Arma 3
Dynamic Recon Ops ACE - Khe Sanh
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Update: 27 Mar, 2022 @ 12:58am

- cleaned up profile defaults to properly detect ACE medical and set the extended AO menu option
- removed errorneous value for extended AO that sometimes puts an AO location outside the map border
- tweaked faction vehicle function to properly work with DLC vehicles (should no longer start ground insert with vehicles player 1 doesn't have DLC for)
- tweaked notification about ACE Medical being enabled
- optimized ALiVE ORBAT config detection for factions for AI and players (might not work if ORBAT uniforms are forced!)
- fixed error with improper exit from hostile civ gear function when hostile civs are not enabled when set to "enabled" and randomly assigned as a suicide bomber (thank you Danny for reporting this!)
- added thematically appropriate if IFA3 is loaded to create partisan hostile civilians

Update: 26 Mar, 2022 @ 8:04am

- hotfix for hostile civilian script not correctly selecting gear arrays sometimes.
- modified ORBAT compatibility logic with a work around for some non-standard loadout configurations with failsafe to prevent "naked" AI.
- added additional logic to handle IFA3 compatibility for gear
- probably fixed issue with IFA3 factions sometimes not properly switching units when mission begins
- added fallback option for ORBAT compatibility for IFA3 units - this may not work if ORBAT is forcing uniforms on units by script!

Update: 18 Mar, 2022 @ 2:26am

- fixed locality issues with hostile civ equipment selection where the gear array is empty on the server sometimes. this might reduce crashes for some players on dedicated servers.
- diversified hostile civilian weapons slightly.
- moved team planning area to help prevent conflicts with AO selection.

Update: 22 Feb, 2022 @ 3:39am

thanks to Max Headroom for the suggestion:
- added support for ALiVE's ORBAT faction config generator and Duderator tool. while this should work for most factions generated from the tool, ultimately compatibility (and preventing naked soldiers or missing gear) will depend on the faction maker properly using the tool to generate the configs.