Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"thight" and "closed off" while, in contrast it was very open previously, wich I think looked way nicer. Also, for some reason there's Antlion spawners there now.
There are far too many changes to specify here. Generally though, I have reworked the canals, industrial zone, parts of the left side of the city, and the town. Hopefully all resulting in better, visuals, gameplay, and performance.
HL2 E1
HL2 E2
CSS
HL2:Lost Coast?
A lot of changes; new mine area on the coast; reworked a bunch of areas for optimization; added new props for better visuals and optimization; city gates for the roadways only; four new two-bedroom apartments; antlions now are off by default with a button to turn them on; headcrab launcher aimed at the town; nodegraph update; probably a lot more things I'm missing.