Stormworks: Build and Rescue

Stormworks: Build and Rescue

Improved Conquest Mode
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Update: 30 Jan, 2022 @ 6:05pm

Update 0.1.2 (Hotfix)

Settings
- (feature) new slider, initial ai islands amount, which allows you to choose how many islands the ai can start with captured!
- (rework) now the hp bar now increases by 5s instead of 1s

Player Commands
- (feature) now you can see the info of the addon including its version ?WDLCI|WeaponsDLCInfo
- (feature) now you can select which vehicle to spawn via the command ?WDLCSV|?WeaponsDLCSpawnVehicle [vehicle_name] (all spaces with the vehicle name must be replaced with _, case sensitive), if you dont specify the vehicle name it will spawn a random vehicle
- (feature) new command ?WDLCVL|WeaponsDLCVehicleList which will tell you all vehicle names, along with a formatted version for use in commands
- (feature) new command ?WDLC_RELOAD_ADDON|WeaponsDLC_RELOAD_ADDON which will reload the addon as if the world was just created, this can break things so please make a backup before doing this
- (rework) removed the "enable" from the toggle debug command
- (fix) ?WDLCST|?WeaponsDLCSpawnTurret now can spawn turrets at the enemies main base
- (fix) ?WDLCD|?WeaponsDLCDebug when disabled, now removes the pathfinding lines on the map
- (removal) ?SEAI|spawnEnemyAI has been removed, and replaced with ?WDLCSV|WeaponsDLCSpawnVehicle [vehicle_name]

Destroyer
- (fix) re-added "radar" tag

Guided Missile Destroyer
- (fix) re-added "radar" tag

CD-D1
- (rework) added "radar" tag

Capturing Points
- (fix) fixed a bug where you or the ai could not take control of a point
- (rework) Balanced the capture rates note: these changes will not work properly with old saves, even via fully reloading the addon.

Extra
- (fix) fixed issue where you would get an error saying a table returned nil

Update: 28 Jan, 2022 @ 3:01pm

Update 0.1.1 ("Minor" Update)

New Pathfinding Locations
- (feature) Now Supports:
- Key Chemical Plant
- Terminal Camodo
- Mainland Village
- Mainland Cliff
- Mainland Road
- Mainland Quarry
- Mainland Beach
- Mainland Airstrip
- Mainland Peninsula
- Mainland Tunnel
- Mainland Junction
- Key Cottage
- Key Lighthouse OB
- Island_33_Tile_08
- Island_33_Tile_09

Land AI
- (fix) Terrain Height Checker no longer breaks after scripts are reloaded
- (fix) fixed issue where vehicles would still spawn in the air

Vehicle Behaviour
- (feature) When a enemy Ship is loaded, it checks its y level, if its above 10, it deletes the ship (should remove cases where enemy ai ships spawn on land)
- (feature) Now checks for nearby vehicles before spawning, this should help prevent cases where vehicles spawn inside eachother
- (feature) each vehicle now has a tag where they have a configurable base sight range, if unset it defaults to 1.5km
- (feature) rain now affects vehicle's visibility range
- (rework) the "radar" tag, instead of tripling their overall sight range, now allows them to see better in fog, darkness and rain than vehicles without radar

Player Commands
- (fix) commands now use elseif statements instead of if statements
- (rework) commands now tell you if you dont have enough permissions to execute the command
- (fix) made the command "?WeaponsDLCSpawnTurret" now return how many turrets it attempted to spawn
- (feature) added a new command ?WeaponsDLCCapturePoint|?WDLCCP (island_name) (ai|player|neutral), it allows you to manually change the islands faction (note: must use "_" instead of " " for island names, case sensitive)
- (removal) removed "?WDLCDE", command for checking if the laser point sensor is actually working even when the beam is not rendered
- (fix) made the command "?WDLCD|?WeaponsDLCDebug" remove the map icons when disabled and when scripts are reloaded

BS-H1
- (fix) added back a physics flooder (removed at first due to a active counter weight)
- (fix) removed a second gyro, as it was no longer needed, and just caused performance issues

AI-C1
- (rework) made the engine more powerful

Optimisations
- (fix) cleaned up unused stuff in the pathfinding mcs for land ai, also removed some debugging stuff that was left inside the BI-D1

Update: 27 Jan, 2022 @ 12:49am

Update 0.1.0 (Alpha Update | Land Update)

AI
- (feature) Pathfinding land vehicles
- (feature) Auto reloading mgs from ammo boxes

Gameplay
- (fix) neutral points displaying wrong tooltip name
- (fix) Patrolling vehicles missing an entire quadrant from the patrol route
- (fix) unable to capture neutral points
- (balance) Players now take 5 times longer to capture an island
- (balance) AI now are 5 times faster at capturing an island

New Vehicles
- (feature) AI-C1 (tank) by @ScriptSauce
- 1 heavy autocannon turret (40 HE rounds | 2s firing rate)
- 1 machine gun (200 AP rounds)
- (feature) CD-D1 (SAM turret) by @Daimonfire
- 6 Radar Guided Surface to Air Missiles (8s firing rate)

New Tag System
- (rework) added new tag "type=wep_turret", to specify the vehicle is a turret (replaced "type=wep_land" as now land means it can drive around)

AA Tank
- (removal) was removed from the pool of vehicles that could be spawned due to balance reasons

Tank
- (fix) is no longer able to make its turret go vertical, causing detonation in the tank
- (rework) has been given pathfinding abilities
- (feature) can now drive around
- (balance) New Stats:
- old
- 1 Heavy Autocannon Turret (20 HE rounds | maximum firing rate)
- new
- 1 Heavy Autocannon Turret (40 HE rounds | 3.5s firing rate)
- 1 Machine Gun (50 K rounds)

Guided Missile Destroyer
- (rework) the timer between each missile fire has been reduced from 60 seconds to 15 seconds
- (fix) now uses the designator seat instead of the gunner one
- (optimization) now has physics flooder, bow and hull are no longer seperate
- (optimization) removed one warhead, reduced the size of the warheads near the back of the ship

Destroyer
- (balance) Changed battle cannon's ammo capacity from 3 to 12
- (optimization) now has physics flooder, bow and hull are no longer seperate
- (optimization) removed one warhead, reduced the size of the warheads near the back of the ship

Patrol Boat
- (rework) is now able to use its machine guns! (4x machine guns, 350 AP per, 0.1s time between shots, 8s reload time)
- (feature) now sounds the alarm whenever it detects any water in the hull
- (feature) now has a active stabiliser as it liked to lean to the right all the time

Holt Town
- (rework) removed one turret spawn point

Optimisations
- (rework) now, instead of checking all vehicles every 60 ticks, it now checks a vehicle if its their tick, this essentially means that now instead of one large laggy tick, its spread across all 60
- (rework) removed unused variable relating to planes

Extra
- (fix) Made debug properly check all users that have debug enabled.

Note:
as of now, I've not added the planes yucky made, due to the fact that I've yet to add support for their unique roles, they will be included in a future update

Update: 17 Jan, 2022 @ 12:25am

Uploaded Improved DLC Weapons AI to the Workshop.