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respawn locked/disabled means there is no respawn location at all or the respawn location is somehow off the playable map. could you provide a pastebin with the RPT i can analyze more in depth.
also can you please share the settings you used so i can try to duplicate it? was it self hosted MP, scenario SP, hosted MP, et c?
can "what" be a module?
if you have friends you're playing with, see if they get the same issue if they host the mission.
i guess try to isolate it to your computer, your arma profile, et c. we know it's for these specific vietnam DRO ACE missions, but does it happen if someone else hosts the same mission?
It's gotta be something I've done. Thanks for the help. I appreciate it.
are you familiar with the debug menu? try to run locally
player checkAIFeature "MOVE"
which should return true after the mission starts.
since i'm unable to reproduce the issue at all outside of the situtaion i already described to you (where ACE Medical/Fatigue settings are conflicting) i really am not sure how to enact a fix. you also said that the issue is only on certain missions, when in truth, the missions are absolutely identical other than the vietnam specific ones having specific cba_settings for compatibility - the internal logic of the mission isn't any different.
your original post noted that in the team planning area, presumably you press escape to access the ACE Arsenal, and can move around normally. it is after the lobby is completed, after the mission is started and players are moved to the insertion point, that you are unable to move, correct? what happens if you select different insert methods, like HALO jump or something that you don't normally do, or does the issue happen with any/all insert types?
your original post noted that in the team planning area, presumably you press escape to access the ACE Arsenal, and can move around normally. it is after the lobby is completed, after the mission is started and players are moved to the insertion point, that you are unable to move, correct?
The other settings I haven't changed.
i wasn't able to replicate the issue after trying a couple different things. the only reliable way to reproduce the problem was as i outlined: if i have ACE Medical and/or ACE Advanced Fatigue loaded and enabled, but either mission parameters or DRO settings during mission setup disagreed with those modules (as in running DRO Revive while at the same time using ACE Medical, or trying to disable Stamina in the menu when ACE Advanced Fatigue is enabled).
doing a guess, i've made a small change for consistency when setting variables for AI during mission planning to see if that helps any.
the missions are identical with the normal DRO ACE missions other than some specific CBA settings for TFAR, ACRE, and ACE Hearing
https://imgur.com/QrlKwPr
you didn't quite answer the question if you use customized ACE Medical or ACE Advanced Fatigue settings though, presumably in a host-specific cba_settings.sqf file under userconfig.
i'm going through what might be causing the issue - typically it's trying (and failing) to get the ACE variables responsible for ACE Stamina or ACE Fatigue and failing when mission parameters or DRO settings conflict with each other (like you have the mission parameter set to enable stamina, but then disable it in DRO mission settings, but then have ACE Advanced Fatigue loaded and enabled...
New and resumed. Same problem
do you use customized ACE settings affecting fatigue or the ACE medical system?
I deleted the mission, resubscribed, same issue.
does this happen with other DRO ACE missions?
Only Khe san and Cam lo nam - Prairie Fire.
have you verified that "revive" is disabled and "stamina" are enabled prior to resetting DRO settings and generating the mission?
Revive disabled - yes
stamina enabled - yes
same issue.
It only seems to be in the ACE PF versions. When I play the non-ACE versions I can move just fine.
are you resuming from a saved game or is it a new mission each time? do you use customized ACE settings affecting fatigue or the ACE medical system? does this happen with other DRO ACE missions? have you verified that "revive" is disabled and "stamina" are enabled prior to resetting DRO settings and generating the mission?
it could be something else that is interfering with detecting ACE Medical or ACE Advanced Fatigue. does the issue happen without any other mods loaded (only ACE, CBA, and SOGPF)?
if not, do you have any mods that alter ACE mods like some compatibility mod or something?
as mentioned elsewhere, if you are using ACE Medical, you must disable Revive (the default setting). if you are using ACE Advanced Fatigue, you must enable Stamina (the default setting). resetting the mission options to default at the beginning will also resolve this.
Any help on this would be great!
serialization for the save game isn't anything special or for saving settings to the arma3profile var file. maybe there is some permissions thing going on with whereever you are saving the game (default is My Documents\Arma 3\Saved\ and either mpmissions or steamMPmissions or something like that - arma needs write permission for the folder structure). if you are getting kicked when loading, that might be an addon or something has changed between the save and when you are loading. some addons are not compatible with serialization, especially ones that mess with physics and some other details.
if you are self-hosting the scenario in singleplayer, check the RPT log and see if there is an error for why it is failing to load. DRO writes to the RPT when logging is enabled.
Take all your time, I can't thank you enough for all your work. I know, the Original Recon Ops Missions weren't your work. But without you, they weren't what they are now. These missions are my no. 1 way to play Arma. Keep it up :-)
i'm really trying to rewrite all the support stuff for the normal mission version (rather than the SOG vietnam versions) so they actually work in MP - that's the biggest issue i'm tackling rn.
thanks for your patience
thanks for your detailed answer and taking it into consideration :)
yes, however with ACE Hearing enabled, the fade functions for music don't work as intended. if music is too loud, i suggest turning down the "music" volume slider in your audio options menu.
thematic music enabled or disabled by parameter and played via trigger or event during the mission is also possible but would require some thought on implementation method to avoid it stepping on its own toes or playing too long (fade function, which is the issue mentioned above).
in any case it's an idea i might implement if i get enough time to work on it after bugfixing the rest of the mission.
I always thought it would be cool as hell to be able to pick custom soundtracks for the differenct occasions where music is played. Like an option in the mission setup screen to select different custom tracks for Insertion, objective complete, extraction and so on. I'm not good at modding, but maybe theres a way to put music files in a certain folder in the arma directory, which can be then picked in the mission setup screen.
I often noticed that the existing music is not fitting and not atmospheric (and way too loud and way too long). Then I noticed that it would be extra cool to pick thematic music on vietnam missions. Do you think something like that would be possible?
i've added a parameter to enable or disable the S.O.G. PF radio support module during the mission lobby (defaults to enabled).
i'll update the Cam Lao Nam and Khe Sanh missions in a couple days.
neat, the ACE and ACEX modules are largely deprecated though, as they are controlled via the CBA settings framework, and the modules might be removed in future updates.
i'll probably update the mission to add the PF radio support module at some point. there is a deeper configuration to the module that might need tweaking to work reasonably well as the PF radio support module uses costing for most of the support options and there isn't anything in DRO to add points to the player to spend unless PF does that automatically (i know some support options cost nothing).
unconsciousness is controlled by a combination of pain, blood pressure, blood volume, and heart rate. what some like to do is reduce the pain coefficient to 0.5, set the wakeup chance to 0.5 per tick, and set the epinephrine boost to 3.0. assuming your other vitals are taken care of, this seems to work reliably to eventually wake people up after a few minutes. example:
// ACE Medical
force ace_medical_bleedingCoefficient = 0.2;
force ace_medical_painCoefficient = 0.5;
force ace_medical_painUnconsciousChance = 0.1;
force ace_medical_spontaneousWakeUpChance = 0.5;
force ace_medical_spontaneousWakeUpEpinephrineBoost = 3;
force ace_medical_treatment_cprSuccessChanceMax = 0.8;
force ace_medical_treatment_cprSuccessChanceMin = 0.4;
because ACE Medical has settings in many different areas, there is a lot of flexibility in setting things up, and many settings feed into each other or work with other mods (for example: ADV Advanced CPR).
i'll look into it when i next have some time off work.
supports in DRO (and DCO, et c) are entirely scripted and do not use the 3den modules. i might be able to convert the scripts to handle dynamically linking and unlinking the modules to the intended support provider, but that would take some time that i unfortunately do not enough free time to research, implement, and debug. i'd like to get to it at some point, but for now they really only work in self-hosted missions for the hosting player.