Garry's Mod

Garry's Mod

Zeta Players | The Sandbox Nextbots
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Update: 15 Apr, 2022 @ 10:08pm

Zeta Update 4.6.2

-- Fixed a error in the movement code that broke the Zetas

-- Re-applied Update 4.6.1

Update: 15 Apr, 2022 @ 9:51pm

Reverted due to a pretty bad issue

Update: 15 Apr, 2022 @ 9:50pm

Zeta Update 4.6.1

-- Added NIL checks

-- Zetas can now direct their rockets. Option located in Combat Options

-- Zetas now aim at the feet of other Zetas

-- Added the option to disable the Unstuck Behavior. Located in Others. You shouldn't really touch this

Update: 15 Apr, 2022 @ 8:34pm

Zeta Update 4.6 | Improved Combat Major Update

Whether you are a old Zeta Player Enjoyer or you are new to the Zetas, welcome to the Final Stages of development! Here's what this major update has in store to kick off the Final Stage

-- Improved Combat: Zetas now keep their distance from their enemy and can now strafe to dodge bullets. Strafing can be disabled in Combat options

-- Added many new weapons for the Zetas to murder such as,
- CSS Desert Eagle
- TF2 Shotgun
- TF2 Sniper
- CSS M249 Machine Gun
- TF2 Pistol
- CSS AK47


-- Improved Combat: Zetas now properly aim at their target and not aiming at the ground

-- Zetas can now spawn Armor batteries

-- Improved Combat: Zetas will keep their distance from high health enemies and will use the RPG on, Striders, Roller Mines, Helicopters, and Gunships.

-- Renamed Zeta Player Spawner to Respawning Zeta Player to prevent confusion


-- Community Contributes --

Features that have been coded by another user who goes by Erma. Much appreciated!

-- Zetas now have armor and can use Armor Batteries

-- Added VJBase Support

-- Combine Mines can now be triggered by Zetas


Once again, welcome to the Final Stages! We've come so far in a manner of a few weeks which is impressive. Now we are on the corner of the Final Major Update and the time where the Zetas are complete! Have fun and good luck fighting against the Zetas now or watching them fight because it sure is great to see!

Update: 15 Apr, 2022 @ 11:40am

Zeta Update 4.5.8

-- Added a IsValid() Check to Permament Friend Spawning

-- Tweaked realistic fall damage to be a bit more accurate

-- Added the ability for Map Wide Spawner to utilize other types of info_player_start. Let me know if this works

-- Changed how the Permament Friend Always Ingame works

-- Added a option to see Profile Pictures when you hover over a Zeta

-- Added a option to have Zetas drop their weapon when they die. Note, the weapons spawn as prop_physics not weapons you can pick up

-- Added Natural Zeta Spawning Health slider

-- Added a check that force kills a Zeta if their health is 0 or below. No more negative health Zetas

-- Profile Pictures in tab menu now requires Use Custom Avatars to be on

Update for you all to play with while I now begin to work on the development of the Improved Combat. Remember bug fix updates will not happen during this development so any fixes are gonna be pushed with the Improved Combat update

Update: 12 Apr, 2022 @ 7:21pm

Zeta Update 4.5.7

-- Fixed a major issue with playermodels

Update: 12 Apr, 2022 @ 3:56pm

Zeta Update 4.5.6

-- Fixed a issue where Custom Profile Pictures wouldn't show when a Zeta is laughing

-- Added a option that has your permament friend always spawn. This is a option from yesterday that I didn't add fully

-- Fixed a issue where a Zeta considers a player a friend despite the system being off

Update: 11 Apr, 2022 @ 7:24pm

Zeta Update 4.5.5

This update brings Map Wide Spawning specific settings. Natural Zetas will no longer be effected by Personality Options or Equipment Override instead will be effected by the new options below

-- Added Natural Zeta Equipment Override. Located in Map Wide Spawning

-- Added Natural Zeta Personalities. Located in Map Wide Spawning

-- Zetas can now Rope the world

-- Added IsValid() check to OnKilled Hook

-- Added some more info to the debug command

-- Another NIL check to the Team System

-- Zetas can now go to their team members

I will be taking a break now to prepare for the Improved Combat Major update as the 100th Update the Zetas have received. I will work on the update when I feel if I am ready to tackle it and if I'm in a good mood at the time because that's important too lol. Now is the time to report issues because there won't be any bug fixing updates when the Improved Combat Update is being worked on.

Update: 11 Apr, 2022 @ 6:17pm

Zeta Update 4.5.4

-- Added a new toy for the Zetas to play with, The TF2 Scatter Gun. A powerful shotgun with 10 pellets per shells (6 shells) Zetas will run when using this weapon

-- Added natural ways of making Friend Zetas. Healing a Zeta can make them friendly towards you. Assisting a Zeta can make them friendly towards you. Note, this won't do anything if you already have a friend Zeta

-- Updated the Music Box's NW to NW2

-- Added yet another NIL check to the Team System

Update: 11 Apr, 2022 @ 4:33pm

Zeta Update 4.5.3

-- Fixed a issue with zeta_balloon entity