The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Lycans vs Vampires (Part 1 - the Silver Hand Vampires)
Showing 1-10 of 15 entries
< 1  2 >
Update: 20 Oct, 2015 @ 2:19pm

Version 3.0

Fixed a bug where Farkas would remain a werewolf and not turn back into a Nord if he became a werewolf prior to meeting the Silver Hand vampires and during the quest Proving Honor.

Update: 14 Jul, 2014 @ 3:52pm

Version 2.5

Fixed a bug where Vilkas turned into a werewolf during the quest "Take Up Arms" if the player exited Jorvaskarr before Vilkas during the quest. He now does not transform when the player strikes him.

Update: 11 Jul, 2014 @ 4:51am

Version 2.4

• Skyforge Steel Arrows for Aela. Replaced her iron arrows with the new Skyforge Steel arrows, which do 4 more damage than normal steel arrows.

• Increased Difficulty Level of Some Silver Hand NPCs. Since Aela the Huntress now has enhanced archery skills and changes into a werewolf during the quest "The Silver Hand," the NPCs of the quest were too easily defeated. So the difficulty level of some of the NPCs inside Gallows Rock was increased.

• Coffins Added. Vampire coffins were added to Gallows Rock.

• Leveled Enchanted Weapons for Silver Hand Bosses. Gave the Master Vampires encountered during the quest enchanted, one-handed weapons, which are leveled. This will give the player better rewards for completing the quests.

• Enchanted Wolf Armor Duplication Bug Fixed. The enchanted Wolf Armor now worn by Skjor and Kodlak was being duplicated, allowing the player to obtain more than one pair of Wolf Gauntlets of Beast Strength, more than one pair of Wolf Boots of Beast Endurance and more than one Wolf Cuirass of Beast Health. This is now fixed so there are no duplicates.

Update: 6 Jul, 2014 @ 7:58pm

Version 2.3

Skjor and Kodlak Now Have Enchanted Armor. Kodlak now has Wolf Armor Gauntlets of Beast Strenght, which increases the wearer's carry weight. Kodlak now has Wolf Armor Cuirass of Beast Healing, which increases the wearer's healing rate, and Wolf Armor Boots of Beast Endurance, which increases the wearer's stamina recovery rate.

Farkas Now Wears Wolf Armor and Uses a Skyforge Greatsword. Added script to change the armor and weapons Farkas uses after the quest "Proving Honor." The quest's script forced him to change into steel armor and use an iron greatsword. After the quest, he now changes back into the Wolf Armor and uses a Skyforge greatsword, once again. (You don't have to wait for him to become your follower to get him back in the correct gear!)

Farkas Bug Fix. Fixed a bug where Farkas did not use his greatsword during the quest "Proving Honor." Modified the scripts added by this mod to prevent them from interferring with the quest's scripts.

Update: 6 Jul, 2014 @ 6:24am

Version 2.2

Farkas Bug Fix. Fixed a bug where Farkas remained a werewolf during the quest "Proving Honor." Modified the scripts added by this mod to prevent this from occuring during the quest.

Update: 5 Jul, 2014 @ 1:43pm

Version 2.1

Farkas Given Ability to Transform Into a Werewolf. Gave Farkas the same ability to transform as Aela and Vilkas had. As a follower, he will now transform during combat if his health gets too low, except during the quest "Proving Honor."

Script Change. Modified the Papyrus scripts created for this mod to change specific Companions into werewolves during combat. The scripts now prevent the Companions from turning into werewolves during the quests "Take Up Arms" and "Proving Honor."

Vilkas Bug Fix. The modified scripts now prevent the bug where Vilkas changed into a werewolf and attacked the player during the quest "Take Up Arms."

Modified Unarmed Damage of NPC Werewolves. They appeared to be overpowered in combat, so I lessened the damage they do while in beast form.

Update: 29 Jun, 2014 @ 8:54am

Version 2.0

Companions Now Turn Into Werewolves! Companions Circle members Aela the Huntress and Vilkas now have the ability to turn into werewolves during combat, if their health drops too low. They can use the new ability during the Companions quests, or after the questline is finished and when they become followers. Farkas will be added in a later update after more development and in-game testing.

Perks Added to Companions. Added skill perks to the companions, which match their abilities as trainers and combat styles:

- Aela the Huntress (Archery and Sneak skill perks): Overdraw, Ranger, Stealth, Muffled Movement.

- Farkas (Heavy Armor skill perks): Juggernaut, Fists of Steel, Cushioned and Conditioning.

- Vilkas (Two-Handed skill perks): Barbarian, Champion's Stance, Devastating Blow, Limb Splitter.

Update: 28 Jun, 2014 @ 8:02am

Version 1.6

Changed the preview image.

Update: 28 Jun, 2014 @ 7:59am

Version 1.6

• New Silver Hand Death Squads. The Hired Thugs of the vanilla game who are sent to attack the player character are now Silver Hand Death Squads. These consist of a vampire boss and two accompices, the race of which will remain unrevealed so as to not spoil the surprise. One of the members of each Death Squad carries a note from the Silver Hand High Command, ordering the assassination of the player character.

• New Silver Arrows. Each Silver Hand archer now have 24 silver arrows in his or her inventory. Each arrow has the same enchantment as the new silver weapons.



Update: 26 Jun, 2014 @ 4:38am

Version 1.5

• New Skyforge Vampire Slayer Weapons. The weapons have the same base damage as Skyforge Steel weapons (which is 4 more than steel weapons) as well as the same enchantment as the Wuuthrad. (The Wuuthrad still has a greater, maximum damage, as it is an ebony weapon, which may now be improved with an ebony ingot.) The new weapons are:

- Skyforge Vampire Slayer battle-axe
- Skyforge Vampire Slayer bow
- Skyforge Vampire Slayer dagger
- Skyforge Vampire Slayer great sword
- Skyforge Vampire Slayer mace
- Skyforge Vampire Slayer sword
- Skyforge Vampire Slayer war axe
- Skyforge Vampire Slayer war hammer

• Recipes to Make the New Weapons. The New Skyforge Vampire Slayer weapons may not be purchase and can only be created at the Skyforge, using a Skyforge Steel weapon, a steel ingot and the blood of a Glenmoril Witch head. Using a witch head destroys it. Since the player may only collect a limited number of the heads, only a few of the weapons may be created.

• New Weapons May be Improved. Added the ability to temper the new Skyforge Vampire Slayer weapons with a steel ingot at a grinding wheel.

• Adjusted Base Damage for Skyforge Steel Arrows. Since the Skyforge Steel Weapons have a base damage 4 more than steel weapons of the same type, the base damage of the Skyforge Steel arrows was lowered from 20 (which is the same as Ebony arrows) to 16 (which is the same as Elven arrows). They were a bit overpowered for low level characters, who would be able to purchase them after finishing the quest Proving Honor, which is early in the Companions quest line.