Horizon's Gate

Horizon's Gate

Total Race Overhaul
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Update: 30 Nov, 2022 @ 1:28pm

Fixed Rasmen to correctly reduce HP/MP by -5
Fixed error with Falpa granting +10MP

Updated Falpa to also reduce HP/MP by -5. Reasoning: Falpa regen +3MP every turn, so they can survive with a lower MP. Falpa have 50% built in longer lasting buffs (the innate Shelter) -- which means they are "hardier".

Thanks to KumaCat for the headsup!

Update: 24 Nov, 2022 @ 9:13am

Cleaned up and standardized the way I coded each file, for ease of readability.

Changed Wilderi's Emboldened:
-before: killing an enemy gave +Morale (basically the innate Ravager's Revel skill)
-now: killing an enemy gives -8TTA, making your next turn come faster (not stackable, goes away after next turn).
--Before, +morale was just too powerful. It was easy to keep a chain going and have +4 in Atk/Def for the whole battle if you make your Wilderi the killer. Now, the bonus is much shorter lived and less noticeable/abusable.
--The real gimmick of the Wilderi remains the same -- they are more powerful & faster if they are next to the action. The kill shot is just a quick, punctual bonus.

Adjusted some of the resistances of other characters slightly.

Update: 22 Nov, 2022 @ 10:30am

Slight tweaks to Diecast:
-- now have +10TTA (instead of +12) for a total TTA of 40
-- now gain -8TTA when hit by magic (stacks 3 times: max -24TTA); the bonus lasts until the end of their next turn

This required me to add in an actorValue for Diecast, which is really a tweaked and inverse option of what exists for my Scurio.

Update: 20 Nov, 2022 @ 4:26pm

Cleaned up formatting to make it more uniform in the new game selection screen and the journal entries.
Lowered both Pos and Neg elemental resistances to be only 30% -- later game, it becomes difficult against more advanced classes. Now, it should be easier to mitigate weaknesses if you use accessories, triggers, and train in the appropriate skills.

Update: 11 Nov, 2022 @ 3:05pm

Forgot to update the journal entries to match.

Update: 11 Nov, 2022 @ 2:49pm

Reduced Stun penalties from +50% down to +25% to avoid stunlocking certain races.
Added stun resistances (lasts -25%) to Buralk and (lasts -50%) to Zyla, Scurio.

Added Frozen resistances (lasts -25%) to Buralk and (lasts -50%) to Scurio, Falpa.

Changed Rasmen's trait so that "miss" on eva is now invisible when it wouldn't apply


Update: 10 Nov, 2022 @ 11:27am

Fixed Buralk ignoring smash weakness.
Rewrote script for Scurio -- now functions with status effect and [ActorTypeReaction] instead of a simple action. This means the buff can now be dispelled and the debuff can be cured, plus both will disappear on death.

Update: 9 Nov, 2022 @ 3:33pm

Edited content

Update: 9 Nov, 2022 @ 3:01am

Tweaked Aphest:
Within 2 tiles of Aphest, on turn start:
+4 TTA (slower turns) per actor present, up to maximum of +16TTA
- 1 phys/magAtk per enemy present and -1 per ally present starting from 2 allies, up to max -4 phys/magAtk
no change: still minus 2 move if 2 or more actors present

Update: 9 Nov, 2022 @ 2:58am

Edited content