Garry's Mod

Garry's Mod

Mobile Multiple SpawnPoint 2.5 [WIP]
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Update: 12 Dec, 2022 @ 3:40pm

Add Dev Hook :

'MobileCustomSpawnPoint.ProcessSpawn.Before' ( pl, ent ) == Hook when a spawnpoint is correct for the ply spawn
'MobileCustomSpawnPoint.ProcessSpawn.After' ( pl, ent ) == Hook when ply was teleported to a spawnpoint

pl = player
ent = spawnpoint entity

Update: 13 Nov, 2022 @ 1:26pm

Update: 13 Nov, 2022 @ 1:11pm

Update: 10 Aug, 2022 @ 4:36pm

Update: 25 Feb, 2022 @ 4:04pm

Big update:

- Much cleaner code

- Removal of the old entity by two new ones allowing or not to restrict your spawn point to yourself or to everyone

- Two different materials to easily differentiate the two spawnpoints (red = private / green = public)

Update: 25 Feb, 2022 @ 7:56am

None Provided

Update: 25 Feb, 2022 @ 7:52am

Fix : When a spawnpoint no longer exists during your death state, make sure to no longer take it into account when respawning and choose one until it is correct (otherwise return to base spawnpoints)

Update: 25 Feb, 2022 @ 7:46am

None Provided

Update: 25 Feb, 2022 @ 7:45am

Rollback

Update: 25 Feb, 2022 @ 7:40am

None Provided