Space Engineers

Space Engineers

Planet Chimera & Moon Zira
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Update: 27 Jul, 2024 @ 3:15am

- Cloud layers has been changed and it was something that i did look at before and was then changed back because i was unsure of how it looked at the time but i have been working with it more and found a look i like and looks better in my opinion compared to before and this change will be a %100 permanent change.

Update: 3 Feb, 2024 @ 5:08pm

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Planet Chimera changes
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- Palm trees added along the shoreline.

- The ng.dds file was redone for the sand texture to better the shadowing around the shell pieces that were added to the sand texture previously.

- Fixed a code line in the Chimera Voxel Materials SBC file as the add.dds file for the sand texture was not being loaded.

Update: 25 Sep, 2023 @ 5:02am

Big update: I have been working hard over the weekend and spent the two days redoing all the biomes from scratch and in one of my previous updates when i added the extra biome for the light green grass biome i felt that when i did it i was happy with it but it is the same grass texture but just a different colour green as the darker grass and i should have done better and i know i can do better so this update fixes that and then some and these changes are being done for the water mod version of the planet to come later too.

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Planet Chimera changes
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- New custom grass done for the light green grass biome.

- New dry Grass biome added near the top of the snow peak (dry grass from vanilla earth like planet i like it and it fits well so it was used)

- The sand texture has been change a little bit by having small shell pieces added to it just for a little extra detail.

- Biome placement done from scratch to better blend all biomes together.

- Another tree type added to the dark and light green biome and the tree type that was added to the light green grass biome in the last big update has been moved to the dry grass biome.

- Ambient planet sound volumes have been increased a little bit but still below vanilla planet ambient sounds volume.

- Ambient planet sounds changed from the alien planet to the earth like planet sounds.

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This update should not affect any current games people are playing as it is only a visual change so depending on where you are on planet you may find things have visually changed around you.

This should be the last big update for this planet in regards to biomes as i am very happy with it and any further changes should be small.

A few of the pictures in steam have been updated to show case the new planet look.

Update: 16 Aug, 2023 @ 4:07am

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Planet Chimera changes
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- Cloud transitions have been adjusted for two of the Cloud layers this just means as you are approaching the planet it changes when one Cloud layer comes in to view and when another one disappears.


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- Work on the water mod version of this planet has been started but no time frame on when it will be completed that's why i have been doing small updates to this planet as what i change for one planet i will change for the other so there could be more small changes here and there maybe.

Update: 12 Aug, 2023 @ 7:22pm

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Planet Chimera changes
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- One of the cloud layers has been changed back giving it more cloud when on planet.

Update: 4 Aug, 2023 @ 6:08pm

Deleted unnecessary files.

Update: 4 Aug, 2023 @ 5:59pm

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Planet Chimera changes
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- One of the cloud layers has been changed giving it a slightly different look when on planet.

- Weather pattern for the Windstorm has been improved it is a around 50% lighter and in addition your LCD weather displays will now show the correct weather and list it as Windstorm.

- Lightning will no longer strike grids this was done because the the planet is an easy start planet.

Update: 3 Mar, 2023 @ 6:19pm

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Planet Chimera changes
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- The light green grass biome density has been lowered to mach the dark green grass biome.

- The Clouds rotation speed reduced as i felt it was moving to quickly across the sky.

- Some of the ore material depths have been changed so a few of the core materials like iron, nickel, silicon have had there depths reduced so you should find them a bit closer to the surface of the planet and as a result of this change you may find where you once dug and found ore there may no longer be anything there or may have changed so you will have to find more else where.

Update: 1 Mar, 2023 @ 3:17am

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Planet Chimera changes
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- Just a slight colour tweak with the grass material on Chimera.

Update: 27 Feb, 2023 @ 3:25am

This is one of the bigger updates for this planet and something i have wanted to do for a little while now and has been visually overhauled from the view from space and on the planets suface so hope you will enjoy it even more.

I will make further changes to the planet if i have overlooked anything and may do some small fixes if need be.

Work shop pictures for the plant have also been updated.

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Planet Chimera changes
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- New lighter green grass biome added which is between the darker grass at the bottom of the planet and the snow at the top of the planet this will give it more biome diversity and will also add another tree type as well.

- New grass furn texture put together for the dark and light green grass biomes this gives it more of a forest look compared to before where there was only one grass type it now looks more diverse. the flowers in the dark green biome are now a bit smaller and have been mixed with the new furn grass as previously it looked a bit bare in places.

- All grass textures have been reworked so they are clearer than before.

- Lowered the cloud layers so they are closer to the planet for a more realistic look.

- Removed the ability to mine sand to get silicon so now you will just get stone from it.

- Reduced the tree density a little.

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Moon Zira changes
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- Iron is now detectable beneath the surface as the vanilla iron nodes have been used and the custom iron nodes removed.