, I was just taking a small break cause of the natural disasters update, progress has resumed!

Update: 31 Jan, 2022 @ 7:01pm

Update 0.1.3 (Hotfix)

Vehicle Behaviour
- (rework) Boats now, when loaded, checks if their altitude is greater than 10, and if there are no players near the ship, instead of checking if their alt is greater than 10 and if they've taken damage

Update: 30 Jan, 2022 @ 6:30pm

Silent Patchnotes (Still 0.1.2, as its a small bug fix and is strange to have its own version number)

Settings
- (fix) replaced "," with "." in the enemy hp slider cause for some reason it caused the slider to break