Oxygen Not Included

Oxygen Not Included

AI Controlled Rockets (DLC)
176 Comments
Sgt_Imalas  [author] 14 Apr @ 8:44pm 
do you have any mod that affects item delivery? I cannot replicate the issue
Mr.Ficarazzi 13 Apr @ 3:14pm 
Dupes don't bring Ai Brains to Ai brain modules. tried everything, from reloading the save to reinstalling the mod. The module itself states there are no brains available despite having two brains next to the silo and not even crafting one from scratch shows them available to install.
In the mean time i'm using the "base" ai module (the one which doesn't progress) but I feel i'm missing out :(
Sgt_Imalas  [author] 24 Mar @ 1:18pm 
Ai brains (mod) came 3 years before the bionic dlc and use a custom made system, which is different from the dlc robot modules.

I haven't added integration code of the two systems yet, so it is possible that the databank eating module boost doesn't apply yet to ai rockets
3056096381zyc 24 Mar @ 11:41am 
我试了一下,在DLC中,显示飞行速度加成130%左右的AI Brains的速度,和DLC中的AI火箭仓(消耗数据磁盘的那个)速度加成相同。我把设置选项的拉条都拉到最右边。是我设置出问题,还是AI Brains不支持DLC的火箭?
Sgt_Imalas  [author] 24 Mar @ 10:49am 
That is the tooltip from the BionicBooster robot module, I have not updated that tooltip yet
3056096381zyc 24 Mar @ 10:30am 
火箭飞出后显示航速+0%是显示bug还是人工脑的成长加成没有生效?
Sgt_Imalas  [author] 13 Dec, 2024 @ 3:53am 
- fixed prev-branch version
Emilie Sackenball 24 Nov, 2024 @ 5:36pm 
congrats this mod will be official on the next dlc
firefox456 23 Nov, 2024 @ 1:06am 
for those who didn't understand, the devs decided to upgrade it to vanilla
god_is_not_dead 9 Nov, 2024 @ 6:24am 
Haha, your method is effective, thank you very much, but it is a pity that the two settings in the module settings have not been translated into Chinese, but this does not affect my experience in the game. Thanks again!
Sgt_Imalas  [author] 4 Nov, 2024 @ 12:31pm 
you can try going to the mod folder and rename that particular file
Sgt_Imalas  [author] 4 Nov, 2024 @ 12:31pm 
ah, its zh_CN.po , it probably has to be named just zh.po
god_is_not_dead 4 Nov, 2024 @ 7:24am 
I don't know why, but the Chinese you mentioned is not reflected in the game.
lord-cherry 13 Sep, 2024 @ 9:03am 
hey I play with the mod and I like it by the way :) cool mod gj. Is there a way to see what piloting skill the specific rocket AI got?
Sgt_Imalas  [author] 18 May, 2024 @ 9:29am 
if you mean opening the starmap by clicking the rocket icon in the world selector, thats not a thing for vanilla rockets
Sgt_Imalas  [author] 18 May, 2024 @ 9:27am 
wym by "not open starmap" - does it crash; does the button not work?
Xenocent 18 May, 2024 @ 3:21am 
I seems ok after i restart the game

I was trying this mod firsttime when the rocket on space i cant open starmap for other rocket which not use ai mod module. Maybe only need to restart again
Sgt_Imalas  [author] 17 May, 2024 @ 11:38am 
all 3 tyvm
Sgt_Imalas  [author] 17 May, 2024 @ 11:38am 
not helpful.
- what is the issue
- how does the issue manifest
- does it crash? if yes -> github bug report with full log
Xenocent 17 May, 2024 @ 11:29am 
somehow after send 1 rocket, when i want so send again i cant open starmap to choose other planet
Sgt_Imalas  [author] 15 Mar, 2024 @ 9:27am 
v4.2.3:
- fixed brains from pois not being demolishable
- pois no longer drop brains if movable features is active to prevent brain drop spam
Cosmoros 15 Mar, 2024 @ 6:19am 
AI brain module can't be deconstructed. Demolishing does nothing.

There are mod movable features that allows moving vacillator and it makes it infinite AI module generator.
Sgt_Imalas  [author] 12 Jan, 2024 @ 4:48pm 
its (very) outdated
Sgt_Imalas  [author] 12 Jan, 2024 @ 4:36pm 
update your mod with mod updater
Corgylegs 12 Jan, 2024 @ 3:54pm 
Error in GameAssets(Clone).Assets.OnPrefabInit at (0.0, 0.0, 0.0)

System.MissingFieldException: Field 'OccupyArea.OccupiedCellsOffsets' not found.
at EntityConfigManager.RegisterEntity (IEntityConfig config) [0x00000] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
at EntityConfigManager.LoadGeneratedEntities (System.Collections.Generic.List`1[T] types) [0x000fa] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
at LegacyModMain.LoadEntities (System.Collections.Generic.List`1[T] types) [0x00000] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
at LegacyModMain.Load () [0x0004d] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
at Assets.CreatePrefabs () [0x00055] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
at (wrapper dynamic-method) Assets.Assets.OnPrefabInit_Patch1(Assets)
at KMonoBehaviour.InitializeComponent () [0x00068] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
Build: U50-587362-SD

getting this error when ever I tried to load the mod.
Spiderman092010 18 Nov, 2023 @ 7:59pm 
oh
Sgt_Imalas  [author] 18 Nov, 2023 @ 5:17pm 
it does.
you likely have a different mod crashing.
if the issue persists, open a crash report on github containing the full log
Spiderman092010 18 Nov, 2023 @ 2:44pm 
it does not work with the current patch
Hiç mutlu değilim 7 Oct, 2023 @ 1:38pm 
Wow, that update was quick. I wanted to thank you for caring about your mod.
Sgt_Imalas  [author] 7 Oct, 2023 @ 5:32am 
4.2.1:
- fixed a bug that allowed accessing the rocket interiors
- updated to October23 QOL update
Hiç mutlu değilim 7 Oct, 2023 @ 1:56am 
Doesn't works on october patch
Sgt_Imalas  [author] 11 Sep, 2023 @ 4:54am 
He created the redesigned AI Module
XCIII 11 Sep, 2023 @ 4:41am 
woah nous is now set as a dev
N0US  [author] 10 Sep, 2023 @ 8:05am 
swag
GamerRy123 9 Sep, 2023 @ 10:14am 
Thank you!:praisesun:
Sgt_Imalas  [author] 9 Sep, 2023 @ 8:42am 
4.2.0:
- Fixed AI Rockets requiring 7 tiles of clearance instead of 5
- Added Chinese localisation (big thanks to NOUS for creating it)
GamerRy123 6 Sep, 2023 @ 4:08am 
There seems to be a bug with the rockets not having a clear launch path despite the fact there is nothing blocking it? I am unsure what causes it but I am using a mining rocket with an AI brain module if that affects anything.

https://imgur.com/a/5LEi3SO image of rocket and launch path
I do have some other mods enabled but nothing related to rockets
PY 4 Aug, 2023 @ 12:36pm 
I think there was a mod conflict. After I closed the last few mods I subscribed to, the recipe was displayed
Sgt_Imalas  [author] 4 Aug, 2023 @ 8:26am 
the recipe unlocks when you unlock the Tech for the module
PY 4 Aug, 2023 @ 7:19am 
Is this the reason I didn't unlock the recipe or the mod conflict?
PY 4 Aug, 2023 @ 7:17am 
I can't find the recipe for an AI brain in a molecular furnace
Sgt_Imalas  [author] 3 Aug, 2023 @ 12:35pm 
4.1:
- fixed demolishing of AI brains being unreachable
- fixed description of AI brain module containing "need to be at the top of the rocket"
- fixed a race condition crash when clicking an AI module in the world selector
- crew assignment screen no longer shows up on AI modules
- clicking a landed AI module on the world selector now selects it (in addition to the camera panning)
- added german, portuguese, russian translations
Sgt_Imalas  [author] 2 Aug, 2023 @ 12:16pm 
there is one race condition crash that happens as a weird interactions with a few other mods when you click the rocket on the world selector.
A fix for that will be published when Moosong releases
riddER 2 Aug, 2023 @ 4:57am 
Hello! :)
Wonderful mod. Ive used it alot!
This comment will not be very useful as I spent several hours of troubleshooting and my logs got lost in reconnects. But after playing with multiple mods, my game started chugging and lagging after 666 cycles (ironic) and crashed me with this mod in red. I tried rolling back with the mod still enabled and after a few cycles it crashed again. This happened several times after removing, force updating etc. so I rolled back about 30 cycles after removing the AI component that I was using on one rocket and now my game is fine. As stated, its pissy of me not to immediately think of saving the logs for the crash - but I thought it better for me to say something rather than just disabling it and moving on.

If theres anything on my end I can do to assist you in potential trouble shooting, please let me know.

Again, 10/10 mod. Absolutely loved the idea and the functionality of it.
Sgt_Imalas  [author] 6 Jul, 2023 @ 7:33am 
in your local mods directory
Sgt_Imalas  [author] 6 Jul, 2023 @ 7:33am 
mods/string_templates/roborockets_template.pot @unholyrage
XCIII 6 Jul, 2023 @ 1:55am 
@AyCe There is one already.
AyCe 5 Jul, 2023 @ 3:11pm 
You could probably put the Github link there, many other mods do that too.
DarkEviL 5 Jul, 2023 @ 2:52pm 
Please give me a link to the template, I have no idea where to find it. In other mods the template is in a folder, or there is a translation file in another language, I just edit it into my language.