Wildermyth

Wildermyth

Velvetclaw's Mods and Fixes Pack
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Update: 19 Mar, 2022 @ 10:04pm

PREFACE

This is probably my first Wildermyth mod; in addition, it could also well be the last.

In addition to new content (see the images accompanying this mod), it also contains patches for several mods - some mods have graphical glitches which are addressed, others have legacy content which had been pulled by their original authors but are being stored here due to the changes having game-breaking effects on my characters and savegames. Hence this is called a Mods and Fixes Pack.

While this mod does affect the Sparrow's Darker Stories and the Procedural Campaign Variants mods by Ani and opaj, they are not necessary for the proper running of this mod. These however are mostly small fixes that address minor issues in their mods which were never patched or dealt with properly.

CHANGES & PATCHES

MAGPIE'S HAIR MODS
- A baker's dozen of new character heads, all wearing headgear, are available for giving your characters truly distinctive appearances.
- Fixed an issue with one of the custom heads from the Mongolian Hairs mod, which was missing an ear.

SMOKER'S EXTENDED OFFHANDS MOD
- Reintroduced Smoker's Tower Shield, albeit it is now known as a pavise, and is very powerful (but very bulky). Has armour bonus as well as block, but a very high penalties to mobility. This was done because I learnt to enjoy it and don't want Smoker to screw up my Legacy characters.
- There are also text name changes, since it's clear Smoker speaks Spanish and doesn't understand English spelling (paralize versus paralyze).
- In future, I may add more Pavise variants (only if Smoker were interested).

OPAJ'S PROCEDURAL CAMPAIGN VARIANTS
- Nomenclature changes to help names of variants fit the overall feel of the vanilla game.

ANI'S MODS - SPARROW's DARKER STORIES:
- Editorial enhancements. Ani had added talismans behind my back (which I sadly then blamed on Guillotine Therapy). I did some searching, figured out that they weren't his and have since then added new text to them. Not very sure what Ani is trying to do especially since said talismans are similar to vanilla ones.

Update: 19 Mar, 2022 @ 10:01pm

Update

Update: 19 Mar, 2022 @ 9:58pm

Update

Update: 19 Mar, 2022 @ 8:27am

Phrygian cap improved!

Update: 19 Mar, 2022 @ 5:03am

!!! Sugarloaf hats !!!

Update: 18 Mar, 2022 @ 10:02pm

Update: Phrygian hat added. Sugarloaf helmet, mitre? dunno. Gotta wait and see.

Update: 18 Mar, 2022 @ 10:28am

New strings to describe opaj's campaign variants.

Update: 18 Mar, 2022 @ 10:19am

PREFACE

This is probably my first Wildermyth mod; in addition, it could also well be the last.

In addition to new content (see the images accompanying this mod), it also contains patches for several mods - some mods have graphical glitches which are addressed, others have legacy content which had been pulled by their original authors but are being stored here due to the changes having game-breaking effects on my characters and savegames. Hence this is called a Mods and Fixes Pack.

While this mod does affect the Sparrow's Darker Stories and the Procedural Campaign Variants mods by Ani and opaj, they are not necessary for the proper running of this mod. These however are mostly small fixes that address minor issues in their mods which were never patched or dealt with properly.

CHANGES & PATCHES

MAGPIE'S HAIR MODS
- A baker's dozen of new character heads, all wearing headgear, are available for giving your characters truly distinctive appearances.
- Fixed an issue with one of the custom heads from the Mongolian Hairs mod, which was missing an ear.

SMOKER'S EXTENDED OFFHANDS MOD
- Reintroduced the Tower Shield, albeit it is now known as a pavise, and is very powerful (but very bulky). Has armour bonus as well as block, but a very high penalties to mobility. This was done because I learnt to enjoy it and don't want him to screw around with my Legacy characters.
- There are also text name changes, since it's clear Smoker speaks Spanish and doesn't understand English spelling (paralize versus paralyze).
- In future, I may add more Pavise variants (only if Smoker were interested).

OPAJ'S PROCEDURAL CAMPAIGN VARIANTS
- Nomenclature changes to help names of variants fit the overall feel of the vanilla game.

ANI'S MODS - SPARROW's DARKER STORIES:
- Editorial enhancements. Ani had added talismans behind my back (which I sadly then blamed on Guillotine Therapy). I did some searching, figured out that they weren't his and have since then added new text to them. Not very sure what Ani is trying to do especially since said talismans are similar to vanilla ones.

Update: 18 Mar, 2022 @ 10:18am

More hats added.
But when will it end?
Simple. When I have preview images, as well as the corrected nme files for Opaj's mod.
Other hats to be added....

- Phrygian.
- Sugarloaf

Update: 14 Mar, 2022 @ 7:17pm

All beaverhats done, just need paper hats. And maybe Greek ones too. Nyuk nyuk nyuk.