Garry's Mod

Garry's Mod

Zeta Players | The Sandbox Nextbots
Showing 171-180 of 206 entries
< 1 ... 16  17  18  19  20  21 >
Update: 12 Mar, 2022 @ 2:53pm

Zeta Update 2.8.9

-- Added zetaplayer_resetnpclist

You can now reset the npc list back to default. This existed already but apparently I didn't add the command

Update: 12 Mar, 2022 @ 2:32pm

Zeta Update 2.8.8

-- Added proper Kill Feed notices

You can now see what Zeta killed what or killed by whatever. This will show the Zeta's name however, sometimes the game can't get the name and will show Zeta Player instead

Update: 12 Mar, 2022 @ 1:24pm

Zeta Update 2.8.7

-- Added a Debug command. zetaplayer_teststate
:
:- Looking at a Zeta and executing the command will print the Zeta's current State

Update: 12 Mar, 2022 @ 12:34pm

Zeta Update 2.8.6
This is gonna reach 2.5.6.5.3.56.7.2.62.43.536.64.26.26. levels of update versions

-- Converted all idle sounds from .mp3 to .wav. This should probably be the fix to crashes caused by the function SoundDuration()

The Wavs are compressed to have a low file size amount but at a cost of quality

Update: 12 Mar, 2022 @ 11:29am

Zeta Quick Fix 9

-- Miss spelled IsNextBot()

Update: 12 Mar, 2022 @ 11:25am

Zeta Update 2.8.5

-- Added a another check to prevent attachment issues. I don't know if this fixed it.

-- Fixed a issue where the Zetas will not obey the Allow Vehicles option

-- Added a check to prevent Zetas from shooting a player when they shoot a prop/npc

Update: 11 Mar, 2022 @ 10:01pm

Zeta Quick Fix 8

-- Added more Valid checks to the Toolgun tools

Update: 11 Mar, 2022 @ 9:32pm

Zeta Quick Fix 7

-- ACTUALLY fixed the issue where Zeta Spawners spawn Zetas as a Kleiner despite having random playermodels on

Update: 11 Mar, 2022 @ 7:10pm

Zeta Quick Fix 6

-- Fixed a issue where Zetas sit and do nothing due to them thinking they are in the driving state but actually are not

Update: 11 Mar, 2022 @ 4:33pm

Zeta Quick Fix 5

-- Added a Attachment check to the Zeta Player Spawner