Insurgency

Insurgency

The Co-Op Experience | TCE v4.2
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Update: 11 Oct, 2022 @ 2:53am

Yet another bug fix, thanks to Akaris

Update: 5 Oct, 2022 @ 8:46pm

- Fixed bullet flybys, ricochet, whizzes, spamming errors in the console when being shot at. (Thanks to Akaris)

Update: 10 Sep, 2022 @ 2:48am

- Temporarily Removed HK416c(Bugged!) for Recon/Marksman Classes and Replaced it with MPM9.
- Loadout Tweaks.
- Removed MPM9 for Sniper Class.
- Removed some leftover unused models.
- Added Grenadier's Pouches

Update: 8 Sep, 2022 @ 11:37pm

- Removed the edited NWI Playlists, making this an add-on instead.

Update: 6 Sep, 2022 @ 7:35am

- Fixed Security Breacher not having Suppressor in Hunt Gamemode.
- Fixed Vomz Pilad not having World Model.

Update: 4 Sep, 2022 @ 9:21am

Optic_Mk6 w_model hotfix

Update: 4 Sep, 2022 @ 9:10am

- Replaced Insurgent Ragdolls Base with Inertial Ragdolls and changed the following: (Decimals not included.)
Bip01 Mass: 14 (From 9)
Spine1 Mass: 26 (From 13)
Spine2 Mass: 30 (From 18)
L/R Thigh Mass: 28 (From 8)
L/R Calf Mass: 27,28 (From 17,18)
Note: Heavies always had +1
- For Security Ragdolls: I recompiled them using Inertial Ragdolls, changing the total mass for each class:
No Armor Total Mass: 234
Standard Total Mass: 264
Heavy Armor Total Mass: 294
Note: This pretty much gave the same proportion of Mass per limb and had the same effect of the manual editing
I did with Insurgent Ragdolls.
- Set ragdoll_sleepaftertime to 6
- Loads of FOV Tweaks and Reticle Size fixes.
- Helmets,Boonie Hat, and Gear Attachments not changing textures when burned/blownup FIXED AT LAST!
- Added Ghillie Suit Armor for Sniper Class
Custom Viewmodel Hands (With Ghillie hands, made by yours truly - well, kinda. Decompiled a playermodel to make the ghillie.)
Khaki Hardknuckle Gloves + MarPat Sleeves from Modular Arm System by JAX, decompiled and recompiled so you can still have your own sleeves/gloves mod while still completely compatible with this.
This is a custom model, no dismemberment, enabled in all gamemodes except Hunt
-

Co-Op Gamemode Expanded Loadouts.
- The biggest change, and the most time consuming yet, aside from multiple experimenting on compiling models to making my own vgui from the HLMV, up to further learning how to use
crowbar, this is one of my largest work alone in a single update. Felt good on this one, alters the playstyle of co-op a bit. Emphasizing Class Roles more, as some classes have their locked-in Rig.
- Added 14 Rigs with different stats. (Weight Reduction, Explosion Resistance, Penetration Resistance, Reload Speed, Max Carry.)
- Added 4 Backpacks (Weight Reduction)
- Added Multiple Rigs to Insurgent Side, didn't edit much, only for appearance since bots are pretty linear and doesn't capitalize on loadouts. RPG carriers will have RPG Bags, Shotguns will have shell straps, etc.
- Added 2 Juggernaut Enemy AI in Co-Op gamemodes.
An extremely formidable enemy, can withstand even explosions. AP Ammunitions will be your friend, maybe a 50BMG too. There are two Juggernaut Models that can spawn
in Co-Op gamemodes, at least 1 is a guaranteed spawn, more than 1 is also possible if the game/server decided to call that loadout. They will replace Machinegunners.
The variants have different weaknesses for each:
Variant 1 has significantly stronger penetration resistance, reduces explosion damage taken by 85%, tougher armor on Head, Chest, and Stomach but has significantly weaker Limb Armor.
Variant 2 has significantly weaker penetration resistance, but has significantly stronger Armor on Limbs, significantly weaker explosion resistance,with weaker Head, Chest, and Stomach Armor.
- Added SIG MPX as a secondary weapon for Sniper Class (Co-Op Modes only, to have a choice of saving Sniper-Caliber ammo for Juggergaut.)
- Added HK 416c as a secondary weapon for Recon Class (Co-Op Modes only, to have a choice to use Recon Kits)
- Added Leupold D-EVO CMR-W for Co-Op Gamemodes.
- Added Lightweight Bolt Assembly for Bolt Action Sniper Rifles
Increases Bolt Cycle Speed by 30%
- Added Greased Racker for Pump-Action Shotguns.
Increases Pump Speed by 20%
- Added Slugs Upgrade for 12Buck Weapons (Saiga, Spas)
- Reduced Minibea PM-9 to 78 to justify 4SP
- Nerfed 50BMG (Barrett) and 338 Lapua (MSR) Ammunition Stats. (Nerfed, so it can't 1-hit-kill the Juggernaut. AP Can make it faster)
- Nerfed 12Buck, ammunition used by Saiga and Spas12 to balance it as the previous stats absolutely shreds the Juggernaut at close range.
- Tweaked TAR-21 Barrel Length, made it even shorter so your character doesn't put your weapon up when close to a wall/obstruction.
- Fixed floating shell bug in M500 model.
- Replaced M240B with M60 as the former has a bugged w_model.
- Edited Soundscapes of the following Maps:
Contact
District
Dry Canal
Embassy
Revolt
Siege
Added new sound emitters from Immersive Arabic Map sounds.
Call to Prayer sounds will only play at Random on Day Maps.
- Removed Upscaled Vegetations to lessen file size.
- Edited Survival Theaters to have Better Loadouts implemented. (Not full yet, only on AI Securities)

Update: 9 May, 2022 @ 12:00am

- New Ragdoll Physics using Injury Ragdolls by Favkis as base, compiled using Day of Infamy. Thanks to fidget for reaching out and compiling!
- Removed Red Dots for M3 Grease Gun.
- Fixed Floating Optics for RPK.
- Optics FOV Tweaks.
- Loadout Tweaks.

Update: 13 Apr, 2022 @ 6:52am

-Corrected model path for VIPs in Insurgent and Security. PrimeCuts doesn't have VIP Models.
-Optics FOV Tweaks.
-Removed Insurgent Arabic Voices and released it as a separate add-on mod. Counting the latest request, there's now a number of people who wants to separate voices.

Update: 9 Apr, 2022 @ 8:02pm

-Removed NVG for Avianite's Models
-Loadout Tweaks.
-NVG Brightness and Bloom Tweaks to become more closer to Revitaleyez' version.
-Increased movement speed in water.
-Insurgent Voices Complete Rework. To further expand the variation, I replaced duplicate voicelines with the OpFor Arabic Voices from CoD4 ported in to Insurgency which is also in the workshop.


-Removed some cfg lines for more compatibility with older units.
This line is causing crashes because it automatically sets paged pool memory to High. That causes stuttering and even crashes in Max Lobby Sustained Combat modes.