Garry's Mod

Garry's Mod

Zeta Players | The Sandbox Nextbots
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Update: 11 Mar, 2022 @ 3:57pm

Zeta Quick Fix 4

-- Fixed Zeta Player Spawner erroring when using random playermodels

-- Also fixed Zeta Player Spawner only applying the default model rather then the random models

-- Other

Update: 11 Mar, 2022 @ 3:14pm

Zeta Attempt Fix

-- Added a IsPlayer() check to the cleanup commands

-- Desperate attempt at fixing and pin pointing a issue where Zetas fail to get in a vehicle

-- Attempt fix on Zeta Spawner only spawning kleiner models

Update: 11 Mar, 2022 @ 2:22pm

Zeta Update 2.8 | The Vehicle Update
Here are we with the completion of the first major project given to the Zeta Players!

-- Added the Vehicle System! Please do note that the vehicle system is NOT perfect! It is as good as it is gonna get. Allow vehicles options is located in Building/Spawning

-- Zetas can now Drive vehicles around using their own Vehicle Leader Entity.

-- Added The jeep to the Zeta's default Entities. Note that you can not add custom vehicles.

-- Zetas can Ram players/NPCS. Note that they will be able to ram each other once I get the collisions right

-- Zeta Player Spawner now saves the identity of a Zeta. Note, Player color may not be the same

-- Added the ability to cleanup all spawned Zeta Players. Located in Building/Spawning

-- Added a new personality slider that controls the Zeta's tendency to drive vehicles.

-- Added the Iconic Voice Icon above a Zeta when it speaks

-- Map Wide Spawning will now check if a NavArea is underwater in order to not spawn Zetas under water


These Vehicles were a absolute pain to get working. However it works but just not perfectly. But hey, Zetas drive cars and that's good.

Update: 10 Mar, 2022 @ 3:04pm

Zeta Update 2.7

-- Added a new tool: Igniter

-- Added fall backs for models that do not have a 'Eye' Attachment

-- Certain Zeta spawned NPCs will spawn with a weapon due to me not being able to get Default Weapons working

-- Laying down the ground for the Vehicle System

-- Added 118 new idle Voice lines

-- Added the famous RDM RDM RDM RDM RDM Voice line as a death sound along with another death sound

-- Probably more I'm forgetting again. I swear it's hard to keep track on what I do lol


Update: 8 Mar, 2022 @ 10:44pm

Zeta Update 2.6

-- Added a new personality slider that controls the chance of a Zeta speaking after every 5 seconds

-- Added option to disable Random Playermodel colors

-- Added option to disable laughing at dying people

-- There's some other things. I forgor

That's all the updates for today! I will be back tomorrow.


Me in a moment --^


Update: 8 Mar, 2022 @ 4:41pm

Zeta Update 2.5

-- Zetas can now B-hop while moving in a idle state

-- Fixed Zeta holding a prop even though it does not have a physgun

-- Added back the HL2 question/answer voice lines as a option

-- Friend System can now be toggled

-- Friend Display Distance slider added

-- You can now control if a Zeta is allowed to follow their friend

-- Added a check to allow only one Friend Zeta per player

-- Zetas will try to jump over props more

Update: 8 Mar, 2022 @ 9:58am

Zeta Update 2.4.5

-- Added a fall back in a function that picks a random lethal weapon that falls back to None/Holster if all the weapons aren't allowed. This should fix the weapon switching problem

-- Show Friend convar is now on by default to prevent confusion

-- Updated Zeta Player Spawner to match the current default personalities

Update: 7 Mar, 2022 @ 10:42pm

Zeta Update 2.4

-- Replaced the QA System with 300 new idle voice lines to capture the great proximity chat experience

-- Removed a bit of code that removes RPG rockets when the owner zeta dies

-- Zetas properly obey the Allow Physgun On Zetas option

That is it for today. I am going to bed now and I will back tomorrow with more updates.

Update: 7 Mar, 2022 @ 6:39pm

Zeta Quick Fix 3

-- Fixed Zeta Spawner failing to set saved personality to its spawned Zeta

Update: 7 Mar, 2022 @ 6:13pm

Zeta Update 2.3

-- Improved Personality system so now it takes percentage in chance rather than before. You can easily now make Zetas be hostile on spawn if you set Combat Chance to 100

-- Fixed looping rocket sound

-- Added a Friend feature. Zetas can consider other Zetas/Players Friends and will defend them if they see their friend getting attacked. They will also follow their friend sometimes. For players, an option has been added to display Friend tags above Zetas who consider you as a friend. At the moment you can not make friends with Zetas it is only random.

-- Zetas can now spawn entities along with the addition of zetaplayer_registerentity. This means you can finally give your Zetas nukes and such.

-- Changed the Default Personalities to match the new percent chance

-- Zetas will now aim better when attacking Zetas with a Eye Attachment

-- Zeta Music Box now properly stops playing music when it is removed

-- Zetas will no longer push normal npcs

-- Removed Zeta Spawner from being Admin Only

-- Valid Checks

This is probably gonna be the only update today because I need to rest and get organized. We'll see.