Transport Fever 2

Transport Fever 2

Marker Start/End
Showing 1-10 of 10 entries
Update: 7 Oct, 2024 @ 10:18am

- segment cache error fixed as a cause of crashes when clicking again on the same track or street segment after other construction activities or AI road construction
- preselection for the exclusive marking of tracks or roads
- internally switched to geoutil 1.7
- internally switched to markerutil 1.3
- minor code optimizations

Update: 21 Sep, 2024 @ 11:17am

- calculation of the marker accelerated
- info panel output accelerated
- internally switched to geoutil 1.6
- internally switched to markerutil 1.2
- minor code optimizations

Update: 15 Oct, 2023 @ 2:17am

- design for reliable event synchronization using a click counter
- feedback for marker deletion added again to prevent operations without markers - while maintaining the improved marking speed
- no more critical end marker deletions caused by accidental right-clicks while using corresponding tools
- info panel does not appear before the marker tool is activated
- menu name changed to 'Marker Start/End'
- note in the menu description about right-clicking for setting the end marker

Update: 10 Sep, 2023 @ 5:52am

- setting the end marker with the right mouse button as a replacement or supplement for the end marker tool
- faster response to marker deletion
- optimized and adapted info panel notes
- internal code optimization
- recommendation in the guide to construction work in pause mode

Update: 15 Mar, 2023 @ 9:03am

(v1.5 beta)
- Auto end marker function for one-click marking of single segment, makes Mod 'Marker for a segment' obsolete
- A white strip marks the segment to be selected when you touch it with the mouse pointer.
- switchable hovering info panel field for improved user guidance
- more precise selection algorithm
- changed potentially unstable code (direct userdata indexing) in geutil, changed functionality
- new markerutil script for most marker functions
- raised markers for tracks on top of rails
- [ERASE] setting for markers
- tTooltips added
- instructions/description updated
- Entered URL in mod.lua

(v1.6)
- correct 'state' assignment on quit/save, prevents an 'abandoned' info panel from appearing after loading a map
- code optimzation
- geutil 1.5, minor changes
- markerutil 1.1, minor changes

Update: 29 Jul, 2022 @ 8:08am

- 'Remote Control' revised, bug fixed when changing the position of the start marker (until now this function was not needed)
- further precaution against remaining undeleted markers

Update: 29 Jul, 2022 @ 7:59am

Update: 12 Jun, 2022 @ 1:40am

changed wrong preview

Update: 12 Jun, 2022 @ 1:14am

- Removed calc from geoutil script
- no tilted markers at intersections and level crossings

Update: 21 Feb, 2022 @ 11:32am