Oxygen Not Included

Oxygen Not Included

AI Controlled Rockets (DLC)
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Update: 9 Sep, 2023 @ 8:41am

4.2.0:
- Fixed AI Rockets requiring 7 tiles of clearance instead of 5
- Added Chinese localisation (big thanks to NOUS for creating it)

Update: 17 Aug, 2023 @ 4:23am

4.1.1:
- added a fix for a race condition crash

Update: 3 Aug, 2023 @ 12:35pm

4.1:
- fixed demolishing of AI brains being unreachable
- fixed description of AI brain module containing "need to be at the top of the rocket"
- fixed a race condition crash when clicking an AI module in the world selector
- crew assignment screen no longer shows up on AI modules
- clicking a landed AI module on the world selector now selects it (in addition to the camera panning)
- added german, portuguese, russian translations

Update: 15 Jun, 2023 @ 11:50am

v.4.0
- Reworked AI brain module from 3x3 -> 5x2 size
- reworked AI Brain art, its now smaller
- some pois with a brain in them now drop an AI brain if demolished. (these brains wont drop resources when demolished)
- AI modules now require mechatronics skill to construct
- clicking an AI module in the world selector now pans the camera to it instead of doing nothing

Update: 1 Apr, 2023 @ 7:11pm

v3.1:
- AI brain names now display below the brain
- AI brains loaded into a rocket have their name shown in the skill tooltip

Update: 30 Mar, 2023 @ 11:25am

v3.0.4:
- updated for WhattaBlast

Update: 17 Jan, 2023 @ 12:12pm

3.0.3:
- fixed a button on normal modules not working

Update: 12 Dec, 2022 @ 10:25am

3.0.2
- fixed a crash that could happen on construction
- beta branch (and hopefully Hot Shots) compatibility

Update: 6 Dec, 2022 @ 6:26am

3.0.1
- fixed a sidescreen sometimes locking the interior button if a AI rocket got blown up
- fixed not being able to rename AI rockets

Update: 16 Nov, 2022 @ 11:05am

Update 3.0:
- added two new AI modules
- brain module now requires a brain (made in molecular forge)
- brains will learn while flying, resulting in faster flying speeds over time
- brains can be named
- brains can be put into other modules if the current module is deconstructed
- demolish a brain to get the resources back