Zombie Night Terror

Zombie Night Terror

Caroline's Story
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Update: 16 Dec, 2024 @ 1:00pm

ZNT: Caroline's Story, ver. 1.8.7 (16th december 2024)

1. Changes in the episode "Have you seen the end?"
1.1. A nasty bug that, in certain situations, caused zombies to respawn continuously on the lower level near the episode start has been corrected.
1.2. A bug that caused the electric trap to remain disabled when the generator was broken in the room with lasers near the press wall has been corrected.
1.3. A bug that allowed to control the imposter tank zombie, which rises from the corpse of Caroline's husband, has been corrected.
1.4. A bug that allowed the challenge to be completed before all imposter tank zombies were destroyed has been corrected.
1.5. The behaviour of the imposter tank zombie, which rises from the corpse of Caroline's husband, has been corrected
1.6. The positions of both MIB gunners near the exit have been corrected.
1.7. The number of CRS guards entering near the exit has been increased, and their behaviour has been corrected.
1.8. The cop rifleman guard near the exit has been replaced by the MIB rifleman.
1.9. A CRS cop guard has been added to the press wall section near the lower elevator stop.
1.10. The section which allowed the disabling of lasers near the imposter tank zombie in the wall press has been slightly rearranged.
1.11. Minor cosmetic changes in the episode have been made.

2. Changes in the epilogue:
2.1. A few grammar and style improvements have been made to the dialogues.

Update: 13 Dec, 2024 @ 2:03pm

ZNT: Caroline's Story, ver. 1.8.6 (13th december 2024)

1. Changes in the episode "Honey, are you ok?"
1.1. The exit guard's behaviour has been corrected.
1.2. Minor cosmetic changes have been made to the episode introduction.
1.3. Minor cosmetic changes in the episode have been made.

2. Changes in the episode "Is it time to fall back?"
2.1. Minor cosmetic changes in the episode have been made.

3. Changes in the episode "Hello, is someone there?":
3.1. The title has been corrected.
3.2. The sound of the camera turning off has been removed from the episode introduction.
3.3. The alarm has been removed near the drone spawn door.
3.4. The section where it is possible to open both drone spawn doors has been rearranged.
3.5. The laser trap's position has been slightly corrected.
3.6. Minor cosmetic changes have been made to the episode introduction.

4. Changes in the episode "What a dumbass broke that?"
4.1. A bug that prevented the CRS cop guard from appearing near the exit has been corrected.
4.2. The scientist's behaviour in the radiation centre has been corrected.
4.3. The alarm above the radiation centre has been added.
4.4. The alarm near the exit has been added.
4.5. The challenge description has been corrected.
4.6. Minor cosmetic changes in the episode have been made.

5. Changes in the episode "What's up, people?"
5.1. The title has been corrected.
5.2. A bug which allowed opening the exit door only when the upper generator was destroyed has been corrected.
5.3. The doors' indicator lights have been corrected.
5.4. The exit guard's behaviour has been corrected.
5.5. Minor cosmetic changes in the episode have been made.

6. Changes in the episode "Where's the train?":
6.1. The title has been corrected.
6.2. The challenge title has been corrected.
6.3. DNA bonuses have been rearranged.
6.4. Train trap signalisation has been corrected. It is now light green when the train trap is disabled.
6.5. The lawnmower trap's signalisation has been corrected.
6.6. The alarm has been removed near the left drone spawn door.
6.7. The astronaut leader's dialogue near the exit has been changed.
6.8. An additional CRS cop guard has been added to the roof.
6.9. Minor cosmetic changes in the episode have been made.

7. Changes in the episode "Are your eyes wide shut?"
7.1. A bug that caused the elevator to stop and remain visible when Red Riding Hood was in it has been corrected.
7.2. The alarm near the CRS Cop spawn lift has been added.
7.3. The alarm near the drone spawn lift has been removed.
7.4. All laser traps' positions have been slightly corrected.

8. Changes in the episode "How deep is this shaft?"
8.1. The title has been corrected.
8.2. The exit section has been slightly rearranged.
8.3. The MIB brawler leader's dialogue has been changed.
8.4. The alarm near the drone spawn door has been removed.
8.5. All laser traps' positions have been slightly corrected.
8.6. Minor cosmetic changes have been made to the episode.

9. Changes in the episode "Will the gates hold?":
9.1. A bug that caused the challenge counter to start before the boss reaches the safe house, causing the challenge to be impossible to complete in specific situations, has been corrected.
9.2. A bug that caused the Boss not to enter the safe house in specific situations has been corrected.
9.3. The lower part of the ventilation shafts has been slightly modified.
9.4. The MIB brawler's behaviour near the vents has been corrected.
9.5. The doors' indicator lights have been corrected.
9.6. The challenge description has been corrected.
9.7. The alarm near the overlord DNA bonus has been added.
9.9. The MIB shotgunner guard has been added near the safe house.
9.8. The MIB shotgunner's behaviour in the lower restroom has been corrected.
9.9. The boss's behaviour has been corrected.
9.10. The boss's guard behaviour has been corrected.
9.11. The door behaviour above the place where the boss talks to the guard has been corrected, and it remains closed until the challenge is either completed or not.
9.11. The challenge countdown has been reduced to 10 seconds.
9.12. The number of zombies entering through the doors in the stairway has been reduced.
9.13. Minor cosmetic changes have been made to the episode.

10. Changes in the episode "Have you seen the end?"
10.1. A bug that caused zombies to spawn before the entrance door was opened has been corrected.
10.2. A bug that caused it to be impossible to move the camera after killing the imposter tank zombies has been corrected.
10.3. A bug that caused the chainsaw below the imposter tank zombie to move after a while has been corrected.
10.4. A bug that caused the press wall to stop before crushing the imposter tank zombie has been corrected.
10.5. The section near the exit has been slightly rebuilt.
10.6. A sentry gun, a camera, and a laser have been added near the exit, to the left of the stairwell.
10.7. The doors' indicator lights have been corrected.
10.8. The alarm has been removed near the camera-activated sentry gun.
10.9. A one-second delay has been added before Little Red Riding Hood enters.
10.10. All laser traps' positions have been slightly corrected.
10.11. The survivor gunner entering from the elevator near the exit has been replaced by the MIB rifleman.
10.12. Minor cosmetic changes have been made to the episode introduction.
10.13. Minor cosmetic changes have been made to the episode.

11. Other changes:
11.1. The title image has been changed.
11.2. The alarms' behaviour has been unified.
11.3. The UI's behaviour has been unified.
11.4. A few grammar and style improvements have been made to the dialogues, titles, and descriptions.

Update: 12 Sep, 2024 @ 2:18pm

ZNT: Caroline's Story, ver. 1.8.5 (12th Septembre 2024)

1. Changes in the episode "What a dumbass broke that?"
1.1. A bug that caused the scientist to leave radiation centre floor when scared has been corrected.
1.2. A bug that caused the sniper was facing the wrong direction in some cases has been corrected.
1.3. The behaviour of the sniper has been corrected.
1.4. Doors opening direction has been corrected.
1.5. Minor cosmetic changes have been made.

2. Changes in the episode "What's up people?":
2.1. A bug that caused the generator in monitoring center has active electric trap has been corrected.
2.2. A bug that caused the electrical trap on the upper generator near the exit door would never turn off has been corrected.
2.3. A bug that caused the camera near the exit would break when the door was opened has been corrected.
2.4. Minor cosmetic changes have been made.

3. Changes in the episode "Where is the train?":
3.1. The behaviour of the sniper has been corrected.

4. Changes in the episode "Are your eyes wide shut?":
4.1. Minor cosmetic changes have been made.

5. Changes in the episode "How deep this shaft goes?":
5.1. Explode DNA bonus has been added.
5.2. Minor cosmetic changes have been made.

6. Changes in the episode "Will the gates hold?":
6.1. Dialogue in the episode introduction has been corrected.
6.2. The behaviour of MIB Brawler guard next to Run DNA bonus has been corrected.
6.3. Minor cosmetic changes have been made.

7. Changes in the episode "Have you seen the end?"
7.1. The behaviour of astronaut guards in morgue have been corrected.
7.2. Minor cosmetic changes have been made.

Update: 10 Sep, 2024 @ 1:45pm

ZNT: Caroline's Story, ver. 1.8.4 (10th Septembre 2024)

1. Changes in the episode "Honey, are you ok?":
1.1. A bug that caused the generator near the exit to be active at the beginning of the episode has been corrected.
1.2. A bug that caused the door near the exit to be closed at the beginning of the episode has been corrected.
1.3. The sniper's guards rise direction has been corrected.
1.4. Minor cosmetic changes have been made.

2. Changes in the episode "Is it time to fall back?":
2.1. Camera controls at the beginning of the episode have been corrected.
2.2. Minor cosmetic changes in the episode have been made.

3. Changes in the episode "Hello, someone is there?":
3.1. Minor cosmetic changes have been made.

4. Changes in the episode "What a dumbass broke that?"
4.1. Camera controls in the the episode introduction have been corrected.
4.2. Minor cosmetic changes in the episode introduction have been made.

5. Changes in the episode "What's up people?":
5.1. A bug that caused the cop exiting the elevator attacked humans has been fixed.
5.2. The behaviour of the sentry gun has been corrected.
5.3. A ninja hiding in a closet on the first floor has been added.
5.4. Minor cosmetic changes in the episode have been made.

6. Changes in the episode "Where is the train?":
6.1. A bug that caused the camera to turn off when a zombie was detected has been corrected.
6.2. Camera settings in the workers room have been corrected.
6.3. The trap in the workers room now triggers when thirteen zombies are detected inside it.
6.4. DNA bonuses have been rearranged.
6.5. Minor cosmetic changes in the episode introduction have been made.

7. Changes in the episode "Are your eyes wide shut?":
7.1. A bug that caused the Red Riding Hood to unexpectedly come out of the elevator when pressing the laser activation button has been fixed.
7.2. A bug that caused rise of corpse which was used as 'a drink' by Red Riding Hood has been fixed.
7.3. Blood explosion effect has been added when crawlers rise in cult room.
7.4. The behaviour of the female weird cousin has been corrected.
7.5. The behaviour of the gunner guard on the lower level of the cult room has been corrected.
7.6. The time after which the drone can reappear from the elevator has been shortened to 27s
7.7. Minor cosmetic changes in the episode have been made.

8. Changes in the episode "How deep this shaft goes?":
8.1. Minor cosmetic changes in the episode have been made.

9. Changes in the episode "Will the gates hold?":
9.1. Camera controls at the beginning of the episode have been corrected.
9.2. The behaviour of several guards have been corrected.
9.3. Minor cosmetic changes in the episode have been made.

10. Changes in the episode "Have you seen the end?"
10.1. Camera controls at the beginning of the episode have been corrected.
10.2. The time after which the guard can reappear under the camera has been unified with the remaining episodes and set to 9s.
10.3. A bug that caused the camera to turn off when a zombie was detected has been corrected.
10.4. Water pool section has been slightly rearranged.
10.5. The behaviour of astronaut guard near water pool has been corrected.
10.6. Minor cosmetic changes in the episode have been made.

11. Other changes:
11.1. It is now much harder to collect zombies while standing under cameras.
11.2. Episode list has been rearranged so that the difficulty level increases as the story progresses.

Update: 5 Sep, 2024 @ 11:03am

ZNT: Caroline's Story, ver. 1.8.3 (5th Septembre 2024)

1. Changes in the episode "Is it time to fall back?":
1.1. Minor cosmetic changes have been made.

2. Changes in the episode "What's up people?":
2.1. Minor cosmetic changes have been made.

3. Changes in the episode "Where is the train?":
3.1. A bug that caused the last one to not open has been fixed.
3.2. Water pools near jump mutation bonus has been replaced by acid pools.
3.3. Minor cosmetic changes have been made.

4. Changes in the episode "Hello, someone is there?":
4.1. Minor cosmetic changes have been made.

5. Changes in the episode "Are your eyes wide shut?":
5.1 Minor cosmetic changes in the episode have been made.

6. Changes in the episode "Will the gates hold?":
6.1. Minor cosmetic changes in the episode have been made.

Update: 4 Sep, 2024 @ 1:04pm

ZNT: Caroline's Story, ver. 1.8.2 (4th Septembre 2024)

1. Changes in the episode "Is it time to fall back?":
1.1. MIB brawler behaviour coming out of the exit from the level has been corrected.

2. Changes in the episode "What's up people?":
2.1. Guards behaviour stamdimg in the way to the exit has been corrected.

3. Changes in the episode "Where is the train?":
3.1 The watchtower on the roof has been rebuilt.
3.2. The right cop on the roof rise direction has been inverted.
3.3. Drone activation delay after opening horizontal door to sniper room has been reduced.
3.4. Restored drone spawning after deactivating the train trap.
3.5. A trap near the entrance section has been added to prevent zombies from accidentally leaving the level.
3.6. Guards behaviour in the room under the second entrance to the platform with a train trap has been corrected.
3.7. A bug that caused the first saw movement cannot be disabled has been fixed.
3.8. The moment of saw trap activation has been changed and now it is activated after the camera is destroyed.
3.9. Several astronauts guards near the saw traps has been added.

4. Changes in the episode "Are your eyes wide shut?":
4.1. The gunner behaviour near the cult area entrance has been corrected.

5. Changes in the episode "How deep this shaft goes?":
5.1. MIB gunners behaviour near the shaft doors have been corrected.

6. Changes in the episode "Have you seen the end?"
6.1. Several guards behaviour has been corrected.

Update: 3 Sep, 2024 @ 2:06pm

ZNT: Caroline's Story, ver. 1.8.1 (3rd Septembre 2024)

1. Changes in the episode "Honey, are you ok?":
1.1. The sniper behaviour has been corrected.
1.2. The sniper's guards behaviour has been corrected.
1.1. Minor cosmetic changes have been made.

2. Changes in the episode "Is it time to fall back?":
2.1. Minor cosmetic changes have been made.

3. Changes in the episode "What's up people?":
3.1. Exit section has been slightly modified making it easier to open the last door.
3.2. The MIB gunners emerging from the sewers near the episode exit have been replaced with MIB shotgunners and 3 seconds delay has been added.
3.3. The ninja guards have been replaced with shotgunners in the stairwell to the left of Jack's apartment.
3.4. Starting zombies positions have been corrected.
3.5. The timing of Jack's health bar display has been corrected.
3.6. Minor cosmetic changes in the episode have been made.

4. Changes in the episode "Where is the train?":
4.1. Entrance section has been slightly modified preventing zombies from accidentally exiting the level.
4.2. The ventilation shafts below the second entrance to the platform with the trap train have been slightly modified.
4.3. Exit section has been slightly modified.
4.4. Minor cosmetic changes in the episode have been made.

5. Changes in the episode "Hello, someone is there?":
5.1. Entrance section has been slightly modified.
5.2. Minor cosmetic changes in the episode have been made.

6. Changes in the episode "What a dumbass broke that?"
6.1 Additional zombies spawn have been removed.

7. Changes in the episode "Are your eyes wide shut?":
7.1. Minor cosmetic changes in the episode have been made.

8. Changes in the episode "How deep this shaft goes?":
8.1. Laser traps in the side ventilation shafts has been improved so that it will work along its entire length.
8.2. Extra lights has been added when laser traps in side ventilation shafts are activated.
8.3. The ninja guards have been replaced with MIB rifleman on the right of the second to last floor.

9. Changes in the episode "Will the gates hold?":
9.1. Minor cosmetic changes in the episode have been made.

10. Changes in the episode "Have you seen the end?"
10.1. Horizontal doors near the entrance have been corrected where it was possible the middle door would not open.

11. Other changes:
11.1 All triggers that caused the floor to break have been reduced to one block high and the same width as the broken floor, with a small margin on the sides.

Update: 1 Sep, 2024 @ 3:17pm

ZNT: Caroline's Story, ver. 1.8 (2nd Septembre 2024)

1. A new episode: "Have you seen the end?" has been added and is now tenth on the list.

2. Changes in the episode "Honey, are you ok?":
2.1. Caroline's health bar registration has been removed.
2.2. Starting DNA has been reduced to zero.
2.3. The sniper behaviour has been corrected.
2.4. The sniper's guards behaviour has been corrected.
2.5. From now on, if Carolina stays upstairs, the cleaners will come and finish her off.
2.6. The exit guard Behaviour has been corrected.
2.7. The camera near exit detection range has been increased.
2.8. Minor cosmetic changes in the episode have been made.
2.9. Caroline's dialogue in the episode introduction have been corrected.
2.10. Caroline's behaviour in the episode introduction have been corrected.
2.11. The episode introduction has been slightly rearranged.
2.12. Minor cosmetic changes in the episode introduction have been made.

3. Changes in the episode "Is it time to fall back?":
3.1. The vent mines section has been corrected.
3.2. The MIB rifleman near episode entrance has been replaced by Cop Rifleman.
3.3. Behaviour of the MIB Rifleman has been corrected.
3.4. Behaviour of the MIB Gunner near the episode exit has been corrected.
3.5. Exit section has been slightly modified.
3.6. The light going out in the food dispenser room has been corrected in the episode introduction.
3.7. Minor cosmetic changes in the episode have been made.
3.8. Minor cosmetic changes in the episode introduction have been made.

4. Changes in the episode "What's up people?":
4.1. The health bar is displayed upon entering Jack's apartment.
4.2. Spit and scream bonuses has been removed.
4.3. Jack's DNA bonus has been reduced.
4.4. Jack's rise direction has been inverted.
4.5. A shotgunner has been added at the right entrance to the Jack’s apartment.
4.6. A melee guard has been added inside the Jack’s apartment.
4.7. The ventilation shafts with the homeless have been slightly rearranged.
4.8. Caroline's health bar registration has been removed.
4.9. Win challenge detection has been corrected.
4.10. Entrance section has been slightly modified.
4.11. Exit section has been rearranged and slightly extended.
4.12. Minor cosmetic changes in the episode have been made.
4.13. Minor cosmetic changes in the episode introduction have been made.

5. Changes in the episode "Where is the train?":
5.1. Ransome the Clown DNA bonus has been reduced.
5.2. Win challenge detection has been corrected.
5.3. Saw traps has been corrected.
5.4. The roof section has been partially rearranged.
5.5. The workers room near episode entrance has been partially rearranged.
5.6. All zombie spawn doors has been removed.
5.7. The static zombies in the rooms behind the glass doors have been removed.
5.8. A shotgunner guard has been added at the station.
5.9. All guards at the doors in the main corridor has been changed to cops and CSR.
5.10. Behaviour of several workers has been corrected.
5.11. The exit door lock indicator has been corrected.
5.12. Entrance section has been slightly modified.
5.13. Exit section has been slightly rearranged.
5.14. Ransome the Clown rise direction has been inverted.
5.15. Minor cosmetic changes in the episode have been made.
5.16. Minor cosmetic changes in the episode introduction have been made.

6. Changes in the episode "Hello, someone is there?":
6.1. The number of starting zombies has been reduced.
6.2. Some MIB guards has been replaced by other guard model.
6.3. Entrance section has been slightly modified.
6.4. Minor cosmetic changes in the episode have been made.
6.5. Minor cosmetic changes in the episode introduction have been made.

7. Changes in the episode "What a dumbass broke that?"
7.1. Caroline's health bar registration has been removed.
7.2. Entrance section has been slightly modified.
7.3. Exit section has been partially rearranged.
7.4. Win challenge detection has been corrected.
7.5. Some MIB guards has been replaced by other guard model.
7.6. The sniper dialog in episode introduction has ben corrected.
7.7. Minor cosmetic changes in the episode have been made.
7.8. Minor cosmetic changes in the episode introduction have been made.

8. Changes in the episode "Are your eyes wide shut?":
8.1. Red Riding Hood dialogs have been corrected.
8.2. The guard outside weird cusins room has been replaced.
8.3. The melee guard has been added near the elevator.
8.4. Win challenge detection has been corrected.
8.5. Minor cosmetic changes in the episode have been made.
8.6. Minor cosmetic changes in the episode introduction have been made.

9. Changes in the episode "How deep this shaft goes?":
9.1. Behaviour of the melee guard near episode entrance has been corrected.
9.2. Behaviour of the Worker near electric trap has been corrected.
9.3. Behaviour of the MIB gunners on sides of the elevator has been corrected.
9.3. Minor cosmetic changes in the episode have been made.
9.4. Minor cosmetic changes in the episode introduction have been made.

10. Changes in the episode "Will the gates hold?":
10.1. The health bar is displayed when The Boss enters safe hause.
10.2. The exit area has been changed to align with the start of the last episode.
10.3. The boss rise direction has been inverted.
10.4. Win challenge detection has been corrected.
10.5. Challenge countdown timer has been reduced.
10.6. A MIB brawler guard has been added near the safe hause.
10.7. A MIB gunner guard has been added near the safe hause.
10.8. A sentry gun has been added near the safe hause.
10.9. Minor cosmetic changes in the episode have been made.
10.10. Minor cosmetic changes in the episode introduction have been made.

11. Changes in the epilogue:
11.1. Minor cosmetic changes have been made.

12. Other changes:
12.1. A one-second activation delay when broken has been added to all Type 1 generators.
12.2. A two-second electric trap has been added to all type 2 generators.
12.3. A two-second activation delay when broken has been added to all Type 2 generators.
12.4. A trap has been added to all ceiling fans.
12.5. Max zombies limit has been reduced to 99 in all episodes.
12.6. Max humans limit has been extended to 200 in all episodes.
12.7. All exit markings have been corrected.
12.8. All stairs markings have been corrected.
12.9. All exit neon signs blue lights have been removed.
12.10. Skycolor has been corrected in all episodes.
12.11. Ambient light has been corrected in all episodes.
12.12. Title image has been changed.

Update: 24 Oct, 2023 @ 3:14pm

ZNT: Caroline's Story, ver. 1.7.5 (25th October 2023)

1. Changes in the episode "Is it time to fall back?":
1.1. The sentry gun behaviour has beeen corrected.

2. Changes in the episode "What's up people?":
2.1. Minor cosmetic changes have been made.

3. Changes in the episode "Where is the train?":
3.1. Minor cosmetic changes have been made.

4. Changes in the episode "Hello, someone is there?"
4.1. Minor cosmetic changes have been made.

5. Changes in the episode "What a dumbass broke that?":
5.1. Minor cosmetic changes have been made.

6. Changes in the episode "Are your eyes wide shut?":
6.1. Ambient sound in the episode has been changed.
6.2. The duration of the lower fire trap has been increased.
6.3. The lights have been added to all fire traps.
6.4. The countdown timer now stops when Red Riding Hood is killed.
6.5. Spawning drone cameras behaviour has been corrected.
6.6. Minor cosmetic changes have been made.

7. Changes in the episode "How deep this shaft goes?":
7.1. The episode has been partialy rearranged.
7.2. Laser traps have been added to the side air vents.
7.3. Mines traps have been removed from the side air vents.
7.4. Guard positions have been corrected.
7.5. Fixed an issue that prevented the ninja guard from spawning.
7.6. Ambient sound in the episode has been changed.
7.7. Music in episode has been changed.
7.8. Minor cosmetic changes have been made.

8. Changes in the episode "Will the gates hold?":
8.1. The light has been added to the fire trap.

Update: 11 Oct, 2023 @ 12:49pm

ZNT: Caroline's Story, ver. 1.7.4 (11th October 2023)

1. Changes in the episode "Honey, are you ok?":
1.1. Minor cosmetic changes have been made.

2. Changes in the episode "Is it time to fall back?":
2.1. The entrance brawler guard behaviour has been corrected.
2.2. The air lift behaviour has been corrected.
2.3. The sentry gun base behaviour has beeen corrected.
2.4. Camera focus after sentry gun deactivation has been added.
2.5. Minor cosmetic changes have been made.

3. Changes in the episode "Hello, someone is there?"
3.1. The episode has been partialy rearranged.
3.2. Minor cosmetic changes have been made.

4. Changes in the episode "What's up people?":
4.1. Jack's patrol has been corrected.
4.2. Minor cosmetic changes have been made.

5. Changes in the episode "What a dumbass broke that?":
5.1. Minor cosmetic changes have been made.

6. Changes in the episode "Are your eyes wide shut?":
6.1. From now on, Caroline's death results in immediate episode failure.
6.2. The dead body has been removed from the cult room.
6.3. Slow sentry cannon has ben removed.
6.4. Several guards have ben added.
6.5. Minor cosmetic changes have been made.

7. Changes in the episode "Will the gates hold?":
7.1. The episode has been partialy rearranged.
7.2. Minor cosmetic changes have been made.