Stellaris

Stellaris

Colony Designations: Capitol Building Job Swaps
Showing 1-10 of 12 entries
< 1  2 >
Update: 10 May, 2023 @ 2:21pm

6.0.0 Update for Stellaris version 3.8 "Gemini" - integrate underlying game changes

Update: 16 Mar, 2023 @ 11:30pm

5.0.0 Update for Stellaris version 3.7 "Canis Minor"

  • Use the has_trade_designation built-in trigger when determining whether to swap for Merchants (removes the need for compatibility checks with my trade district mods)
  • Use has_unity_designation when determining whether to swap for Nobles or High Priests
  • Non-spiritualist, non-gestalt empires that are part of a Holy Covenant federation with the "A Union of Faith" perk swap a Politician for a High Priest on their unity-designated colonies

Update: 9 Jan, 2023 @ 9:56pm

4.0.0 Compatibility triggers

  • Add a compatibility trigger for other mods to check whether this one is active
  • Consume the compatibility trigger from another mod
  • Remove old compatibility global flag

Update: 14 Dec, 2022 @ 12:36pm

3.0.0 Update for Stellaris version 3.6 "Orion" (and changes from version 3.5 "Fornax")

  • Integrate the Origin: Knights of the Toxic God changes
  • Integrate the new tradition-based changes and federation bonus culture workers (including adding the culture workers to the imperial capitol - appears to be an oversight by PDS)

Update: 9 Jun, 2022 @ 8:56pm

2.2.0 Add a dummy colony designations (from other supported mods) to stop spamming the error log when they are not installed

Update: 19 May, 2022 @ 3:49pm

2.1.0 Update for Stellaris version 3.4.3 "Cepheus" - apply underlying fix for duplicate alloy deficit penalty (remove it from the habitat capital building)

Update: 13 May, 2022 @ 2:15pm

2.0.0 Update for Stellaris version 3.4.2 "Cepheus"

  • Use memory optimization feature for triggers
  • Update habitat capital building with deficit changes

Update: 9 Mar, 2022 @ 7:07pm

1.1.1 Fix bug when checking if a country is the Galactic Emperor

Update: 5 Mar, 2022 @ 7:55pm

1.1.0 Aristocratic Elite gains Noble Estates on their homeworld, as long as it does not already have one and there is room to add a building

  • Bugfix: refer to the right civic for Aristocratic Elite job swaps

Update: 5 Mar, 2022 @ 7:38pm

Revert to 1.0.0 - accidentally uploaded an unfinished version and with the wrong mod's description too!