Arma 3
[CYTECH] Core Assets And Functions
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Update: 12 Mar @ 2:16pm

Cyt StorageShelvesBottom04 collision has been updated.

Update: 29 Dec, 2024 @ 8:57pm

Fixed decal flickering certain places. (for the underground map)

Update: 26 Dec, 2024 @ 9:35am

Changed Texture:
- New map sign texture from fire391

Update: 21 Dec, 2024 @ 3:00am

Today we release the largest update to Cytech yet, over doubling the size of our playable map.

Update: 8 Sep, 2023 @ 11:04am

Added Modules:
We've added a variety of new modules:
- Cytech Edit Terrain Object.
- Cytech Black & White List.
- Cytech Dynamic Loot (Main, Random Items, Whole Containers).
- Cytech Dynamic AI & Player Spawn.
- Cytech Random Placement (Main, Position, Composition).
- Cytech Reactivate Spawn Positions.

Added Objects:
- Blinking Marker Light.
- Red and Blue Ambient Light.
- Wooden Barrel models.
- 4 Secuirty Gates.
- 5 Ladders (static).
- 5 Ladders (climable).
- 11 Rail Track Models.
- 37 Ground Texture Decals.
- 40 Invisible Conrete and Metal Roadways.
- Invisible 4m and 6m Walls.

Added Functions:
- cacheTypeOfTerrainObj.
- addEventHandler.
- allowDamage.
- convertMissionParamToBool.
- createInvisableWall.
- createWallFromTo.
- disablePlayerVoice.
- getAnyClassname.
- makeObjectDamageable.
- removeEventhandler.
- returnConfigEntryBool.
- returnConfigEntryNumbers.
- shortenString.
- terrainObjAllowDamageGlobal.
- zoneRestrictionInvisibleWall.

Changed Objects:
- Adjusted Roadways on both sides of 4m and 6m wall models.
- Adjusted Roadways on Cliffs Objects.
- Adjusted Roadways on paintboxceiling.
- Adjusted Roadways on paintboxfloor.
- Adjusted LODs on Lift doors.
- Adjusted LODs on Wire_Tunnels.
- Adjusted LODs on Ledges, cliffs and piles.
- Adjusted LODs on Chemical Containers.
- Adjusted LODs on Chemical Containers.
- Adjusted Naming Convention for some models.
- Adjusted certain light models.
- Adjusted Electrical Equipment models.
- Adjusted Floor base models.
- Adjusted Scientific Devices models.
- Adjusted Firing Range models.
- Adjusted Debris models.
- Adjusted Ladder models.
- Fixed #defines in all config.cpps
- Fixed ladder normals.
- Fixed endings on Cyt_Handrail_A_L75_Rails_0.
- Fixed Cyt_FE_Pipe_round_fixator loddensitycoef.
- Fixed ICBMs loddensitycoef.
- Fixed various Geometry issues with numerous objects.
- Recalculated Normals and made RVMAT fixes.

Changed Functions:
- Adjusted Walls and Door Eden Categories.
- Adjusted Eden Helper.
- Adjusted Eden Land Contact.
- Adjusted Eden PPScaling Function.
- Adjusted Eden Quick Composition.
- Adjusted Door States.
- Adjusted Frame Handler.
- Adjusted GetAIPoints.
- Adjusted RemovePerFrameHandler.
- Adjusted WaitAndExecute.
- Adjusted SetLightActivPercentages.
- Adjusted playerSurfaceCheck.
- Adjusted SFX_ambient_player_dust.
- Adjusted SFX_Empty_Earthquake.
- Adjusted basedef.
- Adjusted commonDefines.
- Fixed all Doors and Gates SFX not showing.
- Fixed issue where AI Dead Bodies Stop Auto Door Opening.
- Reduced Loading Times.

Removed Objects:
- Cytech Future Soldier Uniform (Availiable at [CYTECH] Guns, Uniforms and Vehicles)

Update: 11 Apr, 2022 @ 3:09pm

Update: 9 Apr, 2022 @ 4:14pm

Update: 25 Feb, 2022 @ 9:47am

Update: 25 Feb, 2022 @ 9:14am

Update: 25 Feb, 2022 @ 8:39am