Avorion

Avorion

New Mission - Escort Civilian Transports
Showing 1-10 of 19 entries
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Update: 11 May @ 8:20pm

v1.2.10 - Refactor update

  • Updates function names so that they work better with intellisense.

Update: 27 Mar @ 3:08pm

v1.2.9 - Minor update

  • Makes a small change to the payment message.

Update: 20 Mar @ 9:27pm

v1.2.8 - Minor update

  • The mission is now automatically tracked when accepting it.

Update: 3 Mar @ 5:00pm

v1.2.7 - Balance and flag update

  • The pirates that target the transports get a damage buff on lower difficulties.
  • Adds flags for external program.

Update: 10 Feb @ 9:48pm

v1.2.6 - dbg update

  • Adds esccdbg debug module.

Update: 22 Jan @ 6:02pm

v1.2.5 - Refactor update

  • Swaps out per-phase no boss encounters / events for a global no boss encounters / events.
  • The mission will now show "Mission Updated" when the player arrives at the target sector.
  • Small refactor to phase order / how the mission jumps to phase 2.

Update: 12 Jan @ 6:57pm

v1.2.4 - Minor update

  • Removes an unnecessary setting of globalPhase

Update: 29 Dec, 2024 @ 8:59pm

v1.2.3 - Refactor update

  • Fixes a small issue with the mission bulletin that could have caused this to spawn in stations that were not HQs / Habitats.
  • Streamlines putting together the mission description.
  • Fixes a potential bug where the faction giving the mission could be set to null, thus causing the transports to spawn belonging to the player.
  • Refactors some comments and the mission description.

Update: 27 Nov, 2024 @ 5:52pm

v1.2.2 - Balance update

  • Switches out sector richness factor for sector reward factor. This should increase the credit payout slightly.
  • Adds a bonus for losing no transports.
  • Updates how the pirate bombardiers are set.
  • Increases torpedo slammer damage substantially (it was unintentionally nerfed due to other changes to ESCC)
  • Adds some extra spicy torpedoes at danger level 10.
  • Reduces the durability multiplier for spawned transports.
  • Changes how abandoning the mission works:
    • Any transports in the sector will now depart.
    • In addition, the player will lose reputation.
    • If any transports have been destroyed, the player will lose reputation as if they had failed the mission.
  • The player now has a 5 minute grace period to show up in the sector before transports start counting as destroyed.

Update: 23 Oct, 2024 @ 9:25pm

v1.2.1 - New Horizons update

  • Updates getPossibileMissions to run more cleanly - figured out a better way to tell if a station was owned by a player / alliance.
  • Adds a ten minute time limit to get to the initial sector.
  • Updates the torpedoslammer / escortattacker enemies in accordance with the ESCC 1.7.24 changes.
  • Sets the minimum required version of ESCC to 1.7.24.