XCOM 2
Metal Gear Rising - Raiden and Sam Hero Units
Showing 1-10 of 10 entries
Update: 21 Oct, 2022 @ 10:19pm

Fixed Sam and Raiden not spawning with swords if you're using True Primary Secondaries.

Update: 25 Jun, 2022 @ 11:05am

Fixed spelling error in Sam's introduction message.

Added optional .ini variable for restricting Zandatsu to robotic(-like) enemy types, disabled by default.

Added support for the new Raiden voice pack made by PsyCHo.

Sam's hair should now spawn with him properly again.

Update: 24 Mar, 2022 @ 5:06pm

Updated Raiden's default appearance to use the new head + visor options.

Update: 10 Mar, 2022 @ 3:45pm

Fix for Ninja Run making misses still do damage: should now only reduce damage when it's actually a miss.

Defensive Offense should now apply its action point on misses as intended.

Update: 8 Mar, 2022 @ 8:32pm

Assassinate should now actually work as intended.

Stalk Mode *should* be more reliable in 100% neutralizing concealment detection: made it so the detection modifier effect was "smarter" to prevent bugs when the detection modifier stat goes past 1.0. (Since the game does funny things when a unit has a detection radius in the negatives)

Update: 28 Feb, 2022 @ 10:35pm

Fixed Stalk Mode not applying its effects as intended.

Buffed Stalk Mode to provide individual concealment ala Phantom and concealment against "interactives" like ADVENT towers. Now it's a lot easier to take advantage of instead of needing some work.

The cooldown for Sam's Taunt has been extended to about 4 turns.

Update: 27 Feb, 2022 @ 3:01pm

Fixed accidentally breaking cosmetics for Sam and Raiden. Whoops.

Should be automatically fixed if you switch back to Kevlar Armor and then switch to the intended armour you want to use for them again.

Update: 27 Feb, 2022 @ 1:49pm

Body parts for the hero units shouldn't appear on normal soldiers anymore. Might require a mod like Appearance Manager to fix it for soldiers already affected.

Update: 23 Feb, 2022 @ 5:49pm

Added visibilty conditions to the sitrep introduction kill ability that's used for when they appear, so they do not decide to go cross map and activate every pod when they first appear.

Tried some tweaks so hopefully selection of various Torso/Forerm/Shins/etc decos is easiser to do, or at least doesn't load nearly every single eligible piece as an option.

Update: 23 Feb, 2022 @ 12:10pm