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you can also do this
spawnitem "Renegade Supp [tab]" inventory
giveitem "Renegade Suppressor Assault Rifle"
The reload system is the weapon being unable to fire for a moment after reloading, time varies on weapon class and caliber.
sometimes weapons get "jammed"
you can either reload the gun or load a gauge set to restore it
that's fine
Pal.
It was hard for all of us, but it hit all marks we made to find out what had to go.
It was iconic, powerful, demanded respect, but it had to go in the end.
The Coalition Anti-Material Rifle (scp_ar50) appears to be able to punch quite a bit above its weight, skewing its cost/damage ratio (in my humble opinion).
Based on some tests, damage is very similar to the Veteran's Handcannon, despite not needing a whole talent tree to craft. Additionally, crafting cost for the weapon appears to be cheaper for the rifle, with 5 tit-al and 2 durasteel compared to 4 tit-al and 6 dementonite.
Similarly, ammo costs. The Handcannon needs 1 tit-al, 2 physicorium and 4 flash powder for 6 rounds; while the base Anti-Materiel cartridge needs only 2 steel, 2 nitroglycerin and some copper/lead/steel for 5 rounds. Lastly, range. Zooming out with thermals can show the location of every person on the map during a station assault.
If this is intended, so be it. Thank you for your time.
I'll look at the OHP issue.