Arma 3
VIO-BECTI-WW2 Stratis V2.0.2
Showing 1-8 of 8 entries
Update: 27 Oct, 2023 @ 8:42am

V2.0.2_c231027
Fixed: startup issues if FoW is enabled

Update: 27 Oct, 2023 @ 6:18am


V2.0.2_b230925
Fixed: Parameters didn't match mission setup
Fixed: mission building process

Update: 18 Aug, 2023 @ 2:09am

V2.0.2_230817
Droped: Phylon Manager support
Added: param for 'Time before town units despawn'
Added: Filter for the defenselist
Added: Param for defense max level
Added: Parameter to set preresearched level
Added: Integrated Phylon Management
Added: new additional preset param
Added: buildtime of units in purchaselist
Added: time to reseach window
Added: time to fire artillery misson
Added: Map Livonia
Added: Infantry spawn prevention to spawn under the map
Added: no missile/bombs at start now selectable NOT default
Added: More options for Stamina System
Added: param for bounty upon entity killed
Added: automatic server restart with info
Added: crew max amount for vehicles (7)
Added: MineDetector and calculation of items
Added: SV maxcap for spawns 150
Added: Param for activating auto AI team disbanding
Added: SPE Normandy map
Added: Save empty vehicles and player funds by ID
Added: units count in towns
Added: Paradrop script (mousewheel option)
Added: UK cargo plane to Luftwaffe
Fixed: Can't build connected walls
Fixed: FOB permission granted by commander
Fixed: Automatic max upgrade calculations
Fixed: Infantry spawn to high an gets injured
Fixed: some typo in units config
Fixed: Town flag positions
Fixed: persist. gear not working
Fixed: massive air/vehicle spawn at same point
Fixed: crash if IFA3 gets disabled
Fixed: NF statics all on same tier
Fixed: tobruk city SV
Fixed: some minor things
Fixed: commander SV and money not loaded
Fixed: wrong dependency for defense T2
Fixed: saves gets deleted again after mission end
Fixed: cant delete gearconfig
Fixed: _changedTo error in .rpt
Fixed: Damage <null> on building hit
Fixed: AT Planes too strong against buildings (preparation)
Changed: respawn params (now one mobile / one static)
Changed: unflip vehicle function to make it safer
Changed: Reactivated reammo costs
Changed: buildtime calculation, now wider scalable
Changed: some descriptions
Changed: default VISUAL options
Changed: moved igiload to the client part
Changed: Flak36 and Nebelwerfer tier switched
Changed: defense price finally gets calculated too
Changed: building near vehicles/men now blocked
Changed: Statics now researchable
Changed: only 1 infoline on artyshots

Update: 11 Oct, 2022 @ 12:59am

V2.0_221011
Added: Param for Structure resell ratio
Added: Fieldrepair Param
Added: param for 'Time before town units despawn'
Changed: AI Base placement a bit
Fixed: sometimes some vanilla vehicle cargo
Fixed: can't build FOB with active AI commander
Fixed: breaks loading after map change, when only 1 save active
Fixed: salvager spawns at 0,0 some times
Fixed: magazine of secondary weapon empty when buyed

Update: 5 Aug, 2022 @ 1:17am

V2.0_220804
Added: Base static AAs now has a scan script to spot planes earlier
Added: Paradrop script (mousewheel option)
Added: UK cargo plane to Luftwaffe
Changed: HCs now visible in lobby but fixed to 3
Changed: AI crew for planes now normal soldiers and 1 pilot
Fixed: Error on saving team funds
Fixed: AT Planes too strong against buildings

Update: 4 Mar, 2022 @ 2:29am

Added: SABs new aircraft (f4f,f4u,sbd,he162,tbf,p40,i16,he177,ar234)
Added: SdKfz 7 for tank transport to SOV+FIN if NF active and CZ if CSA active
Changed: Shipjard now checks a wider area for spawns
Fixed: Arti timeout when Arty cant shoot (CTI-error)
Fixed: techtree combi bug with some mods
Fixed: Baranow bunker at F8 lowered
Fixed: Svartmarka bunkerpos on Rafsbotn main and Rafsbotn harbor
Fixed: Error with Naval Legends ships on spawn

Update: 21 Feb, 2022 @ 11:21am

Update: 21 Feb, 2022 @ 11:19am