TerraTech

TerraTech

Advanced AI
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Update: 3 May @ 1:44am

Backend bugfixing update:
Altered tile loading to work across clients(3)

Update: 3 May @ 1:38am

Backend bugfixing update:
Altered tile loading to work across clients(2)

Update: 3 May @ 1:32am

Backend bugfixing update:
Altered tile loading to work across clients

Update: 30 Apr @ 5:20pm

Saving the world will now also save the range settings of the AI

You can now double-click on the range settings bars to type in the value you want

Update: 28 Apr @ 5:10pm

Fixed issue with enemy base distance culling not working properly
Removed redundant, useless toggle for "Remove Far NPT Bases" in settings

Update: 22 Apr @ 5:08pm

Backend bugfixing update:
Fixed tile loading to hopefully prevent objects from falling out of the world

Update: 10 Apr @ 12:47pm

Reset the settings state of all settings in relation to "Don't auto-attack neutrals" to the default state "false" to insure the nuisance is no longer an issue.

Might remove the setting for it entirely

Update: 9 Apr @ 12:36am

Thanks to Mishka, a tiny but nasty bug where setting "Remove Far NPT Bases" to "Beyond 32 Tiles" immedeately crashed the game is now fixed

Update: 26 Mar @ 9:06pm

Backend bugfixing updates(2)

Fixed the AI disarm toggle in settings and disabled disarming by default - it was causing too many issues

Update: 12 Mar @ 11:04pm

Backend bugfixing updates

Fixed a critical bug where the AI would do absolutely nothing if it was set to run on the vanilla AI

Bug: Enemy base teams still do not properly siege