Counter-Strike 2

Counter-Strike 2

Hijack
Showing 1-6 of 6 entries
Update: 9 Feb, 2016 @ 9:09am

Widened doors and access points in basement and upper mid construction areas.

Increased brightness slightly in most areas of map (outside, basement, terminal upper routes).

Further improved visibility controls which should increase performance in many locations.

Update: 6 Mar, 2015 @ 6:57pm

Update RC7

Added support for Deathmatch mode.

Changed T models from Professionals to Phoenix Connexion.

Raised brightness of outdoor lighting to increase general readability in the outdoor areas.

Fixed some visibility controls, which should improve performance slightly in some rendering-intensive areas (e.g., around Tspawn, CTspawn looking towards mid).

Removed most prop_physics clutter (blue chairs, ladders, etc) which 'pushed' players upon collision. A few of these props still exist but are located in areas which are mostly out of the flow of gameplay.

Corrected some issues with the navigation mesh which would prevent bots from using important routes, and which caused bots to often behave erratically when traversing the outdoor stairways and around certain doors.

Fixed some small clipping issues which would prevent players from navigating small gaps underneath the outdoor stairways, and which would cause players to get stuck and take damage when jumping around the stacks of catering crates.

Update: 18 Sep, 2014 @ 8:15am

Update RC6

Fixed a bug where a hostage would spawn under the ground on left ramp area near T spawn.

Disabled player collision on some small physics props (e.g., traffic cones) and set their physics mode to client-side (reduces information being sent to and from the server).

More adjustments to navigation mesh in an attempt to improve bot movement around some awkward spaces like doorways and the plywood walls in top mid.

Update: 4 Sep, 2014 @ 7:54am

Update RC5

Adjusted the interior of airplane to allow for easier player movement and to prevent dropped hostages from blocking the path of players.

Hostage spawn locations inside airplane reduced and new spawn locations added to ramp area around T spawn.

Fixed some problems with the navigation mesh that prevented bots from being able to navigate through some important routes (e.g., directly from CT Spawn => CT Side Upper, doorway from Construction => T Side Lower, etc). Also flagged key areas with navigation attributes (NO_JUMP, DONT_HIDE, PRECISE, AVOID) in an attempt to prevent annoying bot behaviours like:

  • Bots jumping in place repeatedly, jumping in inappropriate locations (inside of doorways, inside airplane), or stuck trying to jump over obstacles like railings (this was noticeable on CT side stairs where bots would congregate and try to jump over the railings instead of just using the stairs).
  • Bots trying to hide in completely open areas without cover (T Side Lower and near CT Spawn).
  • Bots having difficulty navigating through areas like the rear airplane doors onto airplane wings.
  • Bots choosing to navigate awkward areas instead of trying a more logical path first (e.g., trying to jump on top of chairs and over the planters in the departure areas instead of walking around them).

Adjusted gaps and added some cover between several baggage carts to resolve poorly-defined sniper spots.

Added clipping to block some weird spots players could jump to (on top of aircraft doors, lights on the jet bridges, etc).

Disabled fading of some props that could be used as medium-height cover.

Added collision geometry to larger parts of the aircraft to allow for the display of bullet impact decals and impact effects. This is purely for visual purposes (bullet penetration and player collision is unaffected).

Small performance optimizations to top mid to prevent overly excessive rendering.

Increased environment and ambient lighting brightness and further increased brightness of lights in basement (bottom mid).

Material tweaks and fixes - updated some textures and fixed some normal maps and masks that were exported incorrectly.

Update: 22 Jun, 2014 @ 9:03am

Update RC4

Fixed a number of noticeable clipping issues (front doors of plane, scaffolding, open doorways etc).

Increased lighting brightness in basement and terminal areas.

Update: 20 Jun, 2014 @ 1:13pm

Initial release (RC3)