Barotrauma

Barotrauma

Enhanced Armaments
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Update: 6 Apr @ 9:54am

Changed:

- Higher Grade and Caliber munitions require Nitroglycerin as a propellant, like Oppressor, Anti-Material, and Durasteel.
(Disclaimer: Doesn't make them unstable.)

- Veteran's Double Barrel Shotgun holdpos adjusted.

- Some sprite fixes and changes.

Update: 3 Apr @ 1:36pm

Changed:

- AR and SMG magazine stack sizes have been readjusted, with the former having less, and latter having more. You can now have a pouch with more SMG mags than AR, as it would make the most sense.

Update: 1 Apr @ 1:37pm

Changes:

- Fixes to some diving suits not having deep tissue resistance

- Basic CBRN suits having lower burn and combat-based resistances

- Marksman-grade weapons now benefit from the Rifleman perk.

Update: 31 Mar @ 2:32pm

More ammo economy changes!

Changed:

- Most specialty ammunition doesn't require the normal in crafting, instead having a decent cost makeup.

- Revolver Rounds from Surplus to Light Hand Cannon are a little less expensive, and fabricate in larger volumes.

Fixed:

- You cannot use gauge sets for magazine manufacturing anymore. If you used this bug without notifying me of it, you are greedy and selfish.

Update: 30 Mar @ 9:39am

Fixes:

- Some weapons had improper or missing hints

Update: 29 Mar @ 11:25am

Changed:

- Skill requirements adjusted for each class and grade of weapon, such as Renegade weapons are able to be wielded effectively by less-skilled individuals, but Coalition weapons require a little more dicipline.

- Skill requirements are now accurate to when the weapon will work at peak efficiency.

Update: 16 Mar @ 8:33am

Added:

- New Contraband Items

Changed:

- Some Sprite fixes

Fixed:

- Diving Suits over Vests.
Couldn't make it come straight from the locker, but you will always drop your vest when attempting to put on a Diving Suit from your hands or the ground.

- Nuclear Railgun Shell (cheap) is able to be used in crafting larger warheads.

- Surplus SMG DU Magazines will still scream about possible errors in console, but it works fine.

- Grenades and Ammo should fit in the Load Bearing Rig fine.

Update: 11 Mar @ 3:25pm

Fixed:

- Toolbelts storing armor

- Frag and Stun Grenades can now be put into the Load Bearing Vest

Update: 10 Mar @ 6:12pm

Fixed:

- Harpoon deconstructing into partials

- Neutralizing Bandages not saying they solve infected wounds

Changed:

- Submission Batons and Turrets Resprited.

Update: 9 Mar @ 2:14pm

(Basically) No more partial crafting

Changed:

- All recipes no longer require partial materials, except in the case of Prototype USB sticks and Weapon Parts, as those are intended to be partially used.

- Magazines made in batches can no longer be reloaded individually, instead requiring a 1:1 of the batch.

- Magazines that are less of a material do not deconstruct into partial materials, instead outputting none.