Europa Universalis IV

Europa Universalis IV

Westeros Universalis: A Game of Thrones
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Update: 7 Oct, 2014 @ 2:40am

# Added proper units for all technology groups (10+). New units appear at MIL 1, MIL 5, MIL 10, MIL 20, and so on.
# Added proper ships, with new ships appearing at MIL 1, MIL 5, MIL 10, MIL 20, and so on.
# Prevented AI from using the slavery decisions for now.
# Finished added colonisation data for Sothoros and Ulthos. Still need to do land north of Yi Ti and the Dothraki Sea.
# Added several inland seas around the stepstones for gameplay.
# Fixed numerous positions issues.
# Added National Ideas for Tyrosh and Lys
# Added 12 new idea groups, replacing the vanilla ones.
# Changed Scorch Earth to add 10 hostile attrition instead of just reducing supply limit.
# Increased starting colonisation range to 100.
# Increased colonisation increases from +5 to +15
# Added rebels for all religions.
# Added religious flip events for all religions
# Fixed events for Faith of the Seven and the Old Gods.
# Added proper missions, adapted from the normal missions.
# Setup HRE stuff for the future. (Currently the emperor actions do not work)
# Changed the dates for gameplay.
# Added a decision to permit or rescind slavery in the realm.
# Added a slave raid event and added anti-slavery rebels.
# Removed the explorer and colonists decisions, as I will be adding the functionality back into a idea group.

Update: 7 Oct, 2014 @ 2:38am

Update: 4 Aug, 2014 @ 6:46pm

# Fixed Mormont bug
# Moved cultures groups around, so there is more acceptance.
# Added localisation for Maester idea group, Divine idea group and Eunuch idea group
# Added localisation for technology
# Added Daenerys
# Added idea removal event when starting in later bookmarks

Update: 2 Aug, 2014 @ 12:11pm

Update: 2 Aug, 2014 @ 5:58am

Update: 30 Jul, 2014 @ 11:49am

Update: 29 Jul, 2014 @ 8:56pm

# Added Trait system
# Trait system currently supports Health traits and Education traits
# Added various events for flavour
# Added ambitions, in the form of missions
# Added flags for the Wildling clans
# Split Essosian into various different technology groups for map vision stuff
# Fixed discovery issues with the Yi Ti region, working on Westeros and East Essos
# Added Nationalist rebels back in, so minor nations can rebel properly
# Added vassal rebellion event
# Fixed Summer Island discovery
# Updated files to work with 1.7
# Lots of minor stuff I've forgotten :P
#' Tweaked values for various opinion modifiers
# Added support for the HRE (currently using the HRE diplomatic choices will crash mod)
# Added events for the Wildlings
# Changed events for the Night's Watch
# Added defined vassals in the bookmarks
# Removed the House prefix in tag names
# Removed the Clan prefix in tag names

Update: 3 Jul, 2014 @ 11:20pm

Update: 3 Jul, 2014 @ 10:13pm

# Added the Slaver cities, the Yi Ti region, Ibben, and the Summer Islanders
# Extended the trade node to work with the new regions
# Added a faction system between the peasantry and nobility, with 4 events affecting the influence
# Faction boost is 50 ADM and changes the value by 5
# Added culture groups and a culture for all of the new nations
# Added Employ an Adventurer decision, giving an explorer and conquisador
# Added Establish an Trade Outpost decision, giving a colonist for 20 years
# Removed the Feudal Economy event
# Removed the policy stuff for now
# Added province history for all of the bookmarks
# Added ruler history for the main nations
# Added events for nations with the Faith of the Seven
# Added events for nations with the Old Gods
# Added generic events for all nations
# Reworked the government bonuses
# Addded 17 loadscreens
# Added new event pictures
# Added Assassinate option in the Personal Interaction menu
# Added events for the Targaryen rise (Bleeding Years scenario)
# Added trade good province event for colonisation
# Dothraki government is akin to migrating hordes, with major supply bonus and military bonuses as long as they have only one province
# Added events to keep the Wall land within the Night's Watch's domain
# Added more tribal clans in the north
# Fixed map issues regarding text and unit positions
# Added incremental increases to colonial range and settler growth through technology

Update: 28 Jun, 2014 @ 3:44pm

# Added flags for all minor Westeros houses and for the nations in Essos
# Added idea groups, based on the Vanilla groups, but with different localisation and a few changes.
# Fixed traderoute crash
# Setup tradenodes for Westeros and East Essos
# Disabled Feudal Administration event
# Added religious unity buff for Harren the Black
# Added income and manpower buff if nation is under 4 provinces
# Added religion icons by zitres for asoiaf_corsairs, asoiaf_trios, asoiaf_moonsingers
# Added 5 events relating to the Old Gods
# Added 5 events relating to the Faith of the Seven
# Fixed various map issues (sea is province, etc.)
# Added nations in Eastern Essos and all sub-nations
# Added cultures for Eastern Essos