Project Zomboid

Project Zomboid

Project Fallout: Scientific Weaponry
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Update: 19 Mar, 2023 @ 10:02am

-Updated code from HandleMeleeUpdate to hopefully fix the recent new popping error

Update: 7 Mar, 2023 @ 6:59pm

- Back again after so long, lets get right into it lol
-Added four new weapons - Urban Plasma Rifle, Urban Plasma Pistol, Chinese Gauss Rifle, and the Shishkebab - Thank you to EtherealShigure, aka Ash for model work
-The Shishkebab can be used with a gas can in the other hand to light enemies on every hit and the Chinese Gauss Rifle consumes five "bullets" per shot
-Added Energy Cells, now appropriately, the Laser Pistol and the Plasma Pistol utilize them
-Updated Ballistic fist to be repairable
-Updated energy deleting code to run on OnTick event
-Updated spawning locations, less laser loot to be found around police stations

Update: 24 Sep, 2022 @ 7:10pm

-Correcrted a few mistakes in the recipe scripts.
-(I know going into the file and scripts and changing all module names that is SW to Base would fix most of the MP issues with the mod right now, but can't do it for now due to would causing all of the mods weapons in peoples saves to disappear when first loaded, so I would be waiting for a big game update or till I make a big enough rework of the mod, sorry for the hassle)

Update: 2 Sep, 2022 @ 11:28am

-Fixed some leftover extra lines in both lua and scripts that should fix the disappearing issue
-Updated Guass Weapon models and textures, credit goes to DaiShiHUN and his new vegas modding work. Leave their mods a endorse whenever you're modding new vegas!!
-Updated Laser Pistol textures
-Updated Spawn Values
-Minor tweeks to some stats from suggestions
-New thumbnail with fancy logo

Update: 3 Jul, 2022 @ 5:12pm

-Replaced leftover "Base" roots in firearms script file

Update: 30 Jun, 2022 @ 11:34am

-invisible models should be now dealt with, BB!

Update: 29 Jun, 2022 @ 11:31am

-Fixed an typo leftover in the recipe script files (Thank you to Snow for pointing that out)
-Renamed all script files module pathes to hopefully fix compatibility issues with Brita: Armorpack (Thank you to Vault for providing the fix and info)

Update: 29 May, 2022 @ 2:54pm

-Added a new weapon: Ballistic-Power Fist (Uses 12g ammo to deal double damage to zombies and knocks down any human)
-Fixed error messages and issues with Brita Modpack with the creation of proper ammo for laser guns and a new CheckForAmmo Lua that removes energy bullets from the player when outside of cell packs
-Fixed minor weight errors
-Fixed durability problems with the Thermic Lance

Update: 23 Apr, 2022 @ 12:15pm

-FIxed some recipe values, oops

Update: 22 Apr, 2022 @ 1:08pm

-Added new weapon: Super Sledge (3 variations and is able to destory tiles like a normal sledge)
-Layout cleanup