Arma 3
Dynamic Recon Ops ACE - Khe Sanh
42 Comments
chazbotic  [author] 31 Oct, 2023 @ 10:28pm 
@Top1gunn
respawn locked/disabled means there is no respawn location at all or the respawn location is somehow off the playable map. could you provide a pastebin with the RPT i can analyze more in depth.

also can you please share the settings you used so i can try to duplicate it? was it self hosted MP, scenario SP, hosted MP, et c?
Boston 31 Oct, 2023 @ 5:00pm 
having an issue where respawn is locked on disabled, i have it on in all my options/parameters, was working fine the other day.
chazbotic  [author] 3 Sep, 2023 @ 8:28pm 
@john.m.east
can "what" be a module?
RolexdaddyQ 3 Sep, 2023 @ 5:30pm 
anyway this can just be a module that i can put in a map that i built in editor? sorry if thats a bad quesion lol
chazbotic  [author] 18 Jul, 2022 @ 5:41pm 
@Sim
if you have friends you're playing with, see if they get the same issue if they host the mission.

i guess try to isolate it to your computer, your arma profile, et c. we know it's for these specific vietnam DRO ACE missions, but does it happen if someone else hosts the same mission?
[7 CMBG] M.Sim 18 Jul, 2022 @ 5:04pm 
used the debug, came back true for all three. Yet still can't move. I kinda give up. No idea why it does this after the intro movie and only for the 2 ACE versions for PF (other ACE versions on other maps work fine).
It's gotta be something I've done. Thanks for the help. I appreciate it.
chazbotic  [author] 18 Jul, 2022 @ 5:38am 
@Sim
are you familiar with the debug menu? try to run locally

player checkAIFeature "MOVE"

which should return true after the mission starts.

since i'm unable to reproduce the issue at all outside of the situtaion i already described to you (where ACE Medical/Fatigue settings are conflicting) i really am not sure how to enact a fix. you also said that the issue is only on certain missions, when in truth, the missions are absolutely identical other than the vietnam specific ones having specific cba_settings for compatibility - the internal logic of the mission isn't any different.
[7 CMBG] M.Sim 17 Jul, 2022 @ 3:29pm 
tried helo and halo - cannot move my character in either of those modes other than to change seats in the helicopter.
[7 CMBG] M.Sim 17 Jul, 2022 @ 3:28pm 
yes, it's the lobby area. I can move around fine. Then when we start the mission and the cutscene ends - we can't move or fire.
chazbotic  [author] 17 Jul, 2022 @ 12:39pm 
@Sim
your original post noted that in the team planning area, presumably you press escape to access the ACE Arsenal, and can move around normally. it is after the lobby is completed, after the mission is started and players are moved to the insertion point, that you are unable to move, correct? what happens if you select different insert methods, like HALO jump or something that you don't normally do, or does the issue happen with any/all insert types?
chazbotic  [author] 17 Jul, 2022 @ 12:23pm 
@Sim
your original post noted that in the team planning area, presumably you press escape to access the ACE Arsenal, and can move around normally. it is after the lobby is completed, after the mission is started and players are moved to the insertion point, that you are unable to move, correct?
[7 CMBG] M.Sim 17 Jul, 2022 @ 11:45am 
the only change I've made to cab_settings.sqf was; force TFAR_setting_defaultFrequencies_sr_west = "40,40.1,40.2,40.3,60.0,60.1,60.2,80,80.1"; so that they match the frequencies used by my group.
The other settings I haven't changed.
chazbotic  [author] 17 Jul, 2022 @ 2:50am 
@Sim
i wasn't able to replicate the issue after trying a couple different things. the only reliable way to reproduce the problem was as i outlined: if i have ACE Medical and/or ACE Advanced Fatigue loaded and enabled, but either mission parameters or DRO settings during mission setup disagreed with those modules (as in running DRO Revive while at the same time using ACE Medical, or trying to disable Stamina in the menu when ACE Advanced Fatigue is enabled).

doing a guess, i've made a small change for consistency when setting variables for AI during mission planning to see if that helps any.
chazbotic  [author] 17 Jul, 2022 @ 2:05am 
@Sim
the missions are identical with the normal DRO ACE missions other than some specific CBA settings for TFAR, ACRE, and ACE Hearing

https://imgur.com/QrlKwPr

you didn't quite answer the question if you use customized ACE Medical or ACE Advanced Fatigue settings though, presumably in a host-specific cba_settings.sqf file under userconfig.

i'm going through what might be causing the issue - typically it's trying (and failing) to get the ACE variables responsible for ACE Stamina or ACE Fatigue and failing when mission parameters or DRO settings conflict with each other (like you have the mission parameter set to enable stamina, but then disable it in DRO mission settings, but then have ACE Advanced Fatigue loaded and enabled...
[7 CMBG] M.Sim 17 Jul, 2022 @ 12:12am 
are you resuming from a saved game or is it a new mission each time?
New and resumed. Same problem

do you use customized ACE settings affecting fatigue or the ACE medical system?
I deleted the mission, resubscribed, same issue.

does this happen with other DRO ACE missions?
Only Khe san and Cam lo nam - Prairie Fire.

have you verified that "revive" is disabled and "stamina" are enabled prior to resetting DRO settings and generating the mission?
Revive disabled - yes
stamina enabled - yes
same issue.
It only seems to be in the ACE PF versions. When I play the non-ACE versions I can move just fine.
chazbotic  [author] 16 Jul, 2022 @ 10:34pm 
@Sim
are you resuming from a saved game or is it a new mission each time? do you use customized ACE settings affecting fatigue or the ACE medical system? does this happen with other DRO ACE missions? have you verified that "revive" is disabled and "stamina" are enabled prior to resetting DRO settings and generating the mission?
[7 CMBG] M.Sim 16 Jul, 2022 @ 9:29pm 
tried it with only those mods and then with @ACE compact SOG - in all cases no movement after loading into the mission. I'm at a loss.
chazbotic  [author] 16 Jul, 2022 @ 4:53pm 
@Sim
it could be something else that is interfering with detecting ACE Medical or ACE Advanced Fatigue. does the issue happen without any other mods loaded (only ACE, CBA, and SOGPF)?

if not, do you have any mods that alter ACE mods like some compatibility mod or something?
[7 CMBG] M.Sim 16 Jul, 2022 @ 2:27pm 
@chazbotic - nope, reset, tried again, no joy. My players and I are just stuck in place. Reset mission options - same problem.
[7 CMBG] M.Sim 15 Jul, 2022 @ 7:36pm 
dang, thanks I'll give that a try @chazbotic
chazbotic  [author] 15 Jul, 2022 @ 4:35pm 
@Sim
as mentioned elsewhere, if you are using ACE Medical, you must disable Revive (the default setting). if you are using ACE Advanced Fatigue, you must enable Stamina (the default setting). resetting the mission options to default at the beginning will also resolve this.
[7 CMBG] M.Sim 15 Jul, 2022 @ 2:51pm 
this is an odd problem I seem to have just run into - when I try to play the mission MP either self hosted or on my server - I can't move after the introduction. I can move prior to that as can players, but once the mission has gone through its load sequence we're just stuck in place (no captives but can't move).

Any help on this would be great!
chazbotic  [author] 1 Jul, 2022 @ 9:30pm 
@Kid Irie
serialization for the save game isn't anything special or for saving settings to the arma3profile var file. maybe there is some permissions thing going on with whereever you are saving the game (default is My Documents\Arma 3\Saved\ and either mpmissions or steamMPmissions or something like that - arma needs write permission for the folder structure). if you are getting kicked when loading, that might be an addon or something has changed between the save and when you are loading. some addons are not compatible with serialization, especially ones that mess with physics and some other details.

if you are self-hosting the scenario in singleplayer, check the RPT log and see if there is an error for why it is failing to load. DRO writes to the RPT when logging is enabled.
Kid Irie 1 Jul, 2022 @ 8:54pm 
Thanks so much for porting this chazbotic! Been playing both this and DRO for Cam Lao Nam. I don't think the Load function works properly in either for single player however. Games seem to be saving OK. However when you click the load game button, the game kicks you out to the main screen and your only option there is to Restart.
Gryff 12 May, 2022 @ 8:46am 
@chazbotic

Take all your time, I can't thank you enough for all your work. I know, the Original Recon Ops Missions weren't your work. But without you, they weren't what they are now. These missions are my no. 1 way to play Arma. Keep it up :-)
chazbotic  [author] 11 May, 2022 @ 2:24pm 
@Gryff,
i'm really trying to rewrite all the support stuff for the normal mission version (rather than the SOG vietnam versions) so they actually work in MP - that's the biggest issue i'm tackling rn.

thanks for your patience
Gryff 11 May, 2022 @ 11:43am 
@chazbotic

thanks for your detailed answer and taking it into consideration :)
chazbotic  [author] 10 May, 2022 @ 2:35pm 
@Gryff
yes, however with ACE Hearing enabled, the fade functions for music don't work as intended. if music is too loud, i suggest turning down the "music" volume slider in your audio options menu.

thematic music enabled or disabled by parameter and played via trigger or event during the mission is also possible but would require some thought on implementation method to avoid it stepping on its own toes or playing too long (fade function, which is the issue mentioned above).

in any case it's an idea i might implement if i get enough time to work on it after bugfixing the rest of the mission.
Gryff 10 May, 2022 @ 6:51am 
Hi, here's a suggestion, no idea if its possible.

I always thought it would be cool as hell to be able to pick custom soundtracks for the differenct occasions where music is played. Like an option in the mission setup screen to select different custom tracks for Insertion, objective complete, extraction and so on. I'm not good at modding, but maybe theres a way to put music files in a certain folder in the arma directory, which can be then picked in the mission setup screen.

I often noticed that the existing music is not fitting and not atmospheric (and way too loud and way too long). Then I noticed that it would be extra cool to pick thematic music on vietnam missions. Do you think something like that would be possible?
DeltΔ 25 Apr, 2022 @ 4:10am 
@chazbotic yeah I always run the support module without the cost parameter because I find it annoying in a game that's supposed to be a military sandbox but that's just my personal playstyle, thats killer that you got it to work though, thanks dude
chazbotic  [author] 25 Apr, 2022 @ 3:15am 
@DeltΔ
i've added a parameter to enable or disable the S.O.G. PF radio support module during the mission lobby (defaults to enabled).

i'll update the Cam Lao Nam and Khe Sanh missions in a couple days.
chazbotic  [author] 24 Apr, 2022 @ 5:18am 
@DeltΔ
neat, the ACE and ACEX modules are largely deprecated though, as they are controlled via the CBA settings framework, and the modules might be removed in future updates.

i'll probably update the mission to add the PF radio support module at some point. there is a deeper configuration to the module that might need tweaking to work reasonably well as the PF radio support module uses costing for most of the support options and there isn't anything in DRO to add points to the player to spend unless PF does that automatically (i know some support options cost nothing).
DeltΔ 24 Apr, 2022 @ 2:22am 
@chazbotic just writing back to confirm that it is as simple as just dragging and dropping the sog radio support module into the scenario. I decided I'd open your mission up in the editor and poke around. Both ACE fortify from ACEX and SOG PF radio module work flawlessly.
DeltΔ 17 Apr, 2022 @ 5:20pm 
@chazbotic will try, thank you
chazbotic  [author] 16 Apr, 2022 @ 10:16pm 
@DeltΔ
unconsciousness is controlled by a combination of pain, blood pressure, blood volume, and heart rate. what some like to do is reduce the pain coefficient to 0.5, set the wakeup chance to 0.5 per tick, and set the epinephrine boost to 3.0. assuming your other vitals are taken care of, this seems to work reliably to eventually wake people up after a few minutes. example:

// ACE Medical
force ace_medical_bleedingCoefficient = 0.2;
force ace_medical_painCoefficient = 0.5;
force ace_medical_painUnconsciousChance = 0.1;
force ace_medical_spontaneousWakeUpChance = 0.5;
force ace_medical_spontaneousWakeUpEpinephrineBoost = 3;
force ace_medical_treatment_cprSuccessChanceMax = 0.8;
force ace_medical_treatment_cprSuccessChanceMin = 0.4;

because ACE Medical has settings in many different areas, there is a lot of flexibility in setting things up, and many settings feed into each other or work with other mods (for example: ADV Advanced CPR).
DeltΔ 16 Apr, 2022 @ 9:58pm 
@chazbotic appreciate it man, love that Khe Sahn and Cam Lao have ACE DRO. If we can get the sog radio support module to work itll be solid. Another thing I will mention is that it seems impossible to actually wake up from consciousness loss, even with epinephrine. But could just be my ACE settings. However I think the chance is set to 50% either way, so sometimes I'll wake up and sometimes i won't. Epinephrine doesn't change this.
chazbotic  [author] 14 Apr, 2022 @ 11:52am 
@DeltΔ
i'll look into it when i next have some time off work.
DeltΔ 14 Apr, 2022 @ 9:20am 
@chazbotic I could be wrong here, but I think the SOG radio support module can just be dropped anywhere into the scenario in 3den, no strings attached. But yeah like I said could be wrong
chazbotic  [author] 14 Apr, 2022 @ 12:27am 
@DeltΔ
supports in DRO (and DCO, et c) are entirely scripted and do not use the 3den modules. i might be able to convert the scripts to handle dynamically linking and unlinking the modules to the intended support provider, but that would take some time that i unfortunately do not enough free time to research, implement, and debug. i'd like to get to it at some point, but for now they really only work in self-hosted missions for the hosting player.
DeltΔ 13 Apr, 2022 @ 11:33pm 
Hey man, curious if youd be able to add the radio support module for both this and Cam Lao Nam, i tried opening in the editor to do it myself but i cannot seem to
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 22 Feb, 2022 @ 5:20pm 
Nice.
LGLG 22 Feb, 2022 @ 4:36pm 
Thanks!