TerraTech

TerraTech

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Update: 8 Feb @ 11:07pm

Fixed crash caused by TorpedoProjectile

Update: 6 Feb @ 12:52pm

Backend updates

Updated to latest stable

Update: 14 Jan @ 5:28pm

Updates to TerraTech backend
Fix to fast startup
Update to latest Stable 1.6.4.2

Update: 19 Sep, 2024 @ 1:07pm

There are now some progression tweaks in settings on a per-world basis.
You will need to subscribe to NativeOptions and ConfigHelper to use it.

Update: 18 Sep, 2024 @ 9:07pm

Dependency fixes
Enhanced NativeOptions menu with some numbers

Update: 17 Sep, 2024 @ 4:33pm

Updated to 1.6.2

Update: 6 Jul, 2024 @ 8:37pm

Backend updates

Update: 3 Jul, 2024 @ 2:15pm

Backend updates

The previous update had some experimental content *might* have disabled all colliders on all Techs.
It is now disabled by default. You can disable colliders again with the NativeOptions + ConfigHelper mods but be aware this WILL break nearly everything that makes sense.

Apparently the physics engine is the leading bottleneck in TerraTech.
By disabling it things still *kinda* work, and it allows enough framerate to say,
run a cutscene? I plan on utilising this later on for my other mods.

Update: 20 Jun, 2024 @ 6:39am

Backend updates

Update: 7 Jun, 2024 @ 2:23pm

Fixed critical issue with some hooks not updating