Garry's Mod

Garry's Mod

Zeta Players | The Sandbox Nextbots
Showing 131-140 of 206 entries
< 1 ... 12  13  14  15  16 ... 21 >
Update: 29 Mar, 2022 @ 9:18pm

Zeta Update 4.3.1

-- Added the Camera for the Zetas to use. Flashing capability is off by default and is located in Equipment options

-- Fixed a issue where Zetas melee the air

-- Added Bone Manipulator Tool

-- Added Dynamite Tool

-- Added a new debug command that will display more info zetaplayer_debugzetainfo

Update: 28 Mar, 2022 @ 9:28pm

Zeta Update 4.3

-- Added a new weapon, the AWP

-- Zetas will no longer attack players in defense while ignore players is on

-- Personality system has been changed

-- Zeta's wandering has the highest priority over all the other chances now. This means setting for example building to 100%, Zetas can still wandering and cancel out any other chance

-- Zetas with a high building personality will favor the physgun and toolgun

-- Combatant Zetas will now reload more often

-- Builder, Random, and aggressors personalities have been tweaked to follow these changes

-- Crossbow bolts will now only check for NPCs, Nextbots, and Players to damage

-- More Checks

Quick things I forgot

-- AWP users can shoot a critical shot that will both, always land on target if possible and instant kill with 200 damage

-- Zetas holding the toolgun will now use it as if they are using the creator tool when spawning props

Update: 28 Mar, 2022 @ 6:15pm

Zeta Update 4.2.6

-- Added Emitter Tool

-- Added Face Poser Tool

-- More Checks

Update: 28 Mar, 2022 @ 3:50pm

Zeta Update 4.2.5

-- Removed Fall Damage Debug Text

Update: 28 Mar, 2022 @ 3:36pm

Zeta Update 4.2.4

-- Added Fall Damage capability to the Zetas. You can now break their knees

-- Zetas will now be attacked by NPCs that are hostile towards the player. No more preset relationships.

-- Added more IsValid() Checks

-- Added a isfunction() check to the Vehicle System

Update: 27 Mar, 2022 @ 9:27pm

Zeta Update 4.2.3 | Back on Track
I'm back from my break though I'm still gonna take things relatively easy and take my time. Any who! Here's some new toys for the Zetas to play with!

-- Added CSS M4A1

-- Added Half Life 2 Crossbow



-- Added the option for Zetas to send a 'connect' message in chat. Off by default. Option is located in Others. Example of connect message, Lazuli connected to the server

-- CSS related weapons are now separated from the Half Life 2 Weapons in Equipment Options

-- Smg1 now ejects shells like it is supposed to

Thank you for waiting patiently

Update: 27 Mar, 2022 @ 12:24pm

Zeta Update 4.2.2

-- Removed left over debug code

-- Zetas no longer will instantly use the Color tool when spawned with the toolgun as their equipment override

Update: 24 Mar, 2022 @ 2:04pm

Zeta Update 4.2.1

-- Added AddCSLuaFile() to the camera lua file. Always forget to add that

-- IsValid() Checks

Update: 22 Mar, 2022 @ 9:24pm

Major Zeta Update 4.2 | Team System
Here's the next major update. At the cost of my sanity

-- Added a Team System. You can now create teams and allow the Zetas to join a random team you have added. You can also join teams. Team related options are located in the new category, Team System. You can now have those wacky team fights. For me, that would be me and the Eeveelution Squad team against the default teams

-- TAB Menu Zeta list now shows your team mates

-- You can now see a Zeta's Health just like a real player

-- Zeta Spawner will save its Zeta's team

-- Zetas will now properly attack other Zetas and not just the player. This is due to me rewriting on how they find enemies. This was a pain..

-- Added more IsValid() checks

-- Added option to turn off Ignore Bad Models in PlayerModel Options

-- Friend Zetas/Team member Zetas will properly defend their comrades

-- Probably more

I ain't joking when I said the cost was my sanity. I legitimately questioned if I should continue. Do not expect updates other than any bug fixes for a while. I need to rest and cooldown before I get to the point of thinking on dropping this.

Update: 21 Mar, 2022 @ 2:44pm

Zeta Update 4.1

-- Added the ability to see currently alive and existing Zetas when holding TAB. Note, It will only show a active Zeta if your client knows it exists.



-- Fixed Laughing and Death witness sounds. I swear I did fix it this time lol

-- Changed function order in the OnKilled hook. There is no excuse for Zetas to not ragdoll and be removed

-- Forgot to mention I also fixed a issue where Entity cleanup didn't cleanup everything Zetas spawned