Teardown

Teardown

Basilisco V2 (Blind)
Showing 1-10 of 10 entries
Update: 15 Jun, 2023 @ 3:19pm

Updated to keep up with main Basilisco mod

ADDED: Flares that release when taking enough damage.

CHANGED: Head health indicators and body health system to use body voxel count, as well as head armour layout in order to reduce shape count.

Update: 5 Mar, 2023 @ 1:04pm

Updated to keep in line with non-blind versions.

CHANGED: Reworked armour system so each body unit has a "health" bar, shooting it with explosives or any weapon supporting the Dima bot framework will damage it. Body can be destroyed normally after the armour is destroyed.

Update: 22 Nov, 2022 @ 4:06pm

Update: 28 Oct, 2022 @ 8:22pm

I slowly come back from hiatus and I find out some of my grouping black magic got broken by some update.

FIXED: Heavy cannons glowing very brightly because of some recent update.

Update: 20 May, 2022 @ 12:02am

CHANGED: Optimized height raycasting.

Update: 15 May, 2022 @ 2:46pm

Optimized Dima bot compatibility in the script.

Update: 12 May, 2022 @ 12:18am

One of the body units had the wrong coloured lights so I fixed that

Update: 12 May, 2022 @ 12:14am

ADDED: compatibility with Dima destructible bot framework.

See May 11 changelog for the main Basilisco V2 mod, most changes there apply here apart from sight related changes.

Update: 8 Feb, 2022 @ 11:25am

Update: 7 Feb, 2022 @ 10:29pm