Teardown

Teardown

Poltergeists
Showing 1-8 of 8 entries
Update: 3 Nov, 2024 @ 8:35am

Poltergeists v4.0.4

Changelog:

  • Fixed compatibility with 1.6.0 third person view.

Update: 3 Jan, 2024 @ 5:23am

Poltergeists v4.0.3

Changelog:

  • Fixed compatibility with quicksave (broken since 1.5.0).

Update: 27 Nov, 2022 @ 4:45am

Poltergeists v4.0.2

Changelog:

  • Added ability to use mouse buttons for key bindings.

Update: 16 Nov, 2022 @ 5:20am

Poltergeists v4.0.1

Changelog:

  • Fixed broken sound and spawn rate after reloading a save. NB: loading a save will now reset the survival progress completely and NOT save the current score.

Update: 27 Feb, 2022 @ 9:46am

Poltergeists v4.0.0

Changelog:

  • Added an option to limit the maximum size of objects that can be possessed.

Update: 13 Feb, 2022 @ 4:44am

Poltergeists v3.0.0

Changelog:

  • Added a separate switch to enable/disable poltergeists.
  • Poltergeists spawn delayed can now be more finely tuned and go all the way to 0.
  • Changeing poltergeists spawn delay in the option now applies immeditately ingame.
  • Added a score reset button.
  • Objects thrown by a poltergeist can no longer be possessed immediately (only after a delay).

Update: 10 Feb, 2022 @ 3:04am

Poltergeists v2.0.0

Changelog:

  • Fixed spawn delay at 0 not preventing poltergeists from spawning.
  • Added an option to customize the delay before poltergeists launch the object they possess at you.
  • Added score system for time survived and poltergeists exorcised.
  • Added an option to show the current scores ingame (on by default).
  • Added game over screen when you die with score display.
  • The reset mod button now ignores the Options key and best scores.
  • Reduced default damage taken to 40 to hopefully have less one-shot from thrown objects.

Update: 5 Feb, 2022 @ 1:09pm