Arma 3
VIO-BECTI-WW2 El Alamein V2.0
Showing 1-6 of 6 entries
Update: 27 Oct, 2023 @ 8:30am

V2.0.2_c231027
Fixed: startup issues if FoW is enabled

Update: 27 Oct, 2023 @ 6:32am


V2.0.2_b230925
Fixed: Parameters didn't match mission setup
Fixed: mission building process

Update: 11 Oct, 2022 @ 1:19am

V2.0_221011
Added: Param for Structure resell ratio
Added: Fieldrepair Param
Added: param for 'Time before town units despawn'
Changed: AI Base placement a bit
Fixed: sometimes some vanilla vehicle cargo
Fixed: can't build FOB with active AI commander
Fixed: breaks loading after map change, when only 1 save active
Fixed: salvager spawns at 0,0 some times
Fixed: magazine of secondary weapon empty when buyed

Update: 5 Aug, 2022 @ 1:33am

V2.0_220804
Added: Base static AAs now has a scan script to spot planes earlier
Added: Paradrop script (mousewheel option)
Added: UK cargo plane to Luftwaffe
Changed: HCs now visible in lobby but fixed to 3
Changed: AI crew for planes now normal soldiers and 1 pilot
Fixed: Error on saving team funds
Fixed: AT Planes too strong against buildings

Update: 4 Mar, 2022 @ 2:25am

Added: SABs new aircraft (f4f,f4u,sbd,he162,tbf,p40,i16,he177,ar234)
Added: SdKfz 7 for tank transport to SOV+FIN if NF active and CZ if CSA active
Changed: Shipjard now checks a wider area for spawns
Fixed: Arti timeout when Arty cant shoot (CTI-error)
Fixed: techtree combi bug with some mods
Fixed: Baranow bunker at F8 lowered
Fixed: Svartmarka bunkerpos on Rafsbotn main and Rafsbotn harbor
Fixed: Error with Naval Legends ships on spawn

Update: 24 Feb, 2022 @ 9:45am