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In the mean time i'm using the "base" ai module (the one which doesn't progress) but I feel i'm missing out :(
I haven't added integration code of the two systems yet, so it is possible that the databank eating module boost doesn't apply yet to ai rockets
I was trying this mod firsttime when the rocket on space i cant open starmap for other rocket which not use ai mod module. Maybe only need to restart again
- what is the issue
- how does the issue manifest
- does it crash? if yes -> github bug report with full log
- fixed brains from pois not being demolishable
- pois no longer drop brains if movable features is active to prevent brain drop spam
There are mod movable features that allows moving vacillator and it makes it infinite AI module generator.
System.MissingFieldException: Field 'OccupyArea.OccupiedCellsOffsets' not found.
at EntityConfigManager.RegisterEntity (IEntityConfig config) [0x00000] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
at EntityConfigManager.LoadGeneratedEntities (System.Collections.Generic.List`1[T] types) [0x000fa] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
at LegacyModMain.LoadEntities (System.Collections.Generic.List`1[T] types) [0x00000] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
at LegacyModMain.Load () [0x0004d] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
at Assets.CreatePrefabs () [0x00055] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
at (wrapper dynamic-method) Assets.Assets.OnPrefabInit_Patch1(Assets)
at KMonoBehaviour.InitializeComponent () [0x00068] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
Build: U50-587362-SD
getting this error when ever I tried to load the mod.
you likely have a different mod crashing.
if the issue persists, open a crash report on github containing the full log
- fixed a bug that allowed accessing the rocket interiors
- updated to October23 QOL update
- Fixed AI Rockets requiring 7 tiles of clearance instead of 5
- Added Chinese localisation (big thanks to NOUS for creating it)
https://imgur.com/a/5LEi3SO image of rocket and launch path
I do have some other mods enabled but nothing related to rockets
- fixed demolishing of AI brains being unreachable
- fixed description of AI brain module containing "need to be at the top of the rocket"
- fixed a race condition crash when clicking an AI module in the world selector
- crew assignment screen no longer shows up on AI modules
- clicking a landed AI module on the world selector now selects it (in addition to the camera panning)
- added german, portuguese, russian translations
A fix for that will be published when Moosong releases
Wonderful mod. Ive used it alot!
This comment will not be very useful as I spent several hours of troubleshooting and my logs got lost in reconnects. But after playing with multiple mods, my game started chugging and lagging after 666 cycles (ironic) and crashed me with this mod in red. I tried rolling back with the mod still enabled and after a few cycles it crashed again. This happened several times after removing, force updating etc. so I rolled back about 30 cycles after removing the AI component that I was using on one rocket and now my game is fine. As stated, its pissy of me not to immediately think of saving the logs for the crash - but I thought it better for me to say something rather than just disabling it and moving on.
If theres anything on my end I can do to assist you in potential trouble shooting, please let me know.
Again, 10/10 mod. Absolutely loved the idea and the functionality of it.