Avorion

Avorion

Lord of the Wastes
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Update: 6 Feb, 2022 @ 1:23pm

v1.1 - Another coat of polish + some balance updates

  • Updates how the framework mission calls are run to remove some superfluous calls.
  • The bulletin board that starts off the first mission should now have a light yellow ! now.
  • Gets rid of the logging function from bulletinboard.lua - that has been moved to ESCC functionality.
  • Moves the timers for LOTW missions 1, 2, 3, 4, 6, and 7 to outside the phase initialization calls. This makes the missions less prone to breaking if you log off mid-mission and come back.
    • But KnifeHeart, why would I ever log off mid-mission?
    • Well, maybe you wouldn't, but I've had a server crash on me mid-mission before (which is basically the same thing) and it broke the mission.
    • So this should fix that.
  • Adds a warning in mission 2 about the license being a one-time thing and not an actual license item in your inventory.
  • The loot transports in mission 3 are now guaranteed to drop energy boosters.
  • The torpedo slammer scripts in mission 4 now do significantly more damage, but take longer to become active.
  • Adds a hint about killing the torpedo slammers first becasue sometimes the military outpost sends a chat message and overrides the hint.
  • Adds a warning in mission 6 about the license being a one-time thing and not an actual license item in your inventory.
  • Fixed some funky variables in mission 7.
  • Bumped required ESCC version to 1.7.3.

Update: 5 Feb, 2022 @ 6:22am

v1.0.3 - Balance and visual updates

  • Torpedo slammer enemies in mission 4 now use the special torpedo boat icon
  • Changes a coment in mission 5
  • Increases the credit reward in mission 6 based on the danger level
  • Increases the credit reward in mission 7 based on the danger level
  • Updates required version of ESCC from 1.7.1 to 1.7.2

Update: 29 Jan, 2022 @ 2:31pm

v1.0.2 - Mission 4 Balance Update

  • The player's active participation is now required in Mission 4.
  • Adds several hints to show the player what they need to do to beat Mission 4.

Update: 28 Jan, 2022 @ 1:42am

v1.0.1 - Balance & Debug update

  • Turns off debug mode on all scripts. Sorry about that!
  • Adds a guaranteed hyperspace + m-tcs module drop to the transports on mission 3.
  • Adds a guaranteed exceptional m-tcs module drop to the boss encountered during mission 5.
  • He will not have the guaranteed exceptional m-tcs when fought as part of a random encounter, but he will still have the exotic one!

Update: 27 Jan, 2022 @ 2:31pm