Barotrauma

Barotrauma

Escalation (Zombie Arena)
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Update: 14 Mar, 2024 @ 10:50am

Removed Map Tags due to a Fatal error!

Update: 2 Mar, 2024 @ 9:57am

Fixed the Tank
Made some Minor adjustements to the Classes

Update: 2 Nov, 2023 @ 12:46pm

Treacherous Tides Fix

Putted the Clothes back in the Lockers

Added more Ammo for the Sniper classes

Gave the Horrific Duo Boosters to make them a bit stronger

Changed Ammo for the Defender Class in the Ammo Room

Update: 23 Jun, 2023 @ 10:16am

Changed ammo Type Turret Coil Explosive to Turret Coil Laser!

Update: 7 Apr, 2023 @ 7:03am

Changed the Stuncoil Range!
Removed Shotgun Grenades from the Tactical Solider due to them being Broken at the moment!
Updated medibackpack whti antidotes!
Removed laggy headset from medic and added a FL headset

Update: 4 Jan, 2023 @ 7:58am

Fixed Samurai Exo suit (samurai is now a Fast class again!)

Update: 3 Jan, 2023 @ 6:03pm

fixed Exo Suit of commander. Changed modfilename from functional necrosis to Whitering Souls

Update: 19 Nov, 2022 @ 6:05am

Fixed Spawners

Update: 30 Aug, 2022 @ 12:35pm

Changes:

Removed Terminator Class and exchanged it whit the defender class!
Thies class is able to carry around a Turret that can be used to lockdown an entire area! but relaod time is hard since he needs to walk to the armory for each time he wants to reload! (the clips are so big that you can only carry one of them whit you!)

Another feature of the class is to defend teammates from zombies due to an shield thats builded in the gun! the shield blocks creatures from moving further but if the shield takes to much damage the whole gun will break and you lose the turret ability!

Update: 27 Jul, 2022 @ 11:42am

Map update: Escalation Arena!
I finnaly updated the Escalation Arena to be compatible whit the new mod features! i removed the RIchard class since the items from it got removed and added a new class the Terminator! i also changed the spawners so they spawn zombies again and also switch between zombie types!

Class Information:

Name: The Terminator

Role: Powerclass

Pros:
- deals high damage against medium groups of zombies (4-8 zombies)

- can create disasters on the map that deal huge damage against single targetes!

- is well armored

- Strong! (can carry medium weapons single handed and can punch whit his fists on the ground to deal huge damage against single targets in close combat!)

- Robot Parts! The player is half Robot and can transfer his arm to use Special weapons that dont require ammo!

Cons:
- Weak if reloading!

- bullets cant penetrate armored targets!

- weak if swarmed!

- if the Robot weapons get activated an inventory slot or arm will be locked down and cant be used for the rest of the match!

- Rusty... (if taking to much damage robot parts will rust and player will take damage!)


Special:
-Robot Arm:

Robot Arm will lockdown an inventory slot or an arm (up to 5 slots maximal!) but gives you an module (below) that dont requires ammo!

modules:
Gauscannoon (shots a single explosive projektil) [Spinup time!]
Chaincannoon (fast firing small projectile gun)
Steamcannoon (close range steamgun!)
GSGCannon (shotgun...) [Spinup Time!]
Kidodefgun (defensive pistol! cheap to get!)

ATTENTION: pls note that the Robot Arm feature is a Admin only feature! so only if the admin gives the robot arm to the player he can use it! the robot arms use the Automatons mod to work (since the mod is a bit broken currently the arms will only work if an admin spawned them!) The class can also be played whiout the mod! in that case the Robot arm buffs and debuffs will be removed (ignored!) so "rusty" wont take effect when not using the arm!