Insurgency

Insurgency

The Co-Op Experience | TCE v4.2
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Update: 1 Jul @ 1:33am

- potential fix to sounds getting cut off, switching their channels from weapon to static

Update: 9 Jun @ 12:12am

- For some reason, AK103 was mistakenly assigned to Insurgents, fixed that issue.

Update: 27 May @ 2:31am

- Changed Beowulf Recoil Stats.
- Changed Base FOV for different weapon platforms.
- Changed optics position on M1A, now closer to the player. This also adds its own modkit. Mini14 is left untouched to keep the identity of having the optics quite far from the player.
- Changed Base Sway Speed and Base Sway Radius for different weapon platforms.
* HG and SMG are unchanged, Sway at 0.9 and Radius at 1.0
* Shotgun: 1.25
* AR: 1.30
* CAR: 1.15
* BR: 1.35
* LMG: 1.40
* SR: 1.25

- Changed Barrel Length of the following weapons. (Stat, dictates how near to an obstruction before your character puts their weapon up)
* Pistol Barrel Length standardized to 16, with a few exceptions.
- XDM -> 14.
- Deagle -> 18.
* SMG Barrel Length standardized to 22, with a few exceptions.
- MP9 -> 18.
- PM9 -> 18.
- Vector -> 20.
- P90 -> 17.
* AEK from 16 to 30.
* M4A1 from 30 to 28.
* ARX-160 from 20 to 30.
* G36c from 20 to 23.
* HK416c from 16 to 21.
* Diplomat from 16 to 21.
* XM8 from 34 to 30.
* Beowulf from 27 to 32.
* Ak103 from 22 to 30.
* Mini14 from 28 to 25.
* SKS from 22 to 25.
* SG553 from 28 to 23.
* AK105 from 16 to 30.
* M500 from 18 to 22.
* M590 from 24 to 30.
* Nova from 24 to 30.
* Typhoon12 from 28 to 30.
* Dracarys from 28 to 30.
* M1014 from 18 to 27.
* M249 from 28 to 34.
* PKP from 34 to 38.
* Stoner from 20 to 30.
* Sniper Barrel Length standardized to 36, with a few exceptions.
- MSR -> 30.
- AX50 -> 40.
- TAC50 -> 42.

- Changed Freeaim from 1 to 20.25, drastically changing gunplay.
* This opened up a change in several attachments. Some of the Foregrips, Stocks, Handguards, and Slings have new stats. Several attachments have been rebalanced with this in mind.
- Stability. (Freeaim Reduction)
- Hipfire Stability. (Freeaim Recoil Reduction)
- Focus Accuracy. (Focus Recoil Reduction)
- ADS Accuracy. (ADS Recoil Reduction)
- ADS Stability. (ADS Sway Reduction)
- Punch Reduction. (Added ViewPunch Reduction)

- Changed Light Rig and Standard Rig carry bonuses: 6-3 for Standard, 3-6 for Light. With this change, Heavy Rig has been removed and all magazine upgrades have been standardized to 4 max carry.
* This change is to make a hard choice in choosing between the two rigs. Adding the Heavy Rig makes it so there's no reason to choose the other two.
* Grenadier Rig is changed to 6-2.

- Added TT TR1 for Designated Marksman. (Highest Damage, slowest handling.)
* Removed M16A4 from Designated Marksman.
TR1 has a minor animation bug on ads_fire, not noticeable on higher magnification. Will fix soon if I learn how to.

- Added MP5A4 for Recon.
* Removed MP5K from Recon. Nothing's changed from the stats, but is now open to more upgrade routes.
I only took it as a challenge to see if my Blender knowledge has improved, and that seems to be the case. Thanks, Ox!

- Added Trijicon RMR for the following Handguns: (ADS Sway Reduction: 50%)
* M9
* M45
* Glock 19
* XDM
* Five-Seven

- Added Surefire RC2 Suppressor. Bulkiest, cheapest suppressor.

- Added Rack Speed stat to Pump Shotguns:
* M500: 1.40
* M590: 1.00 (Default Speed)
* KSG: 1.30
* Nova: 0.80
* Spas: 1.10

- Added New Enemy Type: Gas Specialist. Uses an M79 Grenade Launcher loaded with Gas Rounds. Can target you from sniper range.
- Added Gas Mask exclusive to the Sourcemod theater.

- Added Custom Sounds for the weapons:
* Glock, XDM Handling Sounds.
* SSG-08
* AEK
* DXL/AX50
- Added Custom Suppressed Sounds for the shotguns.
- Added Custom Focus stats to Support Class, heavily nerfing his Focus Ability.

- Fixed Mk18 delta_elcan.
- Fixed M16A4 delta_elcan.
- Fixed floating suppressor world model on M1A.
- Fixed Benneli Nova shot pattern not being modified by Duckbill Choke.
- Fixed G36c delta_foregrip.
- Fixed Dracarys distant suppressed sound still being muted.
* Reduced all distant suppressed sound by 40%

Update: 18 Apr @ 4:17am

- Changed P90 Animations to Oxpecker's version.
- Changed Recoil Values for the following weapons:
* Desert Eagle
* FN P90
- Changed Suppressed sounds for:
* Glock
* XDM
- Changed FOV Offsets of all weapons, moving them a bit lower on your screen. This change is to make the laser sight still visible
when equipping obstructing optics.
- Changed some vgui icons to a better quality.
- Changed the model for three rigs:
* Standard
* Light
* Heavy
This is to reflect their actual carry limit stats.
- Changed the Ragdoll System:
A hybrid between Injury Ragdolls, Jahpeg's Ragdolls, TCE Ragdolls, and Order_Squamata's Ragdolls.
- Changed the way distant suppressed sounds work. Originally, the game plays a null file which is literally nothing. So you won't hear anything.
In real life, suppressed firearms doesn't just magically produce no sound. So they will now play their Third-Person suppressed sound instead.
This is a method used by Oxpecker 1-4. Just copied it because it's so much reasonable than sounds just magically disappearing.
- Changed Insurgent Side SMGs "weapon_class" from "SMG" to "Pistol". This doesn't do anything aside from their behavior on using that weapon.
Originally, in bot behavior, there is no noticeable difference on SMG and Rifle_Automatic_Fire, they engage pretty much within the same distance,
and pressure you from afar. However, setting it on Pistol class makes it so the bots with SMGs will engage you in a much closer distance, making them
more efficient, compared to trying to snipe you with an SMG. Isn't fully tested with sourcemod theaters, that may make use of this theater line.
Another method by Oxpecker 1-4.

- Added PVS-14 NVG. A Tier 1, green-tinted NVG that has a lot of noise, and a vignette effect that provides a visual handicap.
- Added GP-NVG. A Tier 2, blue-tinted NVG that has less noise, and no visual handicap.
- Added new model for Breacher's Light Rig.
- Added IR Backpack.
* Provides a light particle on players, useful to prevent friendly fire.
- Added Boonie Cap with NVG Mount that will be equipped if no helmet is equipped. This is to prevent floating nvgs.

- Fixed Laser/Light Module alignment for Desert Eagle.
- Fixed missing muzzle_ads attachment for the following weapons:
* Beretta 93r
* AK105
* KAC M110
* SIG MPX

Update: 9 Sep, 2024 @ 5:07pm

- Changed vmt values on MP5's Fixed Stock.
- Changed vmt values on M16 Fixed Stock and Waffle Handguard.
- Changed vmt values of the foregrips from Tarkov.
- Changed Leapers UTG-3 Textures to a darker one.
- Changed some Leaning values to make it more smoother.
- Changed FOV Values.
- Changed formatting on the theater files of the following weapon upgrades:
* Foregrip
* Handguard
* Magazine
* Siderail
* Stock

For easy formatting, I removed the "excluded_weapons" theater block, and stuck with "weapons" block on assigning models.
This way, the theater is more concise, and tidier to look at. You can easily add weapons under compatible models without using "excluded_weapons" block.

- Changed shell position on some M590 animations, so it won't be visible on those anims. (Draw, Sprinting, etc.)
This makes it so the M590 now has a custom FOV far different from vanilla.
- Changed E-tool damage type from Slash to Club.
- Changed 5.56x45mm damage to act closer to 5.45x39mm.
- Changed flipup sight model on TTI Dracarys.
- Changed GP-25 Upgrade cost on TTI Dracarys from 4 to 2.
- Restricted AN-PEQ Upgrade on TTI Dracarys if GP-25 is used.
- Changed FN P90 Rate of Fire from 850 to 900.
- Changed Minibea PM9 Rate of Fire from 800 to 1100. Capacity from 30 to 25.
- Changed B&T MP9 Rate of Fire from 800 to 900.
- Changed Fixed Stock Reload Speed from -6% to -10%.
- Changed Heavy Barrel Sway Speed and Sway Radius from -40% to -25%.
- Changed Heavy Barrel upgrade cost 2 to 1.
- Changed Hera CQR Stats:
* Sway Speed and Sway Radius from -60% to -30%.
* Reload Speed from -2% to -10%.
- Changed the Cost of Sailtracer Scope from 4 to 2.
- Changed Cost of a number of weapons, and moved them to Primary Slots.
- Added 19 New Weapons!
- All weapons now compatible with the Visible Laser Mod!

- Moved weapons to Recon:
* Minibea PM9 (Price Changed from 3 to 1. Draw and Holster Speed faster by 20%. ADS time from 0.35 to 0.20.)
* B&T MP9 (Price changed from 3 to 2. Sway Speed and Sway Radius reduced by 80% on ADS.)
* SIG MPX (Draw and Holster Speed faster by 30%)
* Kriss Vector (.45acp, Low Recoil, High RPM)
* FN P90 (Price changed from 3 to 4)

- Added Weapons to Specialist:
* HK 416c (Draw and Holster Speed faster by 10%)
* HK G36c (Muzzle Climb easier to control)
* HK XM8 (Access to 100rd Magazine)
* AA .50 Beowulf (.50 Beowulf, High Damage, quick fall off)

- Added Weapons to Rifleman:
* Mini14 (Moved. Sway Speed and Sway Radius reduced by 30% on ADS.)
* Noveske Diplomat (Draw and Holster Speed faster by 10%)
* Beretta ARX-160 (Access to Underbarrel Shotgun)
* HK G36K (Access to 100rd Magazine)

- Added Weapons to Breacher:
* Mossberg 500 (Pump action, Tube-fed shotgun. Low capacity, faster ADS, 20% faster reload.)
* Kel-Tec KSG [Moved. Pump action, Tube-fed shotgun. High Capacity.]
* Benelli Nova (Pump Action, Tube-fed shotgun with access to exclusive upgrades.)
* Benelli M1014 (Semi-Automatic, Tube-fed shotgun. Uses the same ammo stats as the Spas.)

- Added Weapons to Designated Marksman:
* Cobalt Kinetics EDGE (ADS Speed shared with AR Platform instead of BR: 0.45s)
* KAC M110 (Access to High-Powered Scopes.)
* TA SKS (7.62x38mm, ADS Speed shared with Carbines instead of BR: 0.35s)
* SPR SP10 (6.5 Creedmoor, access to High-Powered Scopes.)

- Added Weapons to Demolitionist:
* DP AEK-971 (5.45x39mm, access to different GP-25 loads.)
* KC AK-103 (7.62x39mm, Draw Speed increased by 10%, Reload Speed increased by 15%, Access to Gas Munitions on GP-25.)
* AA .50 Beowulf (.50 Beowulf. High Damage, quick fall off)
* SIG Spear (Sigfury, high damage, long range, high penetration.)

- Added Weapons to Support: To make the alternative tier viable, LMGs now have 3% Slower Draw and Holster Speed, and 10% slower reload speed.
* KC AK-105 (5.45x39mm, fully modular. Shares the same bonuses with SMGs except reloading while sprinting or crawling.)
* KC AK-103 (7.62x39mm, Draw Speed faster by 10%, Reload Speed faster by 15%)
* SIG SG553-R (7.62x39mm, Draw and Holster Speed faster by 15% Reload Speed faster by 20%)
* KC AK-12 (5.45x39mm, 95rd Drum Magazine. Reload Speed faster by 15%)

- Added Weapons to Sniper:
* Remington M24 (Access to Lower Magnification optics.)
* Steyr SSG08 (300WinMag. Different set of optics.)
* Gol Magnum (338 Lapua. Reload and Bolt Speed faster by 10%) Fixed model issues: Bipod Animations, Floating Suppressor, Missing cartridge on reload.
* Accuracy International AX50 (Bolt-Action 50BMG. Access to bipod.)

- Added custom muzzleflash particles! The mod now uses textures from KobraX's Action Effects muzzle flash.
However, that texture is only used by a particle I added in the mod. Which means, you can use any other muzzleflash mod,
and you will still see the action effects muzzle flash on some weapons - and muzzle upgrades can alter it too:
* AA .50 Beowulf
* McMillan Tac-50
* Duckbill Choke
* Compensator

- Added new detonation particle for Thermite Rounds.
- Added Heavy Barrel Upgrade on Barrel Slot for weapons that have custom handguard upgrades.
- Added 000buck Ammo Upgrade exclusive to Benelli Nova.
- Added FRAG-12 HE Ammo Upgrade exclusive to Benelli Nova.
- Added Extended Barrel Upgrade exclusive to Benelli Nova.
- Added 20% Reload Speed bonus to Handguns.
- Added 10% Reload Speed bonus to SMGs.
- Added Stat to Heavy Barrel: -12% Reload Speed.

- Added Stat to the following Stock Upgrades: -8in Length.
* Stockless
* Folded Stock

- Added ability to reload while sprinting on 1-Point Sling (Stock Slot).
- Added 40rd and 60rd Magazines to HK416.

- Added 1-Point Sling (Aesthetic Slot) to the following weapons:
* Galil SAR
* Spas 12

- Fixed Hk416 trigger alignment.
- Fixed computer with missing texture in Kandagal.

Update: 7 Aug, 2024 @ 4:30am

Update: 7 Aug, 2024 @ 4:14am

- Sound edits on files used by sourcemods

Update: 7 Aug, 2024 @ 3:50am

- Sourcemod stuff

Update: 6 Aug, 2024 @ 9:54pm

- Sourcemod Reintegration

Update: 6 Aug, 2024 @ 7:38am

- Changed Sailtracer Reticle.
- Fixed Slugs upgrade on Typhoon12 and Dracarys.
- Designated Marksman now also recovers from Suppression much faster than any other class.
- Added Full Choke
- Added Duckbill Choke.
- Added ability to reload while sprinting on Folded Stock.
- Added ability to reload while sprinting and crawling on Stockless Upgrade.