Avorion

Avorion

Lord of the Wastes
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Update: 10 May @ 2:50pm

v1.5.3 - Bugfix update

  • Fixes an issue where it was possible for the player's story stage value to be used before it was set.

Update: 3 May @ 10:22am

v1.5.2 - Refactor and polish update

  • Updates esccdbg script to correctly clear mission values.
  • Updates function names so that they work better with intellisense.
  • Updates the transports in story mission 2, story mission 3, side mission 1, and side mission 2 so that they broadcast messages more often.
  • Fixes an issue in story mission 2 where the freighter would not broadcast messages.
  • Fixes an issue with story mission 4 where the military base's icon would get removed.
  • Fixes an issue where the player could bypass the Swenks dialogue in story mission 5.

Update: 14 Apr @ 10:05pm

v1.5.1 - Story mission 4 update

  • Makes the following changes to story mission 4:
    • The station will no longer display chatter until after the mission is over.
    • Removed the mission bulletin board from the station in mission 4.
    • Added a prefix to in-mission functions for intellisense.
    • Replaced _MethodName with methodName.
    • Fixes redundant usage of Sector()
    • Condenses the background pirate spawning code into a reusable function.
    • Fixes the torpedo slammer args to standardize them.

Update: 27 Mar @ 3:16pm

v1.5 - Balance and bugfix update

  • Fixes an issue in esccdbg where the player could not replay side mission 1 / 2 in debug mode.
  • Side mission 1 and 2 are only available every 30 minutes instead of every 20 minutes.
  • Fixes a bug in side mission 1 where the escaping transports are not properly counted.
  • Fixes a bug in side mission 2 where the escaping transports are not properly counted.
  • Fixes a bug in side mission 1, side mission 2, story mission 2, and story mission 3 where the pirates would not depart after the player fails the mission.
  • Makes the transports jump out faster in story mission 2 and 3 when a new transport spawns.
  • Fixes an issue where a player could abandon or fail side mission 1 or side mission 2 then immediately take it again.

Update: 23 Mar @ 11:16pm

v1.4.5 - QoL and Balance update

  • Makes a small optimization to how the bulletin board marker is colored.
  • Fixes a bug where Swenks does not attack sometimes. (Getting point defense turrets breaks his AI for some reason)
  • Fixes a bug where the LOTW faction could possibly not get set.
  • Adds a prerender function to side mission 1 to show dropped titanium ores.
  • Refactors the initialization function of side mission 1 to support adding the prerender function.
  • All missions now auto-track.
  • Adds a prerender function to story mission 2 to show dropped titanium ores.
  • Refactors the initialization function of story mission 2 to support adding the prerender function.
  • Reduces the odds of exotic / legendary drops in side mission 1.
  • Adds a callback to makes Swenks friendly when he first spawns in - this is similar to how Swoks works.
  • Increments required ESCC version to 1.7.40.

Update: 4 Mar @ 7:28pm

v1.4.4 - This one's for you, KPOHOC

  • Adds radio chatter.
  • Reorders a couple of things in the debug module.
  • Adds flags for external program.
  • Renames a few variables
  • If you compare Swenks to Swoks, he gets mad but also drops additional loot.

Update: 22 Feb @ 11:17pm

1.4.3 - Bugfix

  • Fixes an issue where Swenks would not spawn after completing the story.

Update: 15 Feb @ 9:47pm

v1.4.2 - SDK EDS Update

  • Final form of disabling SDK Extended Docking Shields

Update: 15 Feb @ 9:17am

v1.4.1 - Cleanup update

  • Mission 1 / the side missions will be added to core campaign stations (see ESCC 1.7.37 notes)
  • Increments required version of ESCC to 1.3.37

Update: 7 Feb @ 4:22pm

v1.4 - The Swenks polish update

  • Moves the Lord of the Wastes debug module into its own esccdbg instance.
  • The seed of the m-tcs that swenks drops will now be random instead of fixed.
  • lotwframeworkmission.lua removed.
  • Adds lotwquestutility.lua - done based on the KOTH / Main story quest utility. No function difference from the framework mission but completely rebuilt using a standard template.
  • Removes missionbulletins.lua - adding / removing mission bulletins is handled by lotwquestutility.lua now.
  • Updates bulletinboard.lua so that a yellow ! will show by a station that has the main mission that starts the quest, as well as both side missions.
  • Makes side mission 1 and side mission 2 less farmable. They can only be completed once every 15 minutes now, rather than letting the player scum military installations for new bulletins.
  • Numerous changes to values behind the scenes - the story stage is now based on a single value rather than five or so different ones.
  • This does have a compatibility function to pull over old versions if you have completed the mission before.
  • player\init.lua updated to account for the change from lotwframeworkmission to lotwquestutility
  • All mission files have been renamed - instead of lotwmission1.lua, lotwmission2.lua, etc. they are now named lotwstory1.lua, lotwstory2.lua, etc.
  • Fixes numerous issues in the missions, such as removing unnecessary instantiations of globalPhase, using global no boss encounters where appropriate, etc.
  • The freighters and loot transports will now passively shoot at the player.
  • You will get a bonus reward from story mission 4 if you manage to complete it in less than 3 tries and the station ends the mission with over 85% HP
  • Fixes an issue with story mission 2 and side mission 1 where a bad faction seed could cause freighters to spawn with less than the intended amount of ore.
  • The amount of ore in the final freigther in side mission 1 now depends on the danger level. It could contain anywhere from 6,000 to 15,000 ore.
  • Adds bonus items to the final loot transport in side mission 2 depending on the danger level. The player is guaranteed 1 rare+ item drop per 2 levels (so +5 items at danger 10)
  • Makes the following changes to Boss Swenks:
    • Moves Swenks's boss script into scripts/entity/story
    • A message explaining that Swenks has activated his iron curtain will be broadcast whenever Swenks goes invulnerable.
    • Destroying Swenks's alies will now shorten the duration of his invulnerability by 5 seconds.
    • Increased the multiplier on Swenks's avenger script to compensate for this.
    • The first time an ally is destroyed when Swenks is invulnerable, he will broadcast a chat message hinting that the player should kill his allies to reduce the duration of his invulnerability.
    • When Swenks is invulnerable, the iron curtain animation will play.
    • A message will now be broadcast when Swenks is no longer invulnerable.