Garry's Mod

Garry's Mod

[RP] Sector 16 (Beta, Update 5)
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Update: 29 Oct, 2024 @ 11:07am

None Provided

Update: 29 Oct, 2024 @ 11:05am

Major update 5. Couple new areas; couple reworks of areas; touch ups to the nodegraph; prop reworks; touch up to the lighting

Update: 29 Jan, 2024 @ 2:28pm

Far too many changes to specify. Generally, reworked canals, industrial zone, parts of the left side of the city, and the town. Hopefully resulting in better, visuals, gameplay, and performance.

Update: 17 Apr, 2023 @ 4:16pm

A lot of changes; new mine area on the coast; reworked a bunch of areas for optimization; added new props for better visuals and optimization; city gates for the roadways only; four new two bedroom apartments; antlions now are off by default with a button to turn them on; headcrab launcher aimed at the town; nodegraph update; probably a lot more things I'm missing.

Update: 25 Nov, 2022 @ 5:06pm

Reworked the prison; reworked the river bridge; removed a bunch of CSGO props and replaced them with more artisticly similar L4D ones; optimized more of the map for extra frames; a lot more.

Update: 7 Jun, 2022 @ 9:39am

None Provided

Update: 6 Jun, 2022 @ 5:23pm

A wack load of changes including new props, reworks, tweeks. Also new thumbnail for the map.

Update: 1 Mar, 2022 @ 10:59am

After a bit of a delay, another round of optimization.

Update: 1 Mar, 2022 @ 10:58am

After a bit of a delay, another round of optimization.

Update: 28 Jan, 2022 @ 12:17pm

First round of optimization; added an alarm button to the prison; added a button to manually change the criminal status (this is what causes AI to not fight each other); cameras are now spawned in view the Turn On button; fixed a few other visual issues; added some more props around to make certain areas look better