ATLAS
Klinger Additional Pirate Ship reforged.
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Update: 11 Apr @ 3:43am

New loot added.
Skulls of the officers responsible for each vessel.
The skulls are:
*Navigator (Caravel, Schooner)
*Captain (Brigantine, Carrack)
*Commodore (Galleon, ShipLine)
*Ancestor (Ghost ship Carrack, GhostShipLine)

When thrown, they explode like a grenade and, depending on the officer\'s class, inflict more damage, being highly recommended against bosses, animals and PvP.

Your second option is to use them to get gold coins and improved items at the Witches\' Hut in the Klinger Reworked Freeports mod.

You will need to take the skulls of the Cursed fleet officers to the witches\' hut and exchange them for loot and gold.

The third option is to have them as trophies; you will be able to create a trophy totem where you can display your achievement of having defeated these officers.

General changes:

Pirate cannon damage has been slightly nerfed, but the ships\' aggro range has been increased.

The Caravel ship now launches a flare gun that activates all in the quadrant where it is located and adds aggro to your fleet.

The mortars on the Galleon and Line ships have their own aggro independent of the ship\'s aggro and can fire even before the ships are ready.

Simple cards and farewell cards from the Klinger Reworked Freeports mod have been added to the Cursed armada\'s loot pool.
The Line ship now appears correctly named on the map for servers that have ship tracking enabled on the server.

A repair kit for legacy ships has been added to the Cursed armada\'s loot pool so that players do not need to constantly return to their ports to repair their ships after major naval battles.

Update: 10 Apr @ 1:16pm

An engram problem was found, version rollback initiated.

Update: 10 Apr @ 12:43pm

New loot added.
Skulls of the officers responsible for each vessel.
The skulls are:
*Navigator (Caravel, Schooner)
*Captain (Brigantine, Carrack)
*Commodore (Galleon, ShipLine)
*Ancestor (Ghost ship Carrack, GhostShipLine)

When thrown, they explode like a grenade and, depending on the officer\'s class, inflict more damage, being highly recommended against bosses, animals and PvP.

Your second option is to use them to get gold coins and improved items at the Witches\' Hut in the Klinger Reworked Freeports mod.

You will need to take the skulls of the Cursed fleet officers to the witches\' hut and exchange them for loot and gold.

The third option is to have them as trophies; you will be able to create a trophy totem where you can display your achievement of having defeated these officers.

General changes:

Pirate cannon damage has been slightly nerfed, but the ships\' aggro range has been increased.

The Caravel ship now launches a flare gun that activates all in the quadrant where it is located and adds aggro to your fleet.

The mortars on the Galleon and Line ships have their own aggro independent of the ship\'s aggro and can fire even before the ships are ready.

Simple cards and farewell cards from the Klinger Reworked Freeports mod have been added to the Cursed armada\'s loot pool.
The Line ship now appears correctly named on the map for servers that have ship tracking enabled on the server.

A repair kit for legacy ships has been added to the Cursed armada\'s loot pool so that players do not need to constantly return to their ports to repair their ships after major naval battles.

Update: 25 Jan @ 11:08am

Primalgamedata swap was made.

Update: 11 Nov, 2023 @ 12:38pm

*Since I had no success with the new pirate ship spawn settings, I will be redoing the spawn settings as it was before the galleon and pirate line pirate ship updates.

*The health of pirate ship planks and gunports have received a small health boost.

*The loading times for pirate ship cannons have been adjusted.

Update: 10 Nov, 2023 @ 10:39am

*Fixed the issue where some pirate Caravels had incorrect levels.

*Spawn zones have been adjusted.

*Now larger ships with more cannons have longer cannon loading times, with the Caravela ship unchanged, remaining as the current version and the liner and galleon having the longest cannon loading times.

*The Red Caravel's fire damage has been decreased.

Update: 23 Oct, 2023 @ 8:57am

*The health of pirate ship planks and gunports has been reduced.

*Pirate cannon damage has been slightly reduced.

*The final level of pirate ship spawn points was also reduced but their minimum starting level was maintained.

*spawn incidence has also been reduced to prevent spam from pirate ships.

*Pirate mortar damage on pirate Galleon and Ship-of-the-Line ships has been severely reduced.

*Greater attention during the update preparation will be given tomorrow to avoid some update problems in some mod update programs, I hope to resolve this issue as well.

*Sorry for the constant updates.

*Carraca ships now have Chaser cannons at the front of the ship with Barshot ammunition.

Update: 20 Oct, 2023 @ 2:01pm

-All Pirate ships have had their health doubled.

-Its cannon damage has been reduced and 3/5

-After a crazy ship sinks if you demolish its planks and gunports that were still on it you will get cursed wood and cursed bone.

-The loot on all ships has been updated.

-All the spawning of all ships has been reworked, it will be more difficult to see them, but their final level has been improved.

-Ghost ship Carraca and Ghost Ship Line have quadrupled their health but the damage of their cannons has been reduced.

*Two new Pirate ships have been added

Pirate Corsair Galleon:
-extremely aggressive and fast but not good at cornering, has very good loot when defeated and drops a lot of NPCs.
-In addition to its normal cannons, it has a powerful mortar on board, be very careful.

Pirate Ship of the Line:
-The most powerful of all pirate ships, and the rarest among them, is always accompanied by a small fleet of pirate Caravels that fire flare guns when they see a ship attracting the attention of the ship of the line, it has a sick count of cannons on board. and a powerful mortar on board, only the most experienced companies will be able to fight, it has very good loot and drops even more NPCs, this ship almost rivals its ghostship line version.

Update: 20 Feb, 2023 @ 2:45pm

*A serious problem was reported where the player's game had an error and closed whenever the ship of the line would be loaded, a new version of the mod will be reposted immediately with the solution of the problem, thanks Luma.

Update: 20 Feb, 2023 @ 9:42am

*Issues where pirate ships spawn inside each other which resulted in spinning ships has been resolved.

*The cannons that are on pirate ships and the cannons that can be added have received a smoke rework, the cannons have received minor damage adjustments, all of them, have been leveled in their Improved versions, their ammunition order has also been adjusted to resolve issues when mixed guns are used on a ship.

(New ships added to mod, this time from a BOSS class)

*Ghost Ship Carraca.
*Ghost Ship Line.

*has a very, very rare spawn over the sunken city, has much improved loot if defeated, has two primary shots, improved cannons, mortars, has his spawns underwater, beware if you hear bells, he may appear on your side, i I still want to work on unique items for these ships but if I don't upload this update this week I will never finish this update.

*A new cannon was added that is only possible to acquire them ready, drowned cannon, it is exactly the improved cannon in its drowned version, collector's piece just like the damned cannons of the mod.

*The speed pirate sails received a rework in the fabric tears, received aesthetic details with algae and now have 2 variants that can be chosen by pressing (T) in case you have several sails on the same ship and the aesthetic patterns of the sails are not too repetitive , now this candle also has the pickup configuration.
*Ships Carraca, Carraca RED and Brigantine Bone received a buff in their loot quality, now Carraca RED has a better loot than Carraca normal.

*The spawn amount of all Pirate ships has been slightly decreased so that my mod's pirate ships mod is not dominant on servers that have other pirate mods.

*The names of the skulls npcs were updated, I never made it public but for some time the names of the skulls npcs were from captains who contributed gold to the mod, I had added some names of some friends and other random names but with this update these names have been removed that now only have partner captain names.

*An aesthetic rework was applied to the cursed npcs, they are more pubescent, with their own leather, fiber and fur clothes, poor clothes.

*The figurehead of the Ship Brigantine Bone received the version that can be created in the mod Klinger Additional parts which is more optimized, which I believe will solve the problem of dropping fps when you were close to that ship.

*Ship loot has been updated to the current version of the other mods.

*material issues on pirate ships has been resolved.