Arma 3
TFC_RCAF
Showing 1-10 of 24 entries
< 1  2  3 >
Update: 7 Jul @ 8:13pm

TFC_RCAF V0.9.9.1

- fixed MT flightsuit;
- fixed G-suit;
- re-textured Gripen Jet;

Update: 9 Jun @ 2:26pm

HOTFIX - TFC_RCAF V0.9.9.0.1

- Fixed CF39 GRIPEN Fighter Jet faction;
- Increase CQ9B GUARDIAN endurance;
- Added WIP P8 Multi Mission Aircraft for people to start flying and providing feedback - no weapons capability yet.

Update: 9 Jun @ 1:42pm

TFC_RCAF V0.9.9.0

- Added CF39 GRIPEN Fighter Jet (Jets DLC required to fly);
- Increase Blackjack endurance.

Update: 8 Jun @ 6:14pm

TFC_RCAF V0.9.8.9

- Increase flight endurance on Blackjack UAS;
- Increase Optics FOV on CU-172 Blackjack UAS;
- Increase Optics FOV on CQ-9B GUARDIAN RPAS;
- Increase Optics FOV on CH164 APACHE;
- Updated CH164 APACHE interior textures.

Update: 8 May @ 8:44pm

TFC_RCAF V0.9.8.8

- Fixed jumping issue when on LHD for the CH164 APACHE (AH-64);
- Added 3x ACRE radios in APACHE (AH-64)
- Added RQ-21 BLACKJACK UAS - however, still WIP, needs a catapul, so for now it needs to be raise for it to work (by zeus or place airborne in editor prior to mission start).

Update: 11 Apr @ 11:29pm

TFC_RCAF V0.9.8.7

- Added new CH164 APACHE (AH-64);

Update: 14 Mar @ 12:46pm

TFC_RCAF V0.9.8.6

- Enhanced CH148 gunner optics;

Update: 7 Mar @ 7:04pm

TFC_RCAF V0.9.8.5

- fixed CH148 gunner weapons system;
- fixed CH148 laser system;
- fixed CH148 Cargo and crew doors;
- updated CH148 HUD/MFD.

Update: 20 Feb @ 8:59pm

TFC_RCAF V0.9.8.4

- updated CH148 CAS - Gunner can lase, Co-Pilot has weapons;

Update: 7 Feb @ 9:24pm

TFC_RCAF V0.9.8.3

- Added CH148 with pylons;
- Added CF35 - still a WIP, gear a little jittery when left alone, will work on that ASAP, but it is good for some feedback, not all textures are done;
- Added G-Suit;
- Tweaked CH148 advanced flight model;